Exploit: Difference between revisions

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Any way to gain an advantage that was not intended by the developers of a game is considered an exploit. In the [[JKA]] and [[JK2]] there are a number of exploits in the saber damage system. Several of these exploits were corrected in [[JK2 v1.03|Jedi Outcast Patch 1.03]] when turning of the mouse was disabled for [[DFA|DFAs]] and backstabs.
#REDIRECT [[Mouse Movement Techniques]]
 
==Saber Exploits==
===Wiggle===
By shaking your mouse left and right, you cause your [[lightsaber]] to move in and out of your opponent several times at high speed. This can cause an increase in the amount of [[damage]] your [[swing]] does.
 
===Poke===
By turning the mouse against the direction of a swing, jumping, crouching, etc, a player can cause his [[lightsaber]] to remain inside his opponent's hitbox for a longer time. This too, can cause an increase in the amount of [[damage]] your [[swing]] does.
 
===Spin===
By turning your mouse in the direction your saber is swinging, you cause it to hit your foes with more speed. This too, can cause an increase in the amount of [[damage]] your [[swing]] does.
 
==Controversy==
There is a great disagreement between the player-base over if exploits are allowed. Some consider it to be cheap, overpowered or unfair to use exploits, whilst others argue that any tactic which works should be allowed. It should also be noted that because of the fact that every mouse movement can effect the damage a swing does it is often hard to draw the line between when a player is or is not using an exploit, which creates a large grey area with this issue.

Revision as of 22:39, 27 February 2013