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'''Competitive play''' occurs when two parties engage in a match with the victor being awarded a commonly desired good. The greater the perceived value of the good, the more competitive the event is going to be. Unlike the case with professional competitive sports, in ''[[Jedi Knight: Jedi Academy]]'' (''JKA'') those goods rarely if ever include set material rewards like money prizes; instead, they are mostly centered around social goods like status, prestige and respect. The primary goal of competitive play in ''JKA'' is therefore the testing of one's merit and skills as a player or team against that of other competitors. The competitive event can take on various forms in various [[gametype]]s and although competition in [[Capture The Flag]] (CTF) has a very long and powerful tradition in ''JKA'', competition most often happens in the context of two parties engaging in some form of saber combat. In all cases, competitive play flourishes the most when situated within a larger organizational structure, like a reliable league or ranking system.
'''Competitive play''' occurs when two parties engage in a match with the victor being awarded a commonly desired good. The greater the perceived value of the good, the more competitive the event is going to be. Unlike the case with professional competitive sports, in [[Jedi Academy|JKA]] those goods rarely if ever include set material rewards like money prizes; instead, they are mostly centered around social goods like status, prestige and respect. The primary goal of competitive play in JKA is therefore the testing of one's merit and skills as a player or team against that of other competitors. The competitive event can take on various forms in various gametypes and although competition in [[CTF]] has a very long and powerful tradition in JKA, competition most often happens in the context of two parties engaging in some form of saber combat. In all cases, competitive play flourishes the most when situated within a larger organizational structure, like a reliable league or ranking system.


==The Beginnings in ''Jedi Knight II: Jedi Outcast''==
==The Beginnings in Jedi Outcast==
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While Saber Only Tournaments would eventually dominate, the roots for competitive play in the Jedi Knight games can be found in [[Jedi Outcast]]'s [[Capture the Flag]] gamemode. Being comparable in it's gameplay to games like Quake 3 and Unreal Tournament, Full Force and Full Weapon Capture the Flag was dominating in the early days of the game.
| footer    = JK2 Pro Series, Pro-Gaming receiving their prize.
The highlight of this era became the [[ESL]] Pro Series Season I, a big money prize tournament that featured Jedi Outcast among other games like Counter Strike and Warcraft 3.
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Winner of the tournament was team ''pro-gaming'', who defeated ''Team Helix'' in the finals winning a prize of 5000 Euro. ''Team Helix'' won a prize of 3000 Euro. This was by far the biggest prize pool in any Jedi Knight - related tournament in the history of these games.


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==The History of Competitive Sabering in Jedi Academy==
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The history of competitive sabering is a cross between the history of formal competitive venues in general and the history of great clans and players in particular. Competitive sabering events are almost exclusively played without pickups and without force powers and are governed by a codified set of rules agreed upon by all the players. The most prestigious events of any format are major international [[tournament|Tournaments]].
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Rulesets vary widely across events, but the two most common for [[Duel|duels]] are: The American standard of playing a match where the victor is determined by the player that first scores 10 points, with each point being awarded for a successful kill, and the health of both players resetting after each point. The second standard is the European [[ESL]] one where the victor of a given duel is determined by the player who either first scores 10 points or ends up with the most points after a 10 minutes timelimit, and where the player scoring a point continues on with the same amount of health and shields that he had left over from the previous fight.
}}
While Saber-Only Tournaments would eventually dominate, the roots for competitive play in the ''Jedi Knight'' games can be found in ''[[Jedi Outcast]]'''s [[CTF]] gametype. Being comparable in it's gameplay to games like ''Quake 3'' and ''Unreal Tournament'', Full Force and Full Weapon CTF was dominating in the early days of the game.
The highlight of this era became the [[ESL]] ''Pro Series Season I'' in December 2002, a big money prize tournament that featured ''Jedi Outcast'' among other games like ''Counter-Strike'' and ''Warcraft III''.
Winner of the tournament was team ''pro-gaming'', which defeated ''Team Helix'' in the finals, winning a prize of 5000 €, ''Team Helix'' winning 3000 € for the second place. This is to this date by far the biggest prize pool in any ''Jedi Knight''-related tournament in the history of these games.


==The History of Competitive Sabering in ''Jedi Knight: Jedi Academy''==
[[TFFA|Team Free For All]] matches are most often held across two rounds with either a specified fraglimit, timelimit or both, and the winner is almost always determined by counting up the points of both rounds together and awarding the team with the highest score. The most prestigious form of TFFA competition is the 3on3 or 4on4 format, also called Team Deathmatch (TDM), but 2on2 matches are not only widely popular, they are oftentimes highly acclaimed as well.
The history of competitive sabering is a cross between the history of formal competitive venues in general and the history of great [[clan]]s and players in particular. Competitive sabering events are almost exclusively played without pickups and without Force powers and are governed by a codified set of rules agreed upon by all the players. The most prestigious events of any format are major international [[tournament]]s.


Rulesets vary widely across events, but the two most common for [[duel]]s are: The American standard of playing a match where the victor is determined by the player that first scores 10 points, with each point being awarded for a successful kill, and the health of both players resetting after each point. The second standard is the European [[ESL]] one where the victor of a given duel is determined by the player who either first scores 10 points or ends up with the most points after a 10 minutes timelimit, and where the player scoring a point continues on with the same amount of health and shields that he had left over from the previous fight.
Although serious competition is definitely possible on heavily modded servers, it most often takes place on [[basejka]] or mods that strictly aim to preserved the original sabering environment as much as possible. The reasoning behind this insistence on unmodded servers is that the point of competitive play is to determine the better player ''simpliciter'', that is without any qualification, whereas playing on mods like JA+ that significantly change the sabering system just adds such a qualification. A second popular argument is that modded servers inevitably make the sabering mechanics worse by (oftentimes unintentionally) introducing factors that increase the randomness of the gameplay. Whatever the case may be, the main reasons as to why competitive play never took off within communities favouring modded servers was on the one hand the lack of a central organizational structure, like a proper league, and on the other hand a lack of interest towards competitive play in general by players that frequented modded servers.
 
[[Team Free For All]] (TFFA) matches are most often held across two rounds with either a specified fraglimit, timelimit or both, and the winner is almost always determined by counting up the points of both rounds together and awarding the team with the highest score. The most prestigious form of TFFA competition is the 3v3 or 4v4 format, also called Team Deathmatch (TDM), but 2v2 matches are not only widely popular, they are oftentimes highly acclaimed as well.
 
Although serious competition is definitely possible on heavily modded servers, it most often takes place on [[BaseJKA]] or [[mod]]s that strictly aim to preserved the original sabering environment as much as possible. The reasoning behind this insistence on unmodded servers is that the point of competitive play is to determine the better player ''simpliciter'', that is without any qualification, whereas playing on mods like [[JA+]] that significantly change the sabering system just adds such a qualification. A second popular argument is that modded servers inevitably make the sabering mechanics worse by (oftentimes unintentionally) introducing factors that increase the randomness of the gameplay. Whatever the case may be, the main reasons as to why competitive play never took off within communities favouring modded servers was on the one hand the lack of a central organizational structure, like a proper league, and on the other hand a lack of interest towards competitive play in general by players that frequented modded servers.


===Strong Roots: Late 2003 to Late 2005===
===Strong Roots: Late 2003 to Late 2005===
The early history of competitive play in ''JKA'' is now shrouded in a lot of darkness, because very little tangible information survived over the years. The time period between the release of ''JKA'' and late 2005 features very little interaction between the American and European communities - this is for two reasons: First, the fact that both sides had their own specialized competitive organzations, providing them with ample opportunity for formal means of competitive play, and secondly, the way internet latency heavily affects gameplay in ''JKA'' was a demotivating factor for both sides and made formal cross-continental competition more difficult.
The early history of competitive play in JKA is now shrouded in a lot of darkness, because very little tangible information survived over the years. The time period between the release of JKA and late 2005 features very little interaction between the American and European communities - this is for two reasons: First, the fact that both sides had their own specialized competitive organzations, providing them with ample opportunity for formal means of competitive play, and secondly, the way internet latency heavily affects gameplay in JKA was a demotivating factor for both sides and made formal cross-continental competition more difficult.


