Modification: Difference between revisions
(→Types of modding: Improved Links.) |
|||
Line 8: | Line 8: | ||
|- | |- | ||
! Type !! Description | ! Type !! Description | ||
|- | |- | ||
| [[Mapping]] || Custom map creation | | [[Mapping]] || Custom map creation | ||
Line 17: | Line 15: | ||
| [[Modelling]] || Creating unique models for the game | | [[Modelling]] || Creating unique models for the game | ||
|- | |- | ||
| [[Scripting]] || | | [[Scripting]] || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting | ||
|- | |- | ||
| [[Coding]] || Changing the game's [[Source Code|source]] in order to add or change game play features | | [[Coding]] || Changing the game's [[Source Code|source]] in order to add or change game play features | ||
|- | |- | ||
| [[ | | [[2D Artist]] || Editing the game's 2D image files | ||
|- | |- | ||
| [[Sound Editing]] || Adding or replacing [[Sound|sound effects]] or [[Music|music]] for use in the game | | [[Sound Editing]] || Adding or replacing [[Sound|sound effects]] or [[Music|music]] for use in the game |
Revision as of 12:48, 21 February 2013
Description
A modification, or "mod" for short, is any change made to the original game. Mods can range from simple skin re-colorings to complex maps. A full list of mods hosted by JKHub can be found at http://jkhub.org/files/
Types of modding
Type | Description |
---|---|
Mapping | Custom map creation |
Skinning | Modifying a model's original textures |
Modelling | Creating unique models for the game |
Scripting | a broad category of modding, involving ICARUS scripting, UI menu creation, and bot scripting |
Coding | Changing the game's source in order to add or change game play features |
2D Artist | Editing the game's 2D image files |
Sound Editing | Adding or replacing sound effects or music for use in the game |
Asset Modding | Various editing of game assets |