Modification: Difference between revisions

From Jedi Knight Wiki | JKHub
(→‎Types of modding: Improved Links.)
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! Type !! Description
! Type !! Description
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| [[Bot Editing]] || Adds custom [[Bot|bots]] to the [[multiplayer]] game play.
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| [[Mapping]] || Custom map creation
| [[Mapping]] || Custom map creation
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| [[Modelling]] || Creating unique models for the game
| [[Modelling]] || Creating unique models for the game
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| [[Scripting]] || Codded [[Script|scripts]] that initiate prerecorded events
| [[Scripting]] || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting
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| [[Coding]] || Changing the game's [[Source Code|source]] in order to add or change game play features
| [[Coding]] || Changing the game's [[Source Code|source]] in order to add or change game play features
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| [[UI Scripting]] || Modifying or creating game's menus (or [[User Interface]])
| [[2D Artist]] || Editing the game's 2D image files
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| [[Sound Editing]] || Adding or replacing [[Sound|sound effects]] or [[Music|music]] for use in the game
| [[Sound Editing]] || Adding or replacing [[Sound|sound effects]] or [[Music|music]] for use in the game

Revision as of 12:48, 21 February 2013

Description

A modification, or "mod" for short, is any change made to the original game. Mods can range from simple skin re-colorings to complex maps. A full list of mods hosted by JKHub can be found at http://jkhub.org/files/

Types of modding

Type Description
Mapping Custom map creation
Skinning Modifying a model's original textures
Modelling Creating unique models for the game
Scripting a broad category of modding, involving ICARUS scripting, UI menu creation, and bot scripting
Coding Changing the game's source in order to add or change game play features
2D Artist Editing the game's 2D image files
Sound Editing Adding or replacing sound effects or music for use in the game
Asset Modding Various editing of game assets