====America and BWN====
====America and BWN====
Although shortly after the release of the game in September 2003 many high-profile clans had formed, like OoS, KoP, AIM and BSoV, the early period of American ''JKA'' was first and foremost the period of clan Master, a large but elite clan with roots in JK2 run by Master DarkStar. It would be the members of clan Master that eventually set out to create a formal competitive venue in late 2003, dubbing it [[BWN|Bladeworks Network]] (BWN). However, although BWN provided a good competitive outlet for the American community as a whole, it lacked the necessary rigour for competitive play to truly flourish, as it had serious flaws that made the system prone to abuse and thus an unreliable means of tracking player skill. As it turns out, BWN was released in an unfinished state due to the project's lead programmer Moria having to abandon it for personal reasons. Despite its flaws, it was the only semi-formal league that the American competitive scene had at its disposal and so it attracted a lot of highly skilled players over the course of its lifetime.
Although shortly after the release of the game in September 2003 many high-profile clans had formed, like OoS, KoP, AIM and BSoV, the early period of American JKA was first and foremost the period of clan Master, a large but elite clan with roots in JK2 run by Master DarkStar. It would be the members of clan Master that eventually set out to create a formal competitive venue in late 2003, dubbing it [[BWN|Bladeworks Network]] (BWN). However, although BWN provided a good competitive outlet for the American community as a whole, it lacked the necessary rigour for competitive play to truly flourish, as it had serious flaws that made the system prone to abuse and thus an unreliable means of tracking player skill. As it turns out, BWN was released in an unfinished state due to the project's lead programmer Moria having to abandon it for personal reasons. Despite its flaws, it was the only semi-formal league that the American competitive scene had at its disposal and so it attracted a lot of highly skilled players over the course of its lifetime.


In early 2004, after the dissolution of top clan OoS, WoV started becoming more respectable as a clan thanks to the efforts of Intrepid aka Kilroy, who took it upon himself to recruit a lot of top ex-OoS players. In just a few months WoV ascended from being an inactive JK2 clan to a serious force in competitive ''JKA'', rivaling other great clans like BSoV, Seraph, JKT, DoX and Loi at that point. Master was still by far the most dominating clan though, with some of their members gaining an almost mythological reputation for their skill in combat.  
In early 2004, after the dissolution of top clan OoS, WoV started becoming more respectable as a clan thanks to the efforts of Intrepid aka Kilroy, who took it upon himself to recruit a lot of top ex-OoS players. In just a few months WoV ascended from being an inactive JK2 clan to a serious force in competitive JKA, rivaling other great clans like BSoV, Seraph, JKT, DoX and Loi at that point. Master was still by far the most dominating clan though, with some of their members gaining an almost mythological reputation for their skill in combat.  


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It was in late 2004 that WoV was suddenly challenged by a European team that claimed to be amongst the best of the best: It was Zedi. This was unexpected, seeing as WoV had very little business with the European side of the community prior to this point in time, but it was apparent that Zedi must have heard of WoV's reputation and decided to challenge them to a match. Zedi pitched Dimension, Angel and Dizzle against WoV's sh0, Deschain and Viper on servers that allowed for both sides to play with relatively low pings. Zedi managed to win the first round 44-38, but lost the second one 32-57, resulting in a total victory for WoV with a score of 76-95.
It was in late 2004 that WoV was suddenly challenged by a European team that claimed to be amongst the best of the best: It was Zedi. This was unexpected, seeing as WoV had very little business with the European side of the community prior to this point in time, but it was apparent that Zedi must have heard of WoV's reputation and decided to challenge them to a match. Zedi pitched Dimension, Angel and Dizzle against WoV's sh0, Deschain and Viper on servers that allowed for both sides to play with relatively low pings. Zedi managed to win the first round 44-38, but lost the second one 32-57, resulting in a total victory for WoV with a score of 76-95.


WoV had tasted blood: It was just a short time after their first major victory against a European clan that WoV was becoming more serious about its aspirations towards greatness and in January 2005 it underwent a major restructuring, forming a new rank that was reserved only for its best and most prestigious players. That rank was named Wovian. The initial players included were Intrepid, sh0, Sauce, Noir, Kidster, Leif, Viper, Deception and Fusion, with later additions being Matrix, Ransom and Autumn/pr0. They sought not only to preserve their merit as the very best competitive clan within the American scene, they also, for the first time ever in the history of American ''JKA'', actively sought out to compete against top European teams.
WoV had tasted blood: It was just a short time after their first major victory against a European clan that WoV was becoming more serious about its aspirations towards greatness and in January 2005 it underwent a major restructuring, forming a new rank that was reserved only for its best and most prestigious players. That rank was named Wovian. The initial players included were Intrepid, sh0, Sauce, Noir, Kidster, Leif, Viper, Deception and Fusion, with later additions being Matrix, Ransom and Autumn/pr0. They sought not only to preserve their merit as the very best competitive clan within the American scene, they also, for the first time ever in the history of American JKA, actively sought out to compete against top European teams.


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}}So it was that Wovian began practicing on European servers a lot to get used to playing with a high ping. They were very quickly recognized as a major contender to many top European clans at that time, although they were completely unaware of the ESL's existence. Wovian played [[Ozone]] in an official match on 15.03.2005, a few months before Ozone went on to join the ESL, and they managed to beat the Europeans with a score of 40-25 and 34-40.{{multiple image
}}So it was that Wovian began practicing on European servers a lot to get used to playing with a high ping. They were very quickly recognized as a major contender to many top European clans at that time, although they were completely unaware of the ESL's existence. Wovian played Ozone in an official match on 15.03.2005, a few months before Ozone went on to join the ESL, and they managed to beat the Europeans with a score of 40-25 and 34-40.{{multiple image
| footer    = Wovian defeated Zedi in two matches in early 2005.
| footer    = Wovian defeated Zedi in two matches in early 2005.
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The Aurochs were the first competitive NA-European hybrid team that emerged out of the ideals propagated by [[The Jedi Academy]], which was a school dedicated to helping new players improve in all aspects of ''JKA''. They were also the only competitive team left in ''JKA'' to play without [[poke]]. As of mid 2005, the Aurochs' lineup included most notably such players like Tido, Jaws! (aka JKXIII), former Master Deqlyn, Sauce, Refl3x, ProXimo, Kain and [[Masta]]. DoX did not pull any punches against the Aurochs and fielded their very best lineup, consisting of Matrix, Havok, subLime and skillz. A lot was on the line. After an incredibly close and tense match, the Aurochs won both rounds with scores of 50-48 and 50-46.
The Aurochs were the first competitive NA-European hybrid team that emerged out of the ideals propagated by the [[The Jedi Academy|Jedi Academy]], which was a school dedicated to helping new players improve in all aspects of JKA. They were also the only competitive team left in JKA to play without [[poke]]. As of mid 2005, the Aurochs' lineup included most notably such players like Tido, Jaws! (aka JKXIII), former Master Deqlyn, Sauce, Refl3x, ProXimo, Kain and [[Masta]]. DoX did not pull any punches against the Aurochs and fielded their very best lineup, consisting of Matrix, Havok, subLime and skillz. A lot was on the line. After an incredibly close and tense match, the Aurochs won both rounds with scores of {{multiple image
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| footer    = The second Aurochs vs DoX match.
| footer    = The second Aurochs vs DoX match.
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}}50-48 and 50-46.


