Modification: Difference between revisions

From Jedi Knight Wiki | JKHub
(→‎Types of modding: adding some depth here)
Tag: Reverted
Line 26: Line 26:
|-
|-
| Scripting || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting
| Scripting || a broad category of modding, involving [[ICARUS]] scripting, [[UI]] menu creation, and [[bot]] scripting
|}
====Gameplay modding====
{| class="wikitable"
|-
! Type !! Description
|-
| [[Coding]] || Changing the game's [[Source Code|source]] in order to add or change gameplay features
|-
| Saber modding || Adding new [[saber|lightsabers]] or changing the behaviour of lightsabers (see [[.sab]])
|-
| Weapons modding || Changing the behaviour of weapons (see [[weapons.dat]])
|-
| Vehicle modding || Adding new [[vehicle]]s or changing the behaviour of vehicles (see [[.veh]])
|-
| NPC modding || Adding new [[NPC]]s or changing the properties of NPCs (see [[.npc]])
|}
|}



Revision as of 23:28, 10 June 2024

A modification, or "mod" for short, is any change made to the original game. Mods can range from simple skin re-colorings to complex maps. A full list of mods hosted by JKHub can be found at http://jkhub.org/files/

Types of modding

Asset modding

Type Description
2D Art Creation Editing the game's 2D image files, eg. creating new textures and shaders
Animation Changing or adding animations to the game, or rigging models for game usage
Modelling Creating unique models and playermodels for the game
Skinning Modifying a model's original textures, or creating new textures for an existing model.
Sound Editing Adding or replacing sound effects or music for use in the game

Map modding

Type Description
Mapping Custom map creation
Scripting a broad category of modding, involving ICARUS scripting, UI menu creation, and bot scripting

See also