Editing Mouse Movement Techniques

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==Aim==
==Aim==
[[Image:aim.jpg|thumb|200pix|A player performing an aimed swing.]]
[[Image:aim.jpg|thumb|200pix|A player performing an aimed swing.]]
A less effective and therefore also less common technique compared to the wiggle is called "aiming", in some circles also known as "extensions". An aimed swing is done by moving the mouse in such a way that the saber stays pointed in the opponent's direction. This technique is most commonly performed with red stance swings due to their slowness. Faster sabering stances make it more difficult if not impossible to effectively aim the saber at the opponent during a swing, although with practice it can be effectively done with the yellow stance as well.
A less effective and therefore also less common technique compared to the wiggle is called "aiming". An aimed swing is done by moving the mouse in such a way that the saber stays pointed in the opponent's direction. This technique is most commonly performed with red stance swings due to their slowness. Faster sabering stances make it more difficult if not impossible to effectively aim the saber at the opponent during a swing, although with practice it can be effectively done with the yellow stance as well.


The point of aiming is to extend the duration of the aimed swing's effectiveness. Normal swings are only effective at one specific moment, namely during the contact of the saber with the character of the opponent, which can happen during the beginning, middle or end of the swing in question. An aimed swing stays effective throughout the entire swing animation because it points the saber at the opponent at all times. Although this can potentially amplify the damage of the swing, the primary objective of aiming is not to deal damage but to hit the opponent with the help of precise and careful movement of the mouse.
The point of aiming is to extend the duration of the aimed swing's effectiveness. Normal swings are only effective at one specific moment, namely during the contact of the saber with the character of the opponent, which can happen during the beginning, middle or end of the swing in question. An aimed swing stays effective throughout the entire swing animation because it points the saber at the opponent at all times. Although this can potentially amplify the damage of the swing, the primary objective of aiming is not to deal damage but to hit the opponent with the help of precise and careful movement of the mouse.
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[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Gameplay]]
[[Category:Competitive]]
[[Category:Saber_Moves]]
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