The Aurochs went on to play the top clan KoP shortly thereafter and won convincingly with scores of 50-39 and 50-40. Just to make sure everyone got the message, they rechallenged DoX to another game that was held on 10.08.2005. However, this time around DoX was losing so badly that some of their members, most notably subLime in the first round and skillz in the second one, ragequit in the middle of the game, forcing DoX to substitute them with lesser skilled players like bWb and brutality. The scores were therefore appropriately convincing: 50-23 and 50-39 for the Aurochs.
The Aurochs went on to play the top clan KoP shortly thereafter and won convincingly with scores of 50-39 and 50-40. Just to make sure everyone got the message, they rechallenged DoX to another game that was held on 10.08.2005. However, this time around DoX was losing so badly that some of their members, most notably subLime in the first round and skillz in the second one, ragequit in the middle of the game, forcing DoX to substitute them with lesser skilled players like bWb and brutality. The scores were therefore appropriately convincing: 50-23 and 50-39 for the Aurochs.
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====Europe: Zedi and ESL====
====Europe: Zedi and ESL====
The early history of European competitive play was largely dominated by the ESL - the Electronic Sports League. Due to the success that JK2 enjoyed as part of the ESL, the organization made available a plethora of ladders for ''JKA'' on the release of the game in September 2003. This provided an excellent means for competitive play right from the start, but even with a proper structure secured, European competition flourished outside of the ESL from late 2003 to late 2004.
The early history of European competitive play was largely dominated by the ESL - the Electronic Sports League. Due to the success that JK2 enjoyed as part of the ESL, the organization made available a plethora of ladders for JKA on the release of the game in September 2003. This provided an excellent means for competitive play right from the start, but even with a proper structure secured, European competition flourished outside of the ESL from late 2003 to late 2004.


In fact, although the ESL quickly saw the creation and ascension of great teams like aXiom and *aiming, alongside various strategic developments like the discovery of the wiggle aka poke, many of the best European clans from late 2003 and early 2004 could be found playing in non-ESL competitive venues made available by various others organizations like Wireplay or ClanBase. In fact, it would be those other leagues and tournaments that facilitated the rise of clans like RNX, BBQ and eF.
In fact, although the ESL quickly saw the creation and ascension of great teams like aXiom and *aiming, alongside various strategic developments like the discovery of the wiggle aka poke, many of the best European clans from late 2003 and early 2004 could be found playing in non-ESL competitive venues made available by various others organizations like Wireplay or ClanBase. In fact, it would be those other leagues and tournaments that facilitated the rise of clans like RNX, BBQ and eF.


While aXiom][Ðureal quickly became famous for introducing the poke into the ESL in late 2003, thus ending the domination of staffers on the ladders, clans like BBQ with top players like Picto, Remus and Blindside were already ontop of the European scene. In fact, BBQ was the only team to have been a match for aXiom's early 2v2 stars Ðureal and Sadrior in late 2003, who [https://play.eslgaming.com/jkja/pc/jkja/open/ladder-2on2-saber-europe/match/735276/ lost] to BBQ early on in aXiom's conception. It was against this background that in January 2004 a few members of the then recently disbanded clans [SASH] and [dF] founded a clan that would become one of the most famous and controversial clans in the history of ''JKA'': Zedi.
While aXiom][Ðureal quickly became famous for introducing the poke into the ESL in late 2003, thus ending the domination of staffers on the ladders, clans like BBQ with top players like Picto, Remus and Blindside were already ontop of the European scene. In fact, BBQ was the only team to have been a match for aXiom's early 2v2 stars Ðureal and Sadrior in late 2003, who [http://www.esl.eu/eu/jkja/2on2saber/ladder/match/735276/ lost] to BBQ early on in aXiom's conception. It was against this background that in January 2004 a few members of the then recently disbanded clans [SASH] and [dF] founded a clan that would become one of the most famous and controversial clans in the history of JKA: Zedi.


Right from its conception, Zedi had great aspirations: Their purpose was to become the best and most respectable clan ever made. The original set of members were Maze, Tox, Cookie, Dimension and Sleepy, the latter of which soon afterwards went out to recruit Dark and Twilight. A few weeks later Envy, pr0 and FeadeR joined the team as well, with Cookie and Tox quickly becoming inactive.
Right from its conception, Zedi had great aspirations: Their purpose was to become the best and most respectable clan ever made. The original set of members were Maze, Tox, Cookie, Dimension and Sleepy, the latter of which soon afterwards went out to recruit Dark and Twilight. A few weeks later Envy, pr0 and FeadeR joined the team as well, with Cookie and Tox quickly becoming inactive.
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}}against Wovian either. ([http://web.archive.org/web/20051025141421/http://www.zedi-clan.co.uk/ source])
}}against Wovian either. ([http://web.archive.org/web/20051025141421/http://www.zedi-clan.co.uk/ source])


Zedi made a very short lived comeback in September 2005 with more promises of playing games on the ladders ([http://www.esl.eu/eu/jkja/tdm/ladder/forum/388/393/116539/ source]), but this time around, they did resolve to take the challenges of the other teams more seriously. In fact, push came to shove in October 2005 when Zedi played the only official ESL match in the history of the clan, which was against the then top German team biowar/bioXar. They lost both rounds with scores of 44:34 and 104:67, with Dimension trying to save face by claiming that Zedi had fielded JK2 players that were not ready to face the Germans in ''JKA''.([http://www.esl.eu/eu/jkja/tdm/ladder/match/2626477/ source])
Zedi made a very short lived comeback in September 2005 with more promises of playing games on the ladders ([http://www.esl.eu/eu/jkja/tdm/ladder/forum/388/393/116539/ source]), but this time around, they did resolve to take the challenges of the other teams more seriously. In fact, push came to shove in October 2005 when Zedi played the only official ESL match in the history of the clan, which was against the then top German team biowar/bioXar. They lost both rounds with scores of 44:34 and 104:67, with Dimension trying to save face by claiming that Zedi had fielded JK2 players that were not ready to face the Germans in JKA.([http://www.esl.eu/eu/jkja/tdm/ladder/match/2626477/ source])


More importantly, June 2005 saw the formation of a team that would go on to become actually great: no.Limits. Right from the start team no.Limits was recognized as a serious contender after they had managed to assert themselves against top clans like the second ranked [http://www.esl.eu/eu/jkja/tdm/ladder/match/2242299/ LeiSure] as well as the old timers *aiming and hac.
More importantly, June 2005 saw the formation of a team that would go on to become actually great: no.Limits. Right from the start team no.Limits was recognized as a serious contender after they had managed to assert themselves against top clans like the second ranked [http://www.esl.eu/eu/jkja/tdm/ladder/match/2242299/ LeiSure] as well as the old timers *aiming and hac.
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}}Exactly how skilled they were, and how quickly they would adapt to the new environment, nobody could have predicted. Their first matches were against [http://www.esl.eu/eu/jkja/tdm/ladder/match/2465596/ unknown teams], but they quickly gained momentum and started challenging more established teams like 333, which they [http://www.esl.eu/eu/jkja/tdm/ladder/match/2485804/ defeated] with convincing scores. Ozone then went on to defeat the entire upper echelon of the competitive European scene: In short succession they beat *aiming (in TDM as well as 2v2), LeiSure, sG/bioXar, hac and even the rising no.Limits with scores of 36-36 and 36-28.
}}Exactly how skilled they were, and how quickly they would adapt to the new environment, nobody could have predicted. Their first matches were against [http://www.esl.eu/eu/jkja/tdm/ladder/match/2465596/ unknown teams], but they quickly gained momentum and started challenging more established teams like 333, which they [http://www.esl.eu/eu/jkja/tdm/ladder/match/2485804/ defeated] with convincing scores. Ozone then went on to defeat the entire upper echelon of the competitive European scene: In short succession they beat *aiming (in TDM as well as 2v2), LeiSure, sG/bioXar, hac and even the rising no.Limits with scores of 36-36 and 36-28.


