OpenJK

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OpenJK
Game Jedi Knight: Jedi Academy
Type Client-side, Server-side
Creator JA_Coders
Website openjk.org

OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Knight: Jedi Academy and Jedi Knight II: Jedi Outcast games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.

The goals of OpenJK are to:

  • Improve the stability of the engine by fixing bugs and improving performance.
  • Provide a clean base from which new JO and JA code modifications can be made.
  • Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS.

The OpenJK JKHub sub-forum is the best place for support queries, discussions, and feature requests. Bug reports and major issues should be reported as Issues on GitHub.

Download OpenJK on JKHub

License

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

Installation

To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.

Follow this guide for installing OpenJK for Jedi Academy

For Developers

OpenJK on GitHub

Building OpenJK

Contributing to OpenJK

Using OpenJK as a base for a new mod

  • Fork the project on GitHub
  • Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
  • If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

Contributors

Many coders have contributed to the success and progress of the OpenJK project. Here are some notables.

Maintainers

  • Ensiform
  • Razish
  • Xycaleth

Significant contributors

  • eezstreet
  • exidl
  • ImperatorPrime
  • mrwonko
  • redsaurus
  • Scooper
  • Sil
  • smcv