Bind: Difference between revisions
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'''Binding''' is the act of associating a key with an action. When the player presses the key, the corresponding action occurs. | |||
===Binding Syntax=== | |||
Binding uses the following syntax: | |||
{| class="wikitable" | |||
| bind [key] [action] | |||
|} | |||
===Default Bindings== | |||
These bindings are from [[Single Player|single player]]: | |||
* bind 1 "weapon 1" | |||
* bind 2 "weapon 2" | |||
* bind 3 "weapon 3" | |||
* bind 4 "weapon 4" | |||
* bind 5 "weapon 5" | |||
* bind 6 "weapon 6" | |||
* bind 7 "weapon 7" | |||
* bind 8 "weapon 8" | |||
* bind 9 "weapon 13" | |||
* bind 0 "weapon 9" | |||
* bind - "weapon 10" | |||
* bind = "weapon 0" | |||
* bind \ weapongrabbed | |||
* bind [ weapprev | |||
* bind ] weapnext | |||
* bind mwheelup weapprev | |||
* bind mwheeldown weapnext | |||
* bind CTRL +attack | |||
* bind ALT +altattack | |||
* bind SHIFT +speed | |||
* bind v +strafe | |||
* bind PGUP +lookup | |||
* bind PGDN +lookdown | |||
* bind END centerview | |||
* bind c +movedown | |||
* bind SPACE +moveup | |||
* bind ENTER +use | |||
* bind r +use | |||
* bind UPARROW +forward | |||
* bind DOWNARROW +back | |||
* bind LEFTARROW +left | |||
* bind RIGHTARROW +right | |||
* bind w +forward | |||
* bind a +moveleft | |||
* bind s +back | |||
* bind d +moveright | |||
* bind , +moveleft | |||
* bind . +moveright | |||
* bind F1 force_throw | |||
* bind F2 force_pull | |||
* bind F3 force_speed | |||
* bind F4 force_sight | |||
* bind f +useforce | |||
* bind e forcenext | |||
* bind q forceprev | |||
* bind TAB datapad | |||
* bind m datapad | |||
* bind p "cg_thirdperson !" | |||
* bind l saberAttackCycle | |||
* bind F9 "load quick" | |||
* bind F10 "uimenu ingameloadmenu" | |||
* bind F11 "uimenu ingamesavemenu" | |||
* bind F12 "save quick" | |||
* bind / +mlook | |||
* bind MOUSE1 +attack | |||
* bind MOUSE2 +altattack | |||
* bind MOUSE3 saberAttackCycle | |||
* bind ~ "toggleconsole" | |||
* bind ` "toggleconsole" | |||
[[category:commands]] |
Revision as of 01:04, 22 February 2013
Binding is the act of associating a key with an action. When the player presses the key, the corresponding action occurs.
Binding Syntax
Binding uses the following syntax:
bind [key] [action] |
=Default Bindings
These bindings are from single player:
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 5 "weapon 5"
- bind 6 "weapon 6"
- bind 7 "weapon 7"
- bind 8 "weapon 8"
- bind 9 "weapon 13"
- bind 0 "weapon 9"
- bind - "weapon 10"
- bind = "weapon 0"
- bind \ weapongrabbed
- bind [ weapprev
- bind ] weapnext
- bind mwheelup weapprev
- bind mwheeldown weapnext
- bind CTRL +attack
- bind ALT +altattack
- bind SHIFT +speed
- bind v +strafe
- bind PGUP +lookup
- bind PGDN +lookdown
- bind END centerview
- bind c +movedown
- bind SPACE +moveup
- bind ENTER +use
- bind r +use
- bind UPARROW +forward
- bind DOWNARROW +back
- bind LEFTARROW +left
- bind RIGHTARROW +right
- bind w +forward
- bind a +moveleft
- bind s +back
- bind d +moveright
- bind , +moveleft
- bind . +moveright
- bind F1 force_throw
- bind F2 force_pull
- bind F3 force_speed
- bind F4 force_sight
- bind f +useforce
- bind e forcenext
- bind q forceprev
- bind TAB datapad
- bind m datapad
- bind p "cg_thirdperson !"
- bind l saberAttackCycle
- bind F9 "load quick"
- bind F10 "uimenu ingameloadmenu"
- bind F11 "uimenu ingamesavemenu"
- bind F12 "save quick"
- bind / +mlook
- bind MOUSE1 +attack
- bind MOUSE2 +altattack
- bind MOUSE3 saberAttackCycle
- bind ~ "toggleconsole"
- bind ` "toggleconsole"