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'''Bold text'''[[Image:aim.jpg|thumb|200pix|A player performing an aimed swing.]]<b>[[Mouse Movement Techniques]]</b> - The sabering system of vanilla Jedi Knight: Jedi Academy allows players to utilize mouse movement while their saber is active to adjust the direction and velocity of the swing. A saber is considered active during a swing animation, as this is when they can deal attack damage. Such a degree of freedom opens up an additional technical dimension to saber combat.
[[Image:aim.jpg|thumb|200pix|A player performing an aimed swing.]]<b>[[Mouse Movement Techniques]]</b> - The sabering system of vanilla Jedi Knight: Jedi Academy allows players to utilize mouse movement while their saber is active to adjust the direction and velocity of the swing. A saber is considered active during a swing animation, as this is when they can deal attack damage. Such a degree of freedom opens up an additional technical dimension to saber combat.
Due to the way damage is calculated by the game's engine, such techniques can greatly increase the damage inflicted by a saber, so much so that it can be reasonably questioned whether said techniques were intended by the developers. Whatever the case may be, analogous to strafe jumping in Quake Live or bunny hopping in Counter-Strike, these mouse movement techniques in JKA have become part and parcel of the mainstream way of playing the game and their removal unthinkable from the competitive community. [[Mouse Movement Techniques|(Full article...)]]
Due to the way damage is calculated by the game's engine, such techniques can greatly increase the damage inflicted by a saber, so much so that it can be reasonably questioned whether said techniques were intended by the developers. Whatever the case may be, analogous to strafe jumping in Quake Live or bunny hopping in Counter-Strike, these mouse movement techniques in JKA have become part and parcel of the mainstream way of playing the game and their removal unthinkable from the competitive community. [[Mouse Movement Techniques|(Full article...)]]

Revision as of 21:56, 27 October 2014

A player performing an aimed swing.

Mouse Movement Techniques - The sabering system of vanilla Jedi Knight: Jedi Academy allows players to utilize mouse movement while their saber is active to adjust the direction and velocity of the swing. A saber is considered active during a swing animation, as this is when they can deal attack damage. Such a degree of freedom opens up an additional technical dimension to saber combat.

Due to the way damage is calculated by the game's engine, such techniques can greatly increase the damage inflicted by a saber, so much so that it can be reasonably questioned whether said techniques were intended by the developers. Whatever the case may be, analogous to strafe jumping in Quake Live or bunny hopping in Counter-Strike, these mouse movement techniques in JKA have become part and parcel of the mainstream way of playing the game and their removal unthinkable from the competitive community. (Full article...)