Modification: Difference between revisions

From Jedi Knight Wiki | JKHub
Line 17: Line 17:
| [[Mapping]] || Custom map creation
| [[Mapping]] || Custom map creation
|-
|-
| [[Modelling]] || Creating unique models for the game
| [[Modelling]] || Creating unique [[Model|models]] and [[Playermodel|playermodels]] for the game
|-
|-
| [[Scripting]] || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting
| [[Scripting]] || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting
Line 23: Line 23:
| [[Sound Editing]] || Adding or replacing [[Sound|sound effects]] or [[Music|music]] for use in the game
| [[Sound Editing]] || Adding or replacing [[Sound|sound effects]] or [[Music|music]] for use in the game
|-
|-
| [[Skinning]] || Modifying a [[model]]'s original textures
| [[Skinning]] || Modifying a [[model]]'s original [[texture|textures]], or creating new textures for an existing model.
|}
|}

Revision as of 15:48, 21 February 2013

Description

A modification, or "mod" for short, is any change made to the original game. Mods can range from simple skin re-colorings to complex maps. A full list of mods hosted by JKHub can be found at http://jkhub.org/files/

Types of modding

Type Description
2D Artist Editing the game's 2D image files
Animation Changing or adding animations to the game, or rigging models for game usage
Coding Changing the game's source in order to add or change game play features
Mapping Custom map creation
Modelling Creating unique models and playermodels for the game
Scripting a broad category of modding, involving ICARUS scripting, UI menu creation, and bot scripting
Sound Editing Adding or replacing sound effects or music for use in the game
Skinning Modifying a model's original textures, or creating new textures for an existing model.