Editing Jedi Knight Galaxies
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'''''Jedi Knight Galaxies''''' (formerly known as '''''JKA Galaxies''''') aims at being a large multiplayer online roleplaying game (LMORPG) based off of Jedi Academy. Originally, the mod was to be similar to Star Wars Galaxies, but the design was changed significantly due to personal tastes and the existing style of Jedi Academy. Due to the massive set of features in the mod, it was decided that the mod was to be split up into 4 Phases, each building up on the previous phase. The first phase, ''Versus'', was released on September 17th, 2012, and is still actively in development. The second phase, which will contain the previous phase as a faction event, will feature sandbox gameplay on Tatooine and try to focus on team aspects to keep the players interacting. | |||
'''''Jedi Knight Galaxies''''' (formerly known as '''''JKA Galaxies''''') aims at being a large multiplayer online roleplaying game (LMORPG) based off of | |||
Jedi Knight Galaxies was open-sourced with the hope that it would be useful to new programmers, and to help maintain feature transparency with the community. | Jedi Knight Galaxies was open-sourced with the hope that it would be useful to new programmers, and to help maintain feature transparency with the community. | ||
{{Modinfobox|Jkgicon.jpg|200|Jedi Knight Galaxies|Jedi Knight Galaxies|JKG Team|September 17th, 2012 (Versus)|[[Multi player]] action}} | |||
== Development == | == Development == | ||
===Background=== | ===Background=== | ||
Originally titled JKA Galaxies, the mod was under development with members of [[Mystic Forces|Terran Gaming]] (who would eventually rename to [[Terran Gaming]] and run a large game media site), BobaFett (developer of the highly praised [[Ultra Utility]]), DeathSpike and Sith-J-Cull as their high ranking crew. None of the original developers still | Originally titled JKA Galaxies, the mod was under development with members of [[Mystic Forces|Terran Gaming]] (who would eventually rename to [[Terran Gaming]] and run a large game media site), BobaFett (developer of the highly praised [[Ultra Utility]]), DeathSpike and Sith-J-Cull as their high ranking crew. None of the original developers still work on the mod, with the exception of Jake, who simultaneously runs the Terran Gaming site, and provides web assets and additional support to the team. The exact estimate of when the project began is not entirely clear, but some report it to be as far back as 2005, with some small-time assets being developed. These assets for the most part didn't make it into the final game however. | ||
Several notable theories and breakthroughs were developed during this time, such as pixel shaders and Lua scripting which would form a lot of the internal anatomy. Despite the 64 player cap being broken at this time, it turned out that 127 players were actually possible on one map without further reverse engineering. Due to its elaborate and innovative measures in reverse engineering, the team | Several notable theories and breakthroughs were developed during this time, such as pixel shaders and Lua scripting which would form a lot of the internal anatomy. Despite the 64 player cap being broken at this time, it turned out that 127 players were actually possible on one map without further reverse engineering. Due to its elaborate and innovative measures in reverse engineering, the team received the motto ''"Where we break the limits!"''. The motto continues to be in use today. | ||
Some of the smaller maps and most of the large maps ran with poor framerates. This was not ideal in an large multiplayer environment with 64 players per server. When confronted by other members of the team about the possibly of improving the maps' optimization using [[hinting]] or [[areaportalling]], Sith-J-Cull reportedly became irritable and an altercation ensued. The conflict resulted in Sith-J-Cull leaving the team, and all assets made by him pulled from the game. [[File:launcher.gif|thumb|right|The Jedi Knight Galaxies launcher|The Jedi Knight Galaxies launcher]] | Some of the smaller maps and most of the large maps ran with poor framerates. This was not ideal in an large multiplayer environment with 64 players per server. When confronted by other members of the team about the possibly of improving the maps' optimization using [[hinting]] or [[areaportalling]], Sith-J-Cull reportedly became irritable and an altercation ensued. The conflict resulted in Sith-J-Cull leaving the team, and all assets made by him pulled from the game. [[File:launcher.gif|thumb|right|The Jedi Knight Galaxies launcher|The Jedi Knight Galaxies launcher]] | ||
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=== Post-Release === | === Post-Release === | ||
Development still continues. Several new team members joined the ranks and helped develop the mod (especially in regards to programming). The launcher received updated visuals. Other features were added, such as sprinting animations and various other tweaks and improvements. Development has continued on an open beta test version of the game, called the "Public Test Realm". New features pour in consistently, including ingame internet radio, a new gametype, new maps, and vastly improved NPC AI. In addition, some features such as lightsaber combat and Flash shaders | Development still continues. Several new team members joined the ranks and helped develop the mod (especially in regards to programming). The launcher received updated visuals. Other features were added, such as sprinting animations and various other tweaks and improvements. Development has continued on an open beta test version of the game, called the "Public Test Realm". New features pour in consistently, including ingame internet radio, a new gametype, new maps, and vastly improved NPC AI. In addition, some features such as lightsaber combat and Flash shaders have been speculated by the community to be coming soon. | ||
== Reception == | == Reception == | ||
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A few forum members of JKHub pointed out the lack of credits to other authors, and that their [[readme]] files were inside the PK3s, but could not be extracted due to PK3 protection. This has since been corrected, and was claimed by developers to be an "unfortunate casualty of speedy development". | A few forum members of JKHub pointed out the lack of credits to other authors, and that their [[readme]] files were inside the PK3s, but could not be extracted due to PK3 protection. This has since been corrected, and was claimed by developers to be an "unfortunate casualty of speedy development". | ||
The game was criticized for its closed system. The developers did not initially release the serverside, for fear of private server development later on in the life cycle. In addition, the PK3 protection in place was criticized due to its insecurity (in the initial releases, due to bugs) and the inability for players to develop new content for the game. The serverside was later released, but the PK3 protection remained | The game was criticized for its closed system. The developers did not initially release the serverside, for fear of private server development later on in the life cycle. In addition, the PK3 protection in place was criticized due to its insecurity (in the initial releases, due to bugs) and the inability for players to develop new content for the game. The serverside was later released, but the PK3 protection has since remained. | ||
Various [[Kill Tracker|kill trackers]] were disabled in JKG, because they were felt as being annoying or cheats. Some have complained about this, since there is no other way to minimize the game. The developers have responded by stating that they have sought to include a chat command in the future that minimizes the game. | |||
[[Category:Large Mods]] | [[Category:Large Mods]] |