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whitewolf

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  1. Wow Szico your still around. Yeah the lowmem switch did the trick thanks.
  2. Hi all, I'm an old timer recently getting back into it. So I'm making this huge tatooine map at 28000 units long. No matter what I cannot get the safe_malloc failed in allocation of xxxxxxxxxx bytes error to dissapear. I've tried the usual blocksize, chopsize, lightmapscale etc. to no avail. I'm running 32 bit XP with 8gb ram. Any advice?
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