Filesystem: Difference between revisions
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==== gfx ==== | ==== gfx ==== | ||
Contains various graphics files, | Contains various graphics files, including menu images, HUD images, and images used to create [[.efx]] effects. | ||
==== levelshots ==== | ==== levelshots ==== |
Latest revision as of 10:56, 7 November 2021
Games using the Quake 3 Engine, such as Jedi Outcast and Jedi Academy, use a virtual filesystem.
It works similarly to mounting in Linux: When a certain file is requested, for example "models/players/kyle/model.glm", its actual location can be in any of the mounted directories/pk3 archives; it does not matter which one. This makes the game extendible: New files can simply be put into an additional .pk3 archive that will get mounted at startup.
So what archives and directories are mounted?
- Any PK3 file inside GameData/base; PK3 files are just renamed .zip files, and only zip compression is supported! One freeware tool for reading and creating zip archives is 7-Zip.
- Any PK3 file inside GameData/currentmod, if you're inside a mod
- In Single Player, and in MP if the CVar "sv_pure" is set to 0: any loose files and folders in GameData/base and GameData/currentmod
So, to get back to our example of "models/players/kyle/model.glm": In unmodified Jedi Academy Single Player this would search for:
- "GameData/base/models/players/kyle/model.glm"
- for "models/players/kyle/model.glm" inside "GameData/base/assets0.pk3", "GameData/base/assets1.pk3", "GameData/base/assets2.pk3" and "GameData/base/assets3.pk3"
Directory structure[edit]
This is the directory structure of JK2 and JA, found inside the PK3 files.
botfiles[edit]
botroutes[edit]
eagle[edit]
Contains files associated with the Creative Labs enhanced audio system.
effects[edit]
Contains effects (.efx) files. This is JK2's particle system.
There are subdirectories for each weapon, containing the effects for that weapon.
ext_data[edit]
Contains various kinds of important game definitions.
npcs.cfg contains all NPC definitions (Jedi Outcast)
dms.dat music definitions
items.dat items definitions
weapons.dat weapons definitions
- npcs subdirectory: contains .npc files (Jedi Academy)
- sabers subdirectory: contains .sab lightsaber definitions
- Siege subdirectory
- vehicles subdirectory: contains .veh vehicle definitions
fonts[edit]
gfx[edit]
Contains various graphics files, including menu images, HUD images, and images used to create .efx effects.
levelshots[edit]
Contains JPEG images shown during level loading.
maps[edit]
Contains map files. (See .bsp)
[edit]
models[edit]
Contains .md3 models and character .glm models.
- chunks subdirectory
- flags subdirectory: CTF flags
- items subdirectory: ammo, med packs, and other items
- map_objects subdirectory
- players subdirectory: all playable and NPC character models and skins
- weaphits subdirectory
- weapons2 subdirectory: all weapons
music[edit]
Contains music files. (.mp3 format)
scripts[edit]
Contains icarus script files and ROFF files. They are grouped in subdirectories for each map.
shaders[edit]
Contains .shader files
textures[edit]
Contains texture files, grouped in subdirectories. These are in .jpg, .png and .tga graphics formats.
sound[edit]
Contains sound effects, in .wav and .mp3 format.
sound.txt contains all soundset definitions.
- chars subdirectory: character sound effects (including English dialogue)
- chr_d subdirectory: character dialogue in German
- chr_e subdirectory: character dialogue in Spanish
- chr_f subdirectory: character dialogue in French
- weapons subdirectory: weapon sound effects
strings[edit]
In Jedi Outcast, this directory is called "strip"
.str files containing subtitles.
objectives.str contains mission objectives.
ui[edit]
Menu system
video[edit]
Contains .roq cutscenes.
File types[edit]
This is a list of file types used by JK2 and JA, grouped by type.