Jedi Knight: Jedi Academy
Star Wars: Jedi Knight - Jedi Academy is a game released on September 17th 2003 for Microsoft Windows, Xbox, GameCube and macOS, developed by Raven Software, published by LucasArts and Activision. It is the sequel to Jedi Knight II: Jedi Outcast, which was released on March 26th 2002. Unlike its predecessors, the players are offered to play as Jaden Korr, Kyle Katarn's student.
Ten years after the Battle of Endor, the Imperial Remnant continues to be driven back by the New Republic, forcing the Imperials to adopt increasingly desperate tactics in the ongoing struggle.
Meanwhile, Jedi Master Luke Skywalker moves to restore the Jedi to their formal place as peacekeepers of the galaxy at his Jedi Academy on Yavin 4.
Jaden Korr, a promising student from Coruscant, is en route to the Academy after achieving the impossible: creating a lightsaber without any formal Jedi training....
A transport with new students arrive on Yavin 4, among these are Jaden Korr and Rosh Penin, two young Force sensitive people, hoping to join the Jedi Order. However the ship crash-lands not far from the old temple, where the two students make their way only to encounter a stormtrooper in the jungle, as well as a mysterious warrior with a lightsaber. Jaden then proceeds to explore the ruins, but is struck by a light beam, when an unknown group tries to conduct a ritual nearby.
After these events, Luke assembles all the newcomers in the grand hall of the Academy, assigning them to a master. Both Jaden and Rosh become students to Kyle Katarn and spend the first day training in the special area of the Academy, completing various trials. During one of these Rosh rushes to be the first in the training, activating a saber droid to fight Jaden. Even though the young Jedi proves to be victorious, he is angry with his new friend at first.
After the training all of the Jedi students are sent to various planets to complete different missions both for the Jedi and the Republic. During these Jaden encounters many mercenaries and Imperial Remnant, as well as slowly uncovers the truth behind the activities of the recently established Sith cult of Marka Ragnos. As the cultists are fought on different worlds, be it Tatooine or Coruscant, it is revealed, that an old foe of Katarn – Tavion Axmis is the one to plot against the Jedi.
Jedi Academy continues and enhances most of the traditions and game elements originally introduced in Jedi Outcast with the Quake III game engine. The developers improved the game mechanics and added a variety of options to players, such as character customization, lightsabers and gameplay styles. New Force powers were also added, as well as new weapons and the ability to drive vehicles. The game allows the player to complete over a dozen missions spread around a variety of locations, some of which are featured in the Star Wars movies such as Yavin 4, Tatooine, Hoth and Coruscant.
|Report to the training grounds with Rosh to begin Force power training with Kyle Katarn.|
|Mercenary Activity||Tatooine||We've been receiving a number of reports that the Disciples of Ragnos have been trying to hire mercenaries and smugglers to haul some cargo. If we can contact one of these mercenary groups, maybe we can find out the cult's base of operations. One of the smuggling rings that we know about is based at Mos Eisley. Go there and see what you can find out.|
|Droid Recovery||A moisture farmer on Tatooine recently overheard a group of smugglers talking about a Sith cult in a local bar and had his R5 droid record the conversation. Unfortunately, he became afraid and sold the droid to some Jawas before leaving Tatooine. We need to get a hold of that droid before the Jawas wipe its memory. You are to locate the Jawas, purchase the droid, and return to the Academy.|
|Emergency Assistance||Bakura||Officials from the planet Bakura have requested our assistance. An unknown party has taken control of a power station up in the mountains. They sent a team to investigate, but they haven't reported in. Their concerns are two-fold: they want to stop whoever has taken over the station, and more importantly ensure that the station itself remains undamaged. The station is built over a dormant volcano, and if the facility is destroyed, the volcano could destroy a heavily populated city. The Bakurans' need someone to infiltrate the facility and thwart the group's plan.|
|Merchant Rescue||Blenjeel||The Academy has received a distress call from a merchant ship that crashed on the planet Blenjeel. They were pulled out of hyperspace when they crossed paths with an Interdictor cruiser. The Imperials, apparently not wanting their presence known, fired on the merchant ship. The merchants managed to make it to the planet surface and call for help. As far as we know, the planet is uninhabited.|
|Cult Investigation||Corellia||The city of Coronet on Corellia has had numerous reports of activity by the Disciples of Ragnos. However, it's not clear if it's really the Sith cult or if the locals are just being paranoid after hearing about it on the Holonet. Go to Coronet and determine the truth.|
