Modification: Difference between revisions
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| Scripting || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting | | Scripting || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting | ||
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====Gameplay modding==== | |||
{| class="wikitable" | |||
|- | |||
! Type !! Description | |||
|- | |||
| [[Coding]] || Changing the game's [[Source Code|source]] in order to add or change gameplay features | |||
|- | |||
| Saber modding || Adding new [[saber|lightsabers]] or changing the behaviour of lightsabers (see [[.sab]]) | |||
|- | |||
| Weapons modding || Changing the behaviour of weapons (see [[weapons.dat]]) | |||
|- | |||
| Vehicle modding || Adding new [[vehicle]]s or changing the behaviour of vehicles (see [[.veh]]) | |||
|- | |||
| NPC modding || Adding new [[NPC]]s or changing the properties of NPCs (see [[.npc]]) | |||
|} | |} | ||
Latest revision as of 00:39, 12 June 2024
A modification, or "mod" for short, is any change made to the original game. Mods can range from simple skin re-colorings to complex maps. A full list of mods hosted by JKHub can be found at http://jkhub.org/files/
Types of modding
Asset modding
Type | Description |
---|---|
2D Art Creation | Editing the game's 2D image files, eg. creating new textures and shaders |
Animation | Changing or adding animations to the game, or rigging models for game usage |
Modelling | Creating unique models and playermodels for the game |
Skinning | Modifying a model's original textures, or creating new textures for an existing model. |
Sound Editing | Adding or replacing sound effects or music for use in the game |
Map modding
Type | Description |
---|---|
Mapping | Custom map creation |
Scripting | a broad category of modding, involving ICARUS scripting, UI menu creation, and bot scripting |
Gameplay modding
Type | Description |
---|---|
Coding | Changing the game's source in order to add or change gameplay features |
Saber modding | Adding new lightsabers or changing the behaviour of lightsabers (see .sab) |
Weapons modding | Changing the behaviour of weapons (see weapons.dat) |
Vehicle modding | Adding new vehicles or changing the behaviour of vehicles (see .veh) |
NPC modding | Adding new NPCs or changing the properties of NPCs (see .npc) |