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The sabering system of vanilla [[Jedi Academy|Jedi Knight: Jedi Academy]] allows players to utilize mouse movement while their [[saber]] is active to adjust the direction and velocity of the swing. A saber is considered active during a swing animation, as this is when they can deal attack [[Damage|damage]]. Such a degree of freedom opens up an additional technical dimension to [[saber]] combat.  
The sabering system of vanilla Jedi Knight: Jedi Academy allows players to utilize mouse movement during a swing animation to adjust the direction and velocity of the swing. Such a degree of freedom opens up an additional technical dimension to sabering combat, namely the various styles and techniques associated with using mouse movement during swings. However, due to the way damage is calculated by the game's engine, maneuvers that increase the velocity of a given swing can greatly enhance the damage inflicted upon other players, so much so that it can be reasonably questioned whether said maneuvers are exploiting the engine or not. Regardless, analogous to strafe jumping in Quake Live or bunny hopping in Counter-Strike, certain mouse movement techniques in JKA have become part and parcel of the mainstream way of playing the game and their removal unthinkable from the competitive community.


Due to the way damage is calculated by the game's engine, such techniques can greatly increase the [[Damage|damage]] inflicted by a [[saber]], so much so that it can be reasonably questioned whether said techniques were intended by the developers. Whatever the case may be, analogous to strafe jumping in Quake Live or bunny hopping in Counter-Strike, these mouse movement techniques in JKA have become part and parcel of the mainstream way of playing the game and their removal unthinkable from the [[Competitive Play|competitive community]].
==Wiggle==


==Wiggle==
The most widely used mouse movement technique is the "wiggle". During a wiggle, a player quickly moves their mouse back and forth during the swing animation of their saber. This can be done to great effect with all swings, all saber types and all saber stances, although it most notably increases the efficiency of the slow red stance by sidestepping its only weakness, namely its lack of speed compared to the other stances, and capitalizing on its greatest strength, namely the effective range of its swings. Thus a wiggled red swing becomes especially powerful.
The most widely used mouse movement technique is the "wiggle". During a wiggle, the player quickly moves their mouse back and forth during the swing animation. This can be used to great effect with all swings, all saber types and all saber stances, although it most notably increases the efficiency of the slow red stance by sidestepping its only weakness, namely its lack of speed compared to the other stances, and capitalizing on its greatest strength, namely the effective range of its swings. Thus a wiggled red swing becomes especially powerful.


The objective of wiggling is threefold: First, the velocity of the swing is increased by moving the mouse very quickly, which on the one hand increases the chances of breaking through the opponent's defenses and landing a hit and on the other hand increases the damage dealt by the swing. Second, by moving the saber back and forth, the player has the chance to hit the opponent multiple times in a row with the same swing, increasing the efficiency of the swing and multiplying the damage done. Third, a wiggled swing has a much larger area of effect compared to a standard swing, thereby increasing the chance of landing a hit on the opponent without having to put much effort into aiming the saber at the opponent's character.
The objective of wiggling is threefold: First, the velocity of the swing is increased by moving the mouse very quickly, which on the one hand increases the chances of breaking through the opponent's defenses and landing a hit and on the other hand increases the damage dealt by the swing. Second, by moving the saber back and forth, the player has the chance to hit the opponent multiple times in a row with the same swing, increasing the efficiency of the swing and multiplying the damage done. Third, a wiggled swing has a much larger area of effect compared to a standard swing, thereby increasing the chance of landing a hit on the opponent without having to put much effort into aiming the saber at the opponent's character.
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==Aim==
==Aim==
[[Image:aim.jpg|thumb|200pix|A player performing an aimed swing.]]
 
A less effective and therefore also less common technique compared to the wiggle is called "aiming", in some circles also known as "extensions". An aimed swing is done by moving the mouse in such a way that the saber stays pointed in the opponent's direction. This technique is most commonly performed with red stance swings due to their slowness. Faster sabering stances make it more difficult if not impossible to effectively aim the saber at the opponent during a swing, although with practice it can be effectively done with the yellow stance as well.
A less effective and therefore also less common technique compared to the wiggle is called "aiming". An aimed swing is done by moving the mouse in such a way that the saber stays pointed in the opponent's direction. This technique is most commonly performed with red stance swings due to their slowness. Faster sabering stances make it more difficult if not impossible to effectively aim the saber at the opponent during a swing, although with practice it can be effectively done with the yellow stance as well.


