I've been playing around with models as of late, and decided I wanted to try to do something, I took a saber hilt, with a sort of hook blade coming from the top, and just took the hook blade and stretched it and made it an almost sword-like saber hybrid. The thing is, when I finished, I had to save it as an md3 with 3ds max 7, and the import and resave it as a glm in milkshape. THe thing is, when I did that, the skin wrapping canceled out somewhere, because when I go in-game, it's being held right, and the animations are on key, but it's untextured and the saber blade is now coming out of the side of the hilt pointing sideways. Any suggestions/aid?