Siege

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Siege is a multiplayer gametype available in Jedi Knight: Jedi Academy. The objective of Siege is for an attacking team to complete multiple objectives in a designated time limit while a defending team prevents them from doing so. After one match is finished, the teams switch with new attacking team trying to complete the objectives in less time than the first team did. Two matches make up one game of Siege.

Classes[edit]

Siege incorporates specific teams and a player-class system. Default teams, which include Rebels, Imperials, Mercenaries (Mercs) and Jedi, are set on a per map basis. Thus, if the map is Hoth Attack, the teams will be Rebels and Imperials (as opposed to Mercenaries and Jedi).

Upon entering a Siege game, players are required to pick a class; classes that are available depend on which team the player joins. All teams have the following class categories:

  • Assault: An all-around offensive/defensive class. Classes that fall into this category are well armed with either weapons or Force powers, making them formidable opponents in combat.
  • Heavy Weapons: This class specialises in extremely high and concentrated damage output. Heavy Weapons classes are armed with the most destructive weapons and Force powers, including the Merr-Sonn PLX-2M Portable Missile System and the Stouker Concussion Rifle.
  • Demolitions: This class specialises in wrecking havoc on destructible objectives while utilising grenade-type weapons, including trip mines, thermal detonators and detonation packs.
  • Scout: The Scout class specialises in sniping and espionage. The Jedi version of a Scout uses Mind Trick and Force Speed to confuse enemies and achieve objectives.
  • Tech: Tech classes have many different abilities. Most can give ammo, some can heal other players, while some versions of the class can bypass locks allowing for easy entry into a side-door on a map.
  • Jedi: The Jedi classes are warriors who do not utilise conventional weapons in battle, but instead choose to use Force powers and a lightsaber to engage opponents.

Classes are unlocked as the round progresses.

Jedi Knight: Jedi Academy maps[edit]

Siege maps are set up so that the defending team has a stronghold or location to defend against an attacking team. There are multiple objectives on each map, with each objective getting successively more difficult to capture.

Picture Name Location Map
Hoth Attack Hoth siege_hoth
Desert Rescue Tatooine siege_desert
Korriban Valley Korriban siege_korriban

Bonus maps[edit]

Official bonus map made available by Raven Software:

Picture Name Location Map
Star Destroyer Assault siege_destroyer

Related Cvars[edit]

  • g_gametype 7 - sets the gametype to Siege.

Related Commands[edit]