In just two months Ozone had managed to rise from zero to hero and was all of a sudden perceived to be a real threat to aXiom's supremacy. Team aXiom had become somewhat inactive at that point, having only played four matches in the last four months, but they stood up to the challenge and scheduled an official match against Ozone on the 26th of October. Nothing but the very best lineup would do against Ozone, so aXiom fielded Sadrior, Dureal, Slither aka Warhammer and Evil aka Shirasaya. Ozone returned the favour and fielded Dark, inSane, Osiris (playing as RiC) and Hell Raiser. In the most anticipated and widely talked about game in the history of ''JKA'', Ozone came out ahead in the first round with a score of 57-36 and even managed to win the second one 69-55. They had done what nobody had thought possible until then: They had effectively dethroned aXiom. Thus began the age of Ozone.
In just two months Ozone had managed to rise from zero to hero and was all of a sudden perceived to be a real threat to aXiom's supremacy. Team aXiom had become somewhat inactive at that point, having only played four matches in the last four months, but they stood up to the challenge and scheduled an official match against Ozone on the 26th of October. Nothing but the very best lineup would do against Ozone, so aXiom fielded Sadrior, Dureal, Slither aka Warhammer and Evil aka Shirasaya. Ozone returned the favour and fielded Dark, inSane, Osiris (playing as RiC) and Hell Raiser. In the most anticipated and widely talked about game in the history of JKA, Ozone came out ahead in the first round with a score of 57-36 and even managed to win the second one 69-55. They had done what nobody had thought possible until then: They had effectively dethroned aXiom. Thus began the age of Ozone.


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}}Team aXiom recognized after their defeat against Ozone that they had become too inactive to deserve their first spot on the ladder and consequently withdrew from competitive gaming in late 2005. Some of their more active members went on to form neXor.Gaming aka Serenata in November 2005, including Evil and Warhammer, later on recruiting aoshi and divinity into the team. Others joined p3g in mid-2006, like Xerxes, Warp, blooDclaw and Sadrior. Both teams were fairly successful, although they could not live up to the standard set by their former team and were mostly on the receiving end in significant matches against Ozone and no.Limits.
}}Team aXiom recognized after their defeat against Ozone that they had become too inactive to deserve their first spot on the ladder and consequently withdrew from competitive gaming in late 2005. Some of their more active members went on to form neXor.Gaming aka Serenata in November 2010, including Evil and Warhammer, later on recruiting aoshi and divinity into the team. Others joined p3g in mid-2006, like Xerxes, Warp, blooDclaw and Sadrior. Both teams were fairly successful, although they could not live up to the standard set by their former team and were mostly on the receiving end in significant matches against Ozone and no.Limits.


That the Germans were finally eclipsed in ''JKA'', after having dominanted the competitive scene for two years, would become especially apparent during the ESL's [[Jedi Nations Cup]] in early 2006. The Jedi Nations Cup (JNC) was a special event where national teams were formed and pitched against one another in a large tournament setting. Both the German as well as the British national teams fought their way through their respective sides of the brackets and met in the finals in February of the same year. The British team consisted almost entirely of Ozone players and fielded a pure Ozone lineup with Dark, Hell Raiser, Osiris and MinTy (Ven) against the Germans in the finals. The Germans had a mixture of aXiom and *aiming players, fielding *aiming.BuDgi, *aiming.divinity, aXiom][blooDclaw and *aiming.bAsti in the first round and replacing bAsti with aXiom][Evil in the second one. This JNC match showed ''JKA'' at its tactically most sophisticated, with both teams playing at their very best. The British team eventually managed to win the first round with a close score of 26-21 and the second one with 60-31, which the Germans gave up on in the last few minutes of the game.
That the Germans were finally eclipsed in JKA, after having dominanted the competitive scene for two years, would become especially apparent during the ESL's Jedi Nations Cup in early 2006. The Jedi Nations Cup (JNC) was a special event where national teams were formed and pitched against one another in a large tournament setting. Both the German as well as the British national teams fought their way through their respective sides of the brackets and met in the finals in February of the same year. The British team consisted almost entirely of Ozone players and fielded a pure Ozone lineup with Dark, Hell Raiser, Osiris and MinTy (Ven) against the Germans in the finals. The Germans had a mixture of aXiom and *aiming players, fielding *aiming.BuDgi, *aiming.divinity, aXiom][blooDclaw and *aiming.bAsti in the first round and replacing bAsti with aXiom][Evil in the second one. This JNC match showed JKA at its tactically most sophisticated, with both teams playing at their very best. The British team eventually managed to win the first round with a close score of 26-21 and the second one with 60-31, which the Germans gave up on in the last few minutes of the game.


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}}Despite this blow to their confidence, the German-speaking ''JKA'' scene continued to go strong: EviLwindu aka zentur1o was at the height of his power, winning two significant German cups in mid/late 2006 by defeating such players as mrl 3-2, Despair 10-5 and Warhammer twice, once 2-0 and once 3-2 in the finals. When it came to team games, even though some of the newer clans like roYality, p3g and corona were less successful, *aiming remained a serious force on the ladder. They prevailed against the other German teams, keeping their ambitions in check, and remained competitive even against no.Limits, to which they lost once in September 2006 and won once in November of the same year.{{multiple image
}}Despite this blow to their confidence, the German-speaking JKA scene continued to go strong: EviLwindu aka zentur1o was at the height of his power, winning two significant German cups in mid/late 2006 by defeating such players as mrl 3-2, Despair 10-5 and Warhammer twice, once 2-0 and once 3-2 in the finals. When it came to team games, even though some of the newer clans like roYality, p3g and corona were less successful, *aiming remained a serious force on the ladder. They prevailed against the other German teams, keeping their ambitions in check, and remained competitive even against no.Limits, to which they lost once in September 2006 and won once in November of the same year.{{multiple image
| footer    = Ozone's victories against p3g, bioXar, Number 2 and no.Limits.
| footer    = Ozone's victories against p3g, bioXar, Number 2 and no.Limits.
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Up until late 2006, it would be Ozone that would reign supreme as the most dominant force in competitive ''JKA'' . They would go on to win many significant matches, defeating most notably eSe, no.Limits, Number 2 and bioXar in April 2006, the latter of which fielded such famous players as EviLwindu and former aXiom][blooDclaw. But the vast majority of the other better clans got a taste of Ozone's superiority as well: They took out promising newcomers like roYality, defeating them twice, p3g twice as well, TuA and 333 once each and Jedi Sentinels thrice.
Up until late 2006, it would be Ozone that would reign supreme as the most dominant force in competitive JKA. They would go on to win many significant matches, defeating most notably eSe, no.Limits, Number 2 and bioXar in April 2006, the latter of which fielded such famous players as EviLwindu and former aXiom][blooDclaw. But the vast majority of the other better clans got a taste of Ozone's superiority as well: They took out promising newcomers like roYality, defeating them twice, p3g twice as well, TuA and 333 once each and Jedi Sentinels thrice.


Team no.Limits on the other hand had now thoroughly established itself as a ''JKA'' powerhouse that could take on the best of the best. They even managed to beat Ozone in March 2006 with a very close total score of 94-92 and kept competing against Ozone for the first place on the ladder until the end of Ozone's stay in late 2006. It was no.Limits {{multiple image
Team no.Limits on the other hand had now thoroughly established itself as a JKA powerhouse that could take on the best of the best. They even managed to beat Ozone in March 2006 with a very close total score of 94-92 and kept competing against Ozone for the first place on the ladder until the end of Ozone's stay in late 2006. It was no.Limits {{multiple image
| footer    = no.Limits defeated p3g, *aiming and Ozone's famous 2v2 team.
| footer    = no.Limits defeated p3g, *aiming and Ozone's famous 2v2 team.


