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| == func entities == | | == func entities == |
| func entities are composed out of map geometry (brushes and/or curve patches). They can, however, be made from a nodraw brush and a 3D model assigned via the "model2" key. | | func entities are composed out of map geometry (brushes and/or curve patches). |
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| ==== func_breakable ==== | | ==== func_breakable ==== |
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| ==== func_door ==== | | ==== func_door ==== |
| A simple door. Can be opened by proximity (default), the "use" button, or [[Force Push]]. | | A simple door. |
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| ==== func_rotating ==== | | ==== func_rotating ==== |
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| == rail entities == | | == rail entities == |
| These are special entities used to create a moving train / tram illusion, as in [[t1_rail]]. | | These are special entities used to create a moving train / tram illusion, as in t1_rail. |
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| It is in fact the scenery (buildings) which are moving entities, while the "train" is actually stationary (worldspawn). | | It is in fact the scenery (buildings) which are moving, while the "train" is actually stationary. |
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| == target entities ==
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| ==== target_level_change ====
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| Ends the current level.
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| ==== target_scriptrunner ====
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| Runs an [[Icarus]] script.
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| ==== target_speaker ====
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| Plays a sound. Can be assigned a [[SoundSet]] or a [[.wav]] file.
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| == trigger entities ==
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| Triggers should be made entirely out of a brush (or brushes) textured with the trigger shader.
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| ==== trigger_hurt====
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| Does damage to players and/or NPCs. Can be set to an electrocution effect, or falling (pit) effect.
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| ==== trigger_multiple ====
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| A standard trigger, which can be used to make switches (if "facing" and "use button" spawnflags are set).
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| ==== trigger_once ====
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| Like trigger multiple, but can only be triggered once.
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| ==== trigger_push ====
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| Pushes players and/or NPCs in a certain direction. Can be used to create wind tunnels and conveyor belts.
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| ==== trigger_visible ====
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| A trigger which is triggered by being looked at. Can be set to [[force sight]] only.
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| == waypoint entities == | | == waypoint entities == |