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'''Binding''' is the act of associating a key with an action. When the player presses the key, the corresponding action occurs. | |||
===Binding Syntax=== | |||
Binding uses the following syntax: | |||
{| class="wikitable" | |||
| bind [key] [action] | |||
|} | |||
===Default Bindings== | |||
These bindings are from [[Single Player|single player]]: | |||
* bind 1 "weapon 1" | |||
* bind 2 "weapon 2" | |||
* bind 3 "weapon 3" | |||
* bind 4 "weapon 4" | |||
* bind 5 "weapon 5" | |||
* bind 6 "weapon 6" | |||
* bind 7 "weapon 7" | |||
* bind 8 "weapon 8" | |||
* bind 9 "weapon 13" | |||
* bind 0 "weapon 9" | |||
* bind - "weapon 10" | |||
* bind = "weapon 0" | |||
* bind \ weapongrabbed | |||
* bind [ weapprev | |||
* bind ] weapnext | |||
* bind mwheelup weapprev | |||
* bind mwheeldown weapnext | |||
* bind CTRL +attack | |||
* bind ALT +altattack | |||
* bind SHIFT +speed | |||
* bind v +strafe | |||
* bind PGUP +lookup | |||
* bind PGDN +lookdown | |||
* bind END centerview | |||
* bind c +movedown | |||
* bind SPACE +moveup | |||
* bind ENTER +use | |||
* bind r +use | |||
* bind UPARROW +forward | |||
* bind DOWNARROW +back | |||
* bind LEFTARROW +left | |||
* bind RIGHTARROW +right | |||
* bind w +forward | |||
* bind a +moveleft | |||
* bind s +back | |||
* bind d +moveright | |||
* bind , +moveleft | |||
* bind . +moveright | |||
* bind F1 force_throw | |||
* bind F2 force_pull | |||
* bind F3 force_speed | |||
* bind F4 force_sight | |||
* bind f +useforce | |||
* bind e forcenext | |||
* bind q forceprev | |||
* bind TAB datapad | |||
* bind m datapad | |||
* bind p "cg_thirdperson !" | |||
* bind l saberAttackCycle | |||
* bind F9 "load quick" | |||
* bind F10 "uimenu ingameloadmenu" | |||
* bind F11 "uimenu ingamesavemenu" | |||
* bind F12 "save quick" | |||
* bind / +mlook | |||
* bind MOUSE1 +attack | |||
* bind MOUSE2 +altattack | |||
* bind MOUSE3 saberAttackCycle | |||
* bind ~ "toggleconsole" | |||
* bind ` "toggleconsole" | |||
[[category:commands]] |