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}}


Team no.Limits' best player, the legendary staffer [[Cube]], would go on to win the ''JKA'' 1v1 World Cup 2005 in October by defeating aXiom][Evil (aka Shirasaya) 4-3, Ozone's inSane 8-6 and P!ng 10-8. He won the second World Cup organized in mid 2006 as well, beating most notably *aiming.divinity 10-5 and zentur1o (aka EvilWindu) 10-8. But that was not enough: Cube also won a huge 128 players 1v1 tournament in May 2006 by defeating Osiris with a score of 10-7, then Ozone's famous Dark 9-7 and finally Hell Raiser 10-5. He then played aXiom][Warhammer (now in p3g) in October on the 1v1 ladder, beating him with scores of 6-2 and 10-8. Cube and his teammate S3cht would also defeat Ozone's famous 2v2 duo inSane and Osiris in the 2v2 ladder in early 2006 and score many significant victories after that, including games against TuA's main 2v2 team consisting of Hell Raiser and Dwight and Number 2's HiC and Mage. Thus team no.Limits remained successful throughout the entire year in every area of competitive play, ending it with a total score of 16 wins and 2 losses in the 2v2 ladder, and 46 wins and 13 losses in the TDM one with many tournament victories and championships under their belt.
Team no.Limits' best player, the legendary staffer [[Cube]], would go on to win the JKA 1v1 World Cup 2005 in October by defeating aXiom][Evil (aka Shirasaya) 4-3, Ozone's inSane 8-6 and P!ng 10-8. He won the second World Cup organized in mid 2006 as well, beating most notably *aiming.divinity 10-5 and zentur1o (aka EvilWindu) 10-8. But that was not enough: Cube also won a huge 128 players 1v1 tournament in May 2006 by defeating Osiris with a score of 10-7, then Ozone's famous Dark 9-7 and finally Hell Raiser 10-5. He then played aXiom][Warhammer (now in p3g) in October on the 1v1 ladder, beating him with scores of 6-2 and 10-8. Cube and his teammate S3cht would also defeat Ozone's famous 2v2 duo inSane and Osiris in the 2v2 ladder in early 2006 and score many significant victories after that, including games against TuA's main 2v2 team consisting of Hell Raiser and Dwight and Number 2's HiC and Mage. Thus team no.Limits remained successful throughout the entire year in every area of competitive play, ending it with a total score of 16 wins and 2 losses in the 2v2 ladder, and 46 wins and 13 losses in the TDM one with many tournament victories and championships under their belt.


As the end of the year was dawning, Ozone was becoming more and more inactive and eventually decided to withdraw from competition after a final flurry of matches in October, ending their domination with a final score of 54 wins to 4 losses and leaving the ladder to no.Limits. But the year came to a close with a bang instead of a whimper: In October 2006 the Aurochs player [[Masta|P!ng]] released the now famous fragvideo Revelation 4 to great critical acclaim.
As the end of the year was dawning, Ozone was becoming more and more inactive and eventually decided to withdraw from competition after a final flurry of matches in October, ending their domination with a final score of 54 wins to 4 losses and leaving the ladder to no.Limits. But the year came to a close with a bang instead of a whimper: In October 2006 the Aurochs player [[Masta|P!ng]] released the now famous fragvideo Revelation 4 to great critical acclaim.
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}}It was at that time in October 2006 that the once completely unknown and casual Croatian JA+ clan Jedi Sentinels was gaining more and more momentum. They had become competitive at the beginning of the year and were now becoming a serious force on the ESL; this was especially due to the talent of two of their best players: Minneyar and Grizzli. These two had improved in skill so quickly that they were able to compete against the very best that the European scene had to offer at that time. Going as far back as May, their 2v2 team had played close losses against Ozone's famous inSane and Osiris and no.Limits' Cube and S3chT. However, it was in that October that they almost managed to take down Ozone's main team, playing a draw against them in terms of scores, winning the first round 47-41 and losing the second one 37-43, but losing the match due to the ELO scoring system. It was also in October that Minneyar played the seemingly unbeatable staffer zentur1o on the ladder and despite all odds managed to achieve results that topped those of any other player since Dureal from 2005 and would not be repeated ever since: He played a draw against zentur1o with scores of 3-3 and 5-5.
}}It was at that time in October 2006 that the once completely unknown and casual Croatian JA+ clan Jedi Sentinels was gaining more and more momentum. They had become competitive at the beginning of the year and were now becoming a serious force on the ESL; this was especially due to the talent of two of their best players: Minneyar and Grizzli. These two had improved in skill so quickly that they were able to compete against the very best that the European scene had to offer at that time. Going as far back as May, their 2v2 team had played close losses against Ozone's famous inSane and Osiris and no.Limits' Cube and S3chT. However, it was in that October that they almost managed to take down Ozone's main team, playing a draw against them in terms of scores, winning the first round 47-41 and losing the second one 37-43, but losing the match due to the ELO scoring system. It was also in October that Minneyar played the seemingly unbeatable staffer zentur1o on the ladder and despite all odds managed to achieve results that topped those of any other player since Dureal from 2005 and would not be repeated ever since: He played a draw against zentur1o with scores of 3-3 and 5-5.


So it came to be that when the ESL organized an invite-only tournament in December, made up of the best and most successful 1v1 players at that time, including Cube, zentur1o, Osiris, Warhammer, S3chT, Hell Raiser and mariachi, the up and coming Croatian player Minneyar was obviously invited. Indeed, this would be the final breakout event for Minneyar, who defeated Cube 10-4 and 10-9, then S3chT 2-1, 3-10 and 2-0 ([[Media:S3cht vs Minneyar (Invite Cup 2006).zip|demo]]), and was then supposed to play the great zentur1o in the finals. Meanwhile, zentur1o had defeated Osiris 5-2 and 1-1, and Warhammer (again!) with scores of 10-2 and 5-4 ([[Media:Warhammer vs Zenturio (Invite Cup 2006).zip|demo]]). Unfortunately the finals never took place because of various difficulties that arose with scheduling the game, but the sole fact that Minneyar had come this far was enough to secure his place amongst the greatest players in ''JKA'' history.([http://www.esl.eu/eu/jkja/1on1saber/invitecup/rankings/ source])
So it came to be that when the ESL organized an invite-only tournament in December, made up of the best and most successful 1v1 players at that time, including Cube, zentur1o, Osiris, Warhammer, S3chT, Hell Raiser and mariachi, the up and coming Croatian player Minneyar was obviously invited. Indeed, this would be the final breakout event for Minneyar, who defeated Cube 10-4 and 10-9, then S3chT 2-1, 3-10 and 2-0 ([[Media:S3cht vs Minneyar (Invite Cup 2006).zip|demo]]), and was then supposed to play the great zentur1o in the finals. Meanwhile, zentur1o had defeated Osiris 5-2 and 1-1, and Warhammer (again!) with scores of 10-2 and 5-4 ([[Media:Warhammer vs Zenturio (Invite Cup 2006).zip|demo]]). Unfortunately the finals never took place because of various difficulties that arose with scheduling the game, but the sole fact that Minneyar had come this far was enough to secure his place amongst the greatest players in JKA history.([http://www.esl.eu/eu/jkja/1on1saber/invitecup/rankings/ source])