|Hoth||Investigate the site of Luke's vision of Obi-Wan in the wastelands of Hoth to determine if the cult of Ragnos has been there.|
|Discover what the Imperial Remnant troops are doing in Echo Base.|
|Rescue Mission||Nar Kreeta||We have received word from a mining guild on Nar Kreeta that a number of elders are held captive by the local Hutt crimelord. These elders went to negotiate a treaty with the Hutt, but never returned. The crimelord claims no one ever came to see him.|
|Meet Contact||Zonju V||A spaceport worker on the planet Zonju V may have information pertaining to the Cult's connection with the Imperial Remnant. The worker is hiding at an abandoned outpost three kilometers outside of Zoronhed. Meet up with the worker and find out what he knows.|
|Covert Operation||Kril'dor||New Republic Intelligence has recently discovered the existence of an Imperial tibanna gas platform on the planet Kril'dor. If the Republic can take control of the platform, it would deal a severe blow to the Imperial Remnant. General Wedge Antilles of Rogue Squadron has come up with a bold plan in which he and a single ground troop could capture the entire facility. General Antilles believes that only a Jedi could accomplish the ground portion of the mission.|
|Capture Crime Lord||Coruscant||We have received anonymous information that a large number of assassin droids have flooded the black market recently. These droids have been banned for a number of years and no public companies produce them. Lannik Racto, a small-time crimelord on Coruscant, is suspected to be manufacturing these new droids. Capture Racto so that we may determine where his factory is.|
|Cult Investigation||Dosuun||New Republic Intelligence has intercepted transmissions coming from the planet Dosuun. They believe that suspected cult members sent the transmissions from a base on the planet. Since there are no Republic fleets in this area of the Outer Rim, they have asked us to investigate.|
|Vjun||Master Skywalker has dispatched the Jedi to locations of heavy Force activity in the hopes of catching up with the Disciples of Ragnos. Travel with Master Kyle Katarn to Darth Vader's castle on Vjun to stop the cult from draining its Force energy.|
|Make your way through the underworks of Bast Castle and find an entry into the castle itself.|
|Enter Vader's castle and stop the cult from draining its Force energy. Try to meet back up with Kyle.|
|Cult Sighting||Chandrila||We've received word from the Chandrilans that some cultists have broken into an ancient tomb that is supposedly the burial site of a Jedi Knight. Hurry there and stop them from siphoning that Force power.|
|Cult Investigation||Taanab||We got word from a freighter captain that there are members of the cult at the spaceport on Taanab. Head over there and find out what they are doing there.|
|Dismantle Device||Yalara||Our resident Jedi scholar Tionne recently learned of the planet Yalara from our Jedi Holocron. The planet was once home to a peaceful, yet primitive species that was not ready to be integrated into galactic society. For this reason, the Jedi Master Broden Kel Verdox harnessed the power of the planet to create a cloaking device, hiding the entire planet from discovery. But now, someone else has discovered Yalara. Go to Yalara and find out if anyone has been there. If the cloaking device is in danger of being stolen, it would be better to destroy it rather than have it fall into the wrong hands.|
|Force Theft Investigation||Byss||Since Rosh never completed his mission at Byss, we still need to determine if Tavion managed to siphon Force energy from the remains of the planet. The Emperor spent a lot of time there, so it would be a huge source of power. If it has been taken, we'll have an idea of just how powerful Tavion is.|
|Weapon Destruction||Ord Mantell||Information has surfaced about a large stockpile of old weapons hidden in the wastes of Ord Mantell. Destroy the stockpiles so they don't fall into the wrong hands. Records from the time of the Rebellion indicate there should be seven caches hidden in the ruined city.|
|Taspir III||Gain entrance into the cult facility on Taspir III to search for Rosh Penin.|
|Look for Kyle and Rosh in the cult facility.|
|Korriban||Travel to Korriban, burial place of Marka Ragnos to confront Tavion.|
|Enter the Tomb of Ragnos to confront Tavion.|
Having many similarities with Jedi Outcast, Jedi Academy sparkled a great interest by fans in the mod community.
Jedi Knight 3
Being the sequel to Jedi Knight 2, Jedi Academy is referred to as "Jedi Knight 3" by some fans. However, officially Jedi Academy was never labeled as Jedi Knight 3 by Raven, LucasArts or any other companies or developers which were involved in the production of this game.
- Dark Forces
- Dark Forces II: Jedi Knight
- Jedi Knight: Mysteries of the Sith
- Jedi Knight II: Jedi Outcast