Bind

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Binding is the act of associating a key with an action. When the player presses the key, the corresponding action occurs.

Binding Syntax

Binding uses the following syntax:

bind [key] [action]

Default Bindings

These bindings are from single player:

  • bind 1 "weapon 1"
  • bind 2 "weapon 2"
  • bind 3 "weapon 3"
  • bind 4 "weapon 4"
  • bind 5 "weapon 5"
  • bind 6 "weapon 6"
  • bind 7 "weapon 7"
  • bind 8 "weapon 8"
  • bind 9 "weapon 13"
  • bind 0 "weapon 9"
  • bind - "weapon 10"
  • bind = "weapon 0"
  • bind \ weapongrabbed
  • bind [ weapprev
  • bind ] weapnext
  • bind mwheelup weapprev
  • bind mwheeldown weapnext
  • bind CTRL +attack
  • bind ALT +altattack
  • bind SHIFT +speed
  • bind v +strafe
  • bind PGUP +lookup
  • bind PGDN +lookdown
  • bind END centerview
  • bind c +movedown
  • bind SPACE +moveup
  • bind ENTER +use
  • bind r +use
  • bind UPARROW +forward
  • bind DOWNARROW +back
  • bind LEFTARROW +left
  • bind RIGHTARROW +right
  • bind w +forward
  • bind a +moveleft
  • bind s +back
  • bind d +moveright
  • bind , +moveleft
  • bind . +moveright
  • bind F1 force_throw
  • bind F2 force_pull
  • bind F3 force_speed
  • bind F4 force_sight
  • bind f +useforce
  • bind e forcenext
  • bind q forceprev
  • bind TAB datapad
  • bind m datapad
  • bind p "cg_thirdperson !"
  • bind l saberAttackCycle
  • bind F9 "load quick"
  • bind F10 "uimenu ingameloadmenu"
  • bind F11 "uimenu ingamesavemenu"
  • bind F12 "save quick"
  • bind / +mlook
  • bind MOUSE1 +attack
  • bind MOUSE2 +altattack
  • bind MOUSE3 saberAttackCycle
  • bind ~ "toggleconsole"
  • bind ` "toggleconsole"