The point of aiming is to extend the duration of the aimed swing's effectiveness. Normal swings are only effective at one specific moment, namely during the contact of the saber with the character of the opponent, which can happen during the beginning, middle or end of the swing in question. An aimed swing stays effective throughout the entire swing animation because it points the saber at the opponent at all times. Although this can potentially amplify the damage of the swing, the primary objective of aiming is not to deal damage but to hit the opponent with the help of precise and careful movement of the mouse.
The point of aiming is to extend the duration of the aimed swing's effectiveness. Normal swings are only effective at one specific moment, namely during the contact of the saber with the character of the opponent, which can happen during the beginning, middle or end of the swing in question. An aimed swing stays effective throughout the entire swing animation because it points the saber at the opponent at all times. Although this can potentially amplify the damage of the swing, the primary objective of aiming is not to deal damage but to hit the opponent with the help of precise and careful movement of the mouse.
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==The Term 'Poke'==
==The Term 'Poke'==
Ever since the discovery of the wiggle in late 2003, the term 'poke' has emerged and has turned into a spectre of confusion. The term 'poke' was originally used by players [[Dureal|aXiom][Ðureal]] and [[eSeDark|eSe][Ðark]] (not to be confused with [[o3Dark|o3Dark]] aka The ThinG) to refer to wiggled swings, which they had discovered during practice sessions with one another and consequently introduced into the [[ESL]]. Back then, the ESL ladders were dominated by [[Staff|staffers]] because nobody could figure out a way to effectively check the power and speed of the staff with a [[Single Saber|single saber]]. This changed dramatically with the discovery of the wiggle, as it empowered single saberists and made it possible for them to challenge the supremacy of the staff on the ladders. The reason why Ðureal and Dark opted to name the technique of wiggling your swings 'poke' was because their 2on2 team on ESL was named Pokémon. ([http://www.esl.eu/de/jkja/news/40613/ source])
Ever since the discovery of the wiggle in late 2003, the term 'poke' has emerged and has turned into a spectre of confusion. The term 'poke' was originally used by aXiom][Dureal and eSe][Dark (not to be confused with o3Dark aka The ThinG) to designate wiggled swings, which they had discovered during practice sessions with one another and consequently introduced into the ESL. Back then, the ESL ladders were dominated by staffers because nobody could figure out a way to effectively check the power and speed of the staff with a single saber. This changed dramatically with the discovery of the wiggle, as it empowered single saberists and made it possible for them to challenge the supremacy of the staff on the ladders. The reason why Dureal and Dark opted to name the technique of wiggling your swings 'poke' was because their 2on2 team on the ESL was named Pokémon - after the series that had its highpoint at around the same time. ([http://www.esl.eu/de/jkja/news/40613/ source])
 
Thus the term 'poke' originated from the word 'pokémon' and was initially pronounced with a stressed final syllable (poh-kay), unlike the english verb 'to poke' (pohk). As the technique spread across the community, so did the term 'poke', but because the source and pronunciation of the term have become lost, english speakers have started associating the term with the verb 'to poke' in both pronunciation and meaning - however, even though there was never a question within the [[Competitive Play|competitive community]] as to what the term 'poke' refered to, namely to wiggle, most players outside of said community started associating 'poking' with the technique of aiming the saber at the opponent because of the way aiming resembled a 'poking' motion done with the saber. This resulted in a great deal of confusion, as most [[Competitive Play|competitive players]] rightly refered to wiggle as 'poke' but most non-competitive players misunderstood it to mean both wiggle as well as aim.
 
==Comparison==
 
{| class="sortable wikitable"
!width="250"|Aim
!width="250"|Wiggle aka Poke
!width="250"|Spin
|-bgcolor="white"
|[[Image:Durealaimrev2.gif|center]][[Masta|P!ng]] performing a clean aimed red swing in slow motion during an official ESL 1v1 match against aXiom][Dureal sometime in 2004, as seen in the fragvideo Revelation 2.||[[Image:poke.gif|center]]A heavy wiggle performed by an ESL player in the finals of the Jedi Academy 3on3 Saber Cup 2010 as can be seen on [http://www.youtube.com/watch?v=v28H1BTtYsQ Youtube].||[[Image:spin.gif|center]]A standard 360 degrees spin in action, taken from one of the games of the ESL Jedi Academy 3on3 Saber Cup 2010.
|-bgcolor="white"
||[[Image:ycubeaimrev2.gif|center]]An aimed yellow swing performed by [[Masta|P!ng]] in an official ESL 1v1 game against #nL.cube in 2005, as can be seen in the fragvideo Revelation 2. Yellow swings are more difficult to aim due to their speed.||[[Image:ntw.gif|center]]Wiggle as seen from the perspective of the player doing the wiggling. This was taken from the final match of the ESL 2vs2 Late Night Cup 2012, performed by the player network_^rzr!.||


[[Category:Tutorials]]
Thus the term 'poke' originated from the word 'pokémon' and was initially pronounced with a stressed final syllable (poh-kay), unlike the english verb 'to poke' (pohk). As the technique spread across the community, so did the term 'poke', but because the source and pronounciation of the term have become lost, english speakers have started associated the term with the verb 'to poke' - and with that they started associating 'poking' with the technique of aiming the saber at the opponent because of the way aiming resembled a 'poking' motion done with the saber. This resulted in a great deal of confusion that obscured important differences between aiming and wiggling.
[[Category:Gameplay]]
[[Category:Competitive]]
[[Category:Saber_Moves]]
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