Control: Difference between revisions

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===Trivia===
===Trivia===
* In [[JKO]], the function is used to control a mouse droid in order to navigate the mission.
* In [[JKO]], the function is used to control a mouse droid in order to navigate the mission.
* The function can also be used through [[ICARUS]] function: "SET_VIEW_ENTITY".
* The function can also be used through [[ICARUS]] function: "SET_VIEWENTITY".
* Theoretically, the player may have to use "control kyle" in order to regain control in JKO. [[JKA]] is the only game that refers to the player as "player" while JKO calls the player as "kyle".
* Theoretically, the player may have to use "control kyle" in order to regain control in JKO. [[JKA]] is the only game that refers to the player as "player" while JKO calls the player as "kyle".


[[category:Commands]]
[[category:Commands]]

Revision as of 03:47, 23 February 2013

Control is a command that allows the player to assume control of an npc. The desired npc must have a name specified. The HUD is removed from the player's view, and a blue screen is placed over the player's view. The player can use this command by typing the following in the console:

control [npc name]

The player can regain control of their self by typing "control" or "control player" in the console. This command is only available in single player.

Trivia

  • In JKO, the function is used to control a mouse droid in order to navigate the mission.
  • The function can also be used through ICARUS function: "SET_VIEWENTITY".
  • Theoretically, the player may have to use "control kyle" in order to regain control in JKO. JKA is the only game that refers to the player as "player" while JKO calls the player as "kyle".