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A ''texture'' is an image file usually applied to surfaces in [[Map|maps]], or to [[Model|models]]. | A ''texture'' is an image file usually applied to surfaces in [[Map|maps]], or to [[Model|models]]. They are usually in either the [[.jpg]] or [[.tga]] formats. [[Shader|Shaders]] can be applied to textures for various visual effects. | ||
==In Mapping== | ==In Mapping== | ||
Textures for use in maps can be found in the various sub-folders of the "textures" folder. [[JKA|JKA's]] [[base]] textures can be found within [[assets1.pk3]]. | Textures for use in maps can be found in the various sub-folders of the "textures" folder. [[JKA|JKA's]] [[base]] textures can be found within [[assets1.pk3]]. | ||
Jedi Academy and Jedi Outcast only support textures with dimensions (width/height) which are powers of two such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc. | Jedi Academy and Jedi Outcast only support textures with dimensions (width/height) which are powers of two such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc. | ||
[[Category:General_Modding]] | [[Category:General_Modding]] |