Thus ended 2006.
Thus ended 2006.
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Number 2 was the brainchild of two completely unknown but talented players: HiC and Mage. They had seemingly appeared out of nowhere, but had become very good in a very short amount of time and gained the respect of many well established competitive American players. Number 2 was to become the American flagship on the ESL; with the Aurochs being very strict in their recruitment and their adherence to a non-poke style of playing, Number 2 was the perfect clan for many of the more ambitious Americans to join. In fact, most of the former Wovians would join it, including Matrix, Intrepid, Vozen aka Serium and of course Ransom and Viper; other notable members included dox.subLime, KlAze, Mugenji, Lawless, Achilles and Ascension. It was a colourful mixture of various top clans, although the only players to actually play regularly for Number 2 in high-stakes games were Ransom, Viper, Matrix, Vozen, HiC and Mage.
Number 2 was the brainchild of two completely unknown but talented players: HiC and Mage. They had seemingly appeared out of nowhere, but had become very good in a very short amount of time and gained the respect of many well established competitive American players. Number 2 was to become the American flagship on the ESL; with the Aurochs being very strict in their recruitment and their adherence to a non-poke style of playing, Number 2 was the perfect clan for many of the more ambitious Americans to join. In fact, most of the former Wovians would join it, including Matrix, Intrepid, Vozen aka Serium and of course Ransom and Viper; other notable members included dox.subLime, KlAze, Mugenji, Lawless, Achilles and Ascension. It was a colourful mixture of various top clans, although the only players to actually play regularly for Number 2 in high-stakes games were Ransom, Viper, Matrix, Vozen, HiC and Mage.


It was with the creation of Number 2 that the transformation of the ESL from a mostly German league to a fully international one had now been completed. With teams as diverse as the British Ozone and TuA, the Polish no.Limits and 333 and now the American Aurochs and Number 2 actively competing on the ladders, the ESL had become the international center of the competitive scene. This brought many challenges in its wake that the ESL would have to resolve; most of the issues revolved around server choices for cross-continental play, seeing as ''JKA'''s gameplay was heavily affected by internet latency. As teams and players barely ever had access to servers that simultaneously provided the American as well as the European teams with acceptable pings, debates raged on in the ESL as to what the proper code of conduct for cross-continental play ought to be. It was tentatively agreed upon that both sides should try as much as possible to minimize ping issues for their opponents, but seeing as the amount of servers available to play on was quite limited, both sides oftentimes accused each other of intentionally trying to cheat their opponents on pings.
It was with the creation of Number 2 that the transformation of the ESL from a mostly German league to a fully international one had now been completed. With teams as diverse as the British Ozone and TuA, the Polish no.Limits and 333 and now the American Aurochs and Number 2 actively competing on the ladders, the ESL had become the international center of the competitive scene. This brought many challenges in its wake that the ESL would have to resolve; most of the issues revolved around server choices for cross-continental play, seeing as JKA's gameplay was heavily affected by internet latency. As teams and players barely ever had access to servers that simultaneously provided the American as well as the European teams with acceptable pings, debates raged on in the ESL as to what the proper code of conduct for cross-continental play ought to be. It was tentatively agreed upon that both sides should try as much as possible to minimize ping issues for their opponents, but seeing as the amount of servers available to play on was quite limited, both sides oftentimes accused each other of intentionally trying to cheat their opponents on pings.


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}}Team no.Limits was at the height of its power at the start of 2007. With Ozone having left the ladder due to inactivity, the only real contenders left were *aiming, neXor and p3g/corona. That no.Limits was indeed superior to the latter two would become especially apparent during the 2007 ESL New Years Cup, which all the major teams attended. In that tournament no.Limits played *aiming in the semi-finals, beating the Germans in three rounds with scores of 53-41, 27-35 and 36-33; and they went on to play neXor in the finals, losing the first round 19-23, winning the second 25-24 and also winning the third one 53-36, thereby winning the entire tournament. ([http://www.esl.eu/eu/jkja/tdm/new_year_cup/rankings/ source])
}}Team no.Limits was at the height of its power at the start of 2007. With Ozone having left the ladder due to inactivity, the only real contenders left were *aiming, neXor and p3g/corona. That no.Limits was indeed superior to the latter two would become especially apparent during the 2007 ESL New Years Cup, which all the major teams attended. In that tournament no.Limits played *aiming in the semi-finals, beating the Germans in three rounds with scores of 53-41, 27-35 and 36-33; and they went on to play neXor in the finals, losing the first round 19-23, winning the second 25-24 and also winning the third one 53-36, thereby winning the entire tournament. ([http://www.esl.eu/eu/jkja/tdm/new_year_cup/rankings/ source])


Indeed, no.Limits would further cement their reputation as the undisputedly best clan in ''JKA'' at that time by defeating p3g 78-75 and 89-87 on the ladder, then winning games against such teams as Jedi Sentinels, 333 and Godlike amongst others, and going on a 14 games winning streak from January to April, which was only stopped when p3g and neXor merged to form xeTox and finally became good enough to challenge no.Limits' supremacy, inflicting on them their first loss in almost half a year.{{multiple image
Indeed, no.Limits would further cement their reputation as the undisputedly best clan in JKA at that time by defeating p3g 78-75 and 89-87 on the ladder, then winning games against such teams as Jedi Sentinels, 333 and Godlike amongst others, and going on a 14 games winning streak from January to April, which was only stopped when p3g and neXor merged to form xeTox and finally became good enough to challenge no.Limits' supremacy, inflicting on them their first loss in almost half a year.{{multiple image
| footer    = The ESL 1v1 ladder in mid 2007.
| footer    = The ESL 1v1 ladder in mid 2007.
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}}The fact that Cube only really had to struggle against Grizzli is an attestation of how far Jedi Sentinels had come: After all, the only team outside of p3g that gave no.Limits any significant trouble on the ladder was Jedi Sentinels, which had technically won their game against no.Limits in January with scores of 41-32 and 16-21, but had lost the match due to the controversial ELO scoring system used on the ESL. Both Minneyar and Grizzli were by then recognized as belonging amongst the very best players in the world. Minneyar himself had managed to rank second in the inofficial ''JKA'' World Cup 2007 in January by defeating the ex-aXiom player Shirasaya (aka EviL) 4-2, the American player Mith 5-4 and just barely losing to mrl 7-8 in the finals ([http://www.bracketmaker.com/tmenu.cfm?tid=197231 source]) ([http://www.bracketmaker.com/tmenu.cfm?tid=198920&tclass=JKA%20World%20Cup%202007%20Finals source2]). He also managed to reach the finals of an [http://www.esl.eu/eu/jkja/1on1saber/tauntaun1/rankings/ ESL tournament in March], beating ritchey on the way and barely losing to 333's Wonder in the finals. Minneyar and Grizzli reformed their 2v2 team in February and went on a 10 games winning streak on the ladder until March, most notably defeating the then second ranked team consisting of #nL.slize and #nL.aline with scores of 7-7 and 20-14.
}}The fact that Cube only really had to struggle against Grizzli is an attestation of how far Jedi Sentinels had come: After all, the only team outside of p3g that gave no.Limits any significant trouble on the ladder was Jedi Sentinels, which had technically won their game against no.Limits in January with scores of 41-32 and 16-21, but had lost the match due to the controversial ELO scoring system used on the ESL. Both Minneyar and Grizzli were by then recognized as belonging amongst the very best players in the world. Minneyar himself had managed to win the inofficial JKA World Cup 2007 in January by defeating the ex-aXiom player Shirasaya (aka EviL) 4-2 and winning over the American player Mith 5-4 in the finals. ([http://www.bracketmaker.com/tmenu.cfm?tid=197231 source]) He also managed to reach the finals of an [http://www.esl.eu/eu/jkja/1on1saber/tauntaun1/rankings/ ESL tournament in March], beating ritchey on the way and barely losing to 333's Wonder in the finals. Minneyar and Grizzli reformed their 2v2 team in February and went on a 10 games winning streak on the ladder until March, most notably defeating the then second ranked team consisting of #nL.slize and #nL.aline with scores of 7-7 and 20-14.


