Siege: Difference between revisions

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(Created page with "Category:Gametypes Siege is a gameplay type where there are two teams. The Offense and Defense. The objective is straight forward, the offense team attacks certain targets...")
 
(Fixed up a bit, and formatted the classes section)
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[[Category:Gametypes]]
[[Category:Gametypes]]
Siege is a gameplay type where there are two teams. The Offense and Defense. The objective is straight forward, the offense team attacks certain targets to reach the main goal before time runs out while the defense team must stop them and make the clock run out.
Siege is a [[G gametype|gameplay type]] where there are two teams; Offense and Defense. The objective is straightforward, the offense team attacks certain targets to reach the main goal before time runs out, while the defense team must stop them until the clock runs out.
Each team and choose different types of characters from a Jedi/Sith, Demolition, Sniper, and Medic. New ones are unlocked as each goal marker is reached.
 
==Classes==
Each player can choose from a list of classes, depending on their team:
* Jedi  
* Sith  
* Demolition  
* Sniper  
* Medic
Classes are unlocked as the round progresses.

Revision as of 22:17, 2 March 2013

Siege is a gameplay type where there are two teams; Offense and Defense. The objective is straightforward, the offense team attacks certain targets to reach the main goal before time runs out, while the defense team must stop them until the clock runs out.

Classes

Each player can choose from a list of classes, depending on their team:

  • Jedi
  • Sith
  • Demolition
  • Sniper
  • Medic

Classes are unlocked as the round progresses.