Editing Entity
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The static geometry of a map is also an entity, known as "worldspawn". | The static geometry of a map is also an entity, known as "worldspawn". | ||
==Entity types== | ==Entity types== | ||
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* ref_tag (location marker for scripts) | * ref_tag (location marker for scripts) | ||
* target (perform various functions when activated) | * target (perform various functions when activated) | ||
* terrain | * terrain | ||
* trigger | * trigger | ||
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== func entities == | == func entities == | ||
func entities are composed out of map geometry (brushes and/or curve patches) | func entities are composed out of map geometry (brushes and/or curve patches). | ||
==== func_breakable ==== | ==== func_breakable ==== | ||
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==== func_door ==== | ==== func_door ==== | ||
A simple door | A simple door. | ||
==== func_rotating ==== | ==== func_rotating ==== | ||
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== rail entities == | == rail entities == | ||
These are special entities used to create a moving train / tram illusion, as in | These are special entities used to create a moving train / tram illusion, as in t1_rail. | ||
It is in fact the scenery (buildings) which are moving, while the "train" is actually stationary. | |||
== waypoint entities == | == waypoint entities == |