Both of the famous Jedi Sentinels players were invited to join o3Dark's plans to bring back clan Zedi in February 2007. In retrospect, Dark's Zedi of 2007 was only Zedi in name, seeing as it was much more an unintended reincarnation of Ozone than anything else; the team consisted almost entirely of Ozone's former core players Osiris, InSane, Ven, Dark and Fox, with the addition of the two JS stars Minneyar and Grizzli. Former zedi´Twilight did join the team on the ESL, but their lineup almost always consisted of a combination of Ozone's core players and either Minneyar or Grizzli.
Both of the famous Jedi Sentinels players were invited to join o3Dark's plans to bring back clan Zedi in February 2007. In retrospect, Dark's Zedi of 2007 was only Zedi in name, seeing as it was much more an unintended reincarnation of Ozone than anything else; the team consisted almost entirely of Ozone's former core players Osiris, InSane, Ven, Dark and Fox, with the addition of the two JS stars Minneyar and Grizzli. Former zedi´Twilight did join the team on the ESL, but their lineup almost always consisted of a combination of Ozone's core players and either Minneyar or Grizzli.
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Team Sin was the only purely American team left on the ladder in early 2007. They were formed as a more serious and competitive branch of clan Savior, which itself was on the rise back towards the end of 2006. Before they signed up for the ESL, Savior competed a lot against the American branch of clan vVv, which boasted such players like Maverick, former DoX skillz and Technique as well as former Aurochs Evenue. Savior benefited a great deal from the small rivalry that had formed between those two teams and Savior eventually began to informally outplay vVv in early 2007. In fact, it was in early 2007 that vVv retired from competitive gaming and Savior went on to pick up their remaining active players, including Evenue and Technique, but they also recruited ex-Number 2 and Dynamite players like Matrix, subLime and Necrofusion.
Team Sin was the only purely American team left on the ladder in early 2007. They were formed as a more serious and competitive branch of clan Savior, which itself was on the rise back towards the end of 2006. Before they signed up for the ESL, Savior competed a lot against the American branch of clan vVv, which boasted such players like Maverick, former DoX skillz and Technique as well as former Aurochs Evenue. Savior benefited a great deal from the small rivalry that had formed between those two teams and Savior eventually began to informally outplay vVv in early 2007. In fact, it was in early 2007 that vVv retired from competitive gaming and Savior went on to pick up their remaining active players, including Evenue and Technique, but they also recruited ex-Number 2 and Dynamite players like Matrix, subLime and Necrofusion.


So it came to be that by the turn of the year Savior ended up the only major competitive American clan in the entire ''JKA'' community. They were completely uncontested on the American side, seeing as there was no real competition anymore to begin with, but were now focusing their attention on the ESL. Their main team consisted of Matrix, hisownfoot, pr0fits aka Komence, Evenue, Elminster, W@R and Ascension, and they went on to win 11 games by the end of April 2007, most notably beating the then third ranked xeTox 40-18 (US) and 20-41 (EU). Savior/Sin lost their only game at that time to o3Dark's Zedi in March, as was previously mentioned.
So it came to be that by the turn of the year Savior ended up the only major competitive American clan in the entire JKA community. They were completely uncontested on the American side, seeing as there was no real competition anymore to begin with, but were now focusing their attention on the ESL. Their main team consisted of Matrix, hisownfoot, pr0fits aka Komence, Evenue, Elminster, W@R and Ascension, and they went on to win 11 games by the end of April 2007, most notably beating the then third ranked xeTox 40-18 (US) and 20-41 (EU). Savior/Sin lost their only game at that time to o3Dark's Zedi in March, as was previously mentioned.


In early April 2007, Ransom aka Krazee briefly showed up and rebuilt team Dynamite with players like Khako and the previously banned and disgraced JoKer from SITH/Insane, who was playing on a fake account to circumvent his ban. They played 8 games in April against nobody of note and won all of them. However, they did manage to beat Sin in an incredibly close game, winning the first round 32-30 and losing the second one 27-28. They also signed up for the ESL's TDM tournament and reached the finals by defeating the Polish team WhiteRabbit, but lost it against xeTox in three rounds with a final score of 92-120. Despite that, Dynamite's stay would remain very brief and the team would eventually disappear once again from the competitive scene by the end of the month, while Sin continued to go strong.
In early April 2007, Ransom aka Krazee briefly showed up and rebuilt team Dynamite with players like Khako and the previously banned and disgraced JoKer from SITH/Insane, who was playing on a fake account to circumvent his ban. They played 8 games in April against nobody of note and won all of them. However, they did manage to beat Sin in an incredibly close game, winning the first round 32-30 and losing the second one 27-28. They also signed up for the ESL's TDM tournament and reached the finals by defeating the Polish team WhiteRabbit, but lost it against xeTox in three rounds with a final score of 92-120. Despite that, Dynamite's stay would remain very brief and the team would eventually disappear once again from the competitive scene by the end of the month, while Sin continued to go strong.
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It was around that time in August that the ESL decided to host another Jedi Nations Cup (JNC), with teams grouped according to nationality playing each other in a grand tournament. The JNC was initially well received with many teams signing up for it early; a lot of the early matches from the group stages were played as well, but it became more and more difficult for organizers and teams to stay within the strict time schedules given for each match. In fact, more and more default wins were given out, with some teams dropping out entirely, and the situation got so dire that the cup had to be put on hold for a few weeks to get everything sorted out again. Although it eventually resumed, the situation did not improve much, which lead the ESL admins to abort the tournament entirely.
It was around that time in August that the ESL decided to host another Jedi Nations Cup (JNC), with teams grouped according to nationality playing each other in a grand tournament. The JNC was initially well received with many teams signing up for it early; a lot of the early matches from the group stages were played as well, but it became more and more difficult for organizers and teams to stay within the strict time schedules given for each match. In fact, more and more default wins were given out, with some teams dropping out entirely, and the situation got so dire that the cup had to be put on hold for a few weeks to get everything sorted out again. Although it eventually resumed, the situation did not improve much, which lead the ESL admins to abort the tournament entirely.


The failure of the JNC 2007 was an indicator of the state of competitive ''JKA'' as a whole. After four successful years, inactivity had become increasingly problematic - but this time not for individual teams or players, but for the entire competitive community. The 1v1 tournament that the ESL organized in October told the sad tale: While most of the tournaments so far had at the very least 32 players signing up, this time around it was only 14; S3chT won it over Minneyar 10-9 in the finals, but besides these two, barely anyone of note signed up for it. In fact, many famous teams and players were leaving the game entirely at that point; aXiom's return was too little too late to bring about a second golden age of competitive ''JKA''.  
The failure of the JNC 2007 was an indicator of the state of competitive JKA as a whole. After four successful years, inactivity had become increasingly problematic - but this time not for individual teams or players, but for the entire competitive community. The 1v1 tournament that the ESL organized in October told the sad tale: While most of the tournaments so far had at the very least 32 players signing up, this time around it was only 14; S3chT won it over Minneyar 10-9 in the finals, but besides these two, barely anyone of note signed up for it. In fact, many famous teams and players were leaving the game entirely at that point; aXiom's return was too little too late to bring about a second golden age of competitive JKA.  


Team no.Limits, for example, was having inactivity issues since the middle of 2007 and after one last great victory against *aiming on the 13th of August, they decided to retire the team from competitive play, leaving the ladder with a total score of 74 wins, 1 draw and 18 losses. Shortly after that, Savior's team Sin left the ladder in September with a score of 27 wins and 11 losses; Savior's second team would remain playing for a while longer, most notably defeating Krazee's team Dynamite, which had returned for a handful of weeks in October, but both Dynamite as well as Savior would leave the ladders entirely by the end of the year. Even the largest German clan at that time, namely xeTox, would retire and disband after the debacle in September during their most recent match against Sin, where they had provoked the Americans into playing the second round of their game against xeTox with pickups enabled, which was the only way the Europeans stood a chance against Sin after having lost the first round with a 20 points deficit.
Team no.Limits, for example, was having inactivity issues since the middle of 2007 and after one last great victory against *aiming on the 13th of August, they decided to retire the team from competitive play, leaving the ladder with a total score of 74 wins, 1 draw and 18 losses. Shortly after that, Savior's team Sin left the ladder in September with a score of 27 wins and 11 losses; Savior's second team would remain playing for a while longer, most notably defeating Krazee's team Dynamite, which had returned for a handful of weeks in October, but both Dynamite as well as Savior would leave the ladders entirely by the end of the year. Even the largest German clan at that time, namely xeTox, would retire and disband after the debacle in September during their most recent match against Sin, where they had provoked the Americans into playing the second round of their game against xeTox with pickups enabled, which was the only way the Europeans stood a chance against Sin after having lost the first round with a 20 points deficit.
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}}But then aXiom defeated *aiming; with other words, it was not all doom and gloom for ''JKA''. Both *aiming, aXiom and Jedi Sentinels as well as a variety of other German-speaking clans like myINFACT/corona and saberAcademy were still around. The ESL's diversity did take a hit, but there was still a lot to be gained from competitive ''JKA''. Most importantly, unlike the other events that took place towards the end of the year, the traditional large 1v1 December Cup was a huge success. It attracted such former greats as zentur1o aka EviLwindu, Shirasaya and S3chT and almost all of the matches there were actually played.
}}But then aXiom defeated *aiming; with other words, it was not all doom and gloom for JKA. Both *aiming, aXiom and Jedi Sentinels as well as a variety of other German-speaking clans like myINFACT/corona and saber Academy were still around. The ESL's diversity did take a hit, but there was still a lot to be gained from competitive JKA. Most importantly, unlike the other events that took place towards the end of the year, the traditional large 1v1 December Cup was a huge success. It attracted such former greats as zentur1o aka EviLwindu, Shirasaya and S3chT and almost all of the matches there were actually played.


In that final cup, Shirasaya easily defeated bimon, raDonis and scored a default win against S3chT in the semi-finals; in the meantime, zentur1o beat kAmui, pr0fits, torax aka dreamz and was now pitched against Shirasaya in the finals. There zentur1o lost the first round to the aXiom player 5-4, won the second one 7-10 and also managed to win the third one 5-4, taking another large tournament and further cementing his reputation as one of the very best 1v1 players ever to have graced ''JKA''.
In that final cup, Shirasaya easily defeated bimon, raDonis and scored a default win against S3chT in the semi-finals; in the meantime, zentur1o beat kAmui, pr0fits, torax aka dreamz and was now pitched against Shirasaya in the finals. There zentur1o lost the first round to the aXiom player 5-4, won the second one 7-10 and also managed to win the third one 5-4, taking another large tournament and further cementing his reputation as one of the very best 1v1 players ever to have graced JKA.


===Competitive Fall: 2008===
===Competitive Fall: 2008===
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Many significant teams signed up for this tournament, which ended up filling 32 slots with 2v2 teams, including such high-profile ones as Jedi Sentinels' Minneyar and eazy, *aiming's Talon and bimon, *aiming's dev and Serrazel, aXiom's raDonis and Twilight as well as the notorious Serenata team consisting of Shirasaya and despair. Talon and bimon lost their match against aXiom's team early on in an incredibly close game with scores of 12-13, 12-8 and 10-11, while the second *aiming team defeated the Jedi Sentinels with significant scores in both rounds, although there were problems trying to schedule the match and the two rounds had to be played separately. Whatever the case may be, Serrazel and dev went on to play and lose against Serenata in the semi-finals with scores of 15-20, 20-16 and 14-18. CC's 2v2 team had a rather easy bracket, getting into the finals without too much trouble. So in May 2008, Serenata played CC in the finals and won the first round against the hybrid team 19-17 (EU), but lost the second round 11-20 (US), and despite all odds they also lost the third round 12-17 (EU), with CC taking one of the largest 2v2 tournaments in the history of competitive ''JKA''.
Many significant teams signed up for this tournament, which ended up filling 32 slots with 2v2 teams, including such high-profile ones as Jedi Sentinels' Minneyar and eazy, *aiming's Talon and bimon, *aiming's dev and Serrazel, aXiom's raDonis and Twilight as well as the notorious Serenata team consisting of Shirasaya and despair. Talon and bimon lost their match against aXiom's team early on in an incredibly close game with scores of 12-13, 12-8 and 10-11, while the second *aiming team defeated the Jedi Sentinels with significant scores in both rounds, although there were problems trying to schedule the match and the two rounds had to be played separately. Whatever the case may be, Serrazel and dev went on to play and lose against Serenata in the semi-finals with scores of 15-20, 20-16 and 14-18. CC's 2v2 team had a rather easy bracket, getting into the finals without too much trouble. So in May 2008, Serenata played CC in the finals and won the first round against the hybrid team 19-17 (EU), but lost the second round 11-20 (US), and despite all odds they also lost the third round 12-17 (EU), with CC taking one of the largest 2v2 tournaments in the history of competitive JKA.


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In September 2008 the ESL organized a larger 32 players 1v1 tournament called Coruscant Champion Cup (CCC), using for the first time in ESL history custom maps for its matches. Although zentur1o was missing, the tournament itself was quite well attended. Dureal met his teammate raDonis in the first round and defeated him in a close game 4-3 and 9-7, while *aiming.kAmui had to play S3chT early on, losing to the Belgian player 4-5, 6-5 and 4-10. Dureal went on to play S3chT next, whom he managed to beat with scores of 3-2, 5-10 and 6-4, and was now pitched against Minneyar in the semi-finals. This on its own had proven once again that Dureal had been restored to his former glory, but he would go on to actually come out ahead against the great Croatian player, winning both rounds with scores of 3-2 and 7-5. In the meantime, aXiom's mrl had completely taken out the other side of the bracket, defeating bimon 10-3 and 10-4, blooDclaw 10-6 and 10-4, and Warhammer 4-3 and 10-5.
In September 2008 the ESL organized a larger 32 players 1v1 tournament called Coruscant Champion Cup (CCC), using for the first time in ESL history custom maps for its matches. Although zentur1o was missing, the tournament itself was quite well attended. Dureal met his teammate raDonis in the first round and defeated him in a close game 4-3 and 9-7, while *aiming.kAmui had to play S3chT early on, losing to the Belgian player 4-5, 6-5 and 4-10. Dureal went on to play S3chT next, whom he managed to beat with scores of 3-2, 5-10 and 6-4, and was now pitched against Minneyar in the semi-finals. This on its own had proven once again that Dureal had been restored to his former glory, but he would go on to actually come out ahead against the great Croatian player, winning both rounds with scores of 3-2 and 7-5. In the meantime, aXiom's mrl had completely taken out the other side of the bracket, defeating bimon 10-3 and 10-4, blooDclaw 10-6 and 10-4, and Warhammer 4-3 and 10-5.


So it was that two of aXiom's best players were now pitched against each other in the finals of the largest tournament of that year. This alone reinforced the fact that aXiom had indeed become once again the most dominant force in competitive ''JKA''. In an incredibly close and tense match Dureal actually managed to win the first round against mrl 4-3 and just barely managed to win the second one as well with a score of 6-5, thus winning the entire tournament.
So it was that two of aXiom's best players were now pitched against each other in the finals of the largest tournament of that year. This alone reinforced the fact that aXiom had indeed become once again the most dominant force in competitive JKA. In an incredibly close and tense match Dureal actually managed to win the first round against mrl 4-3 and just barely managed to win the second one as well with a score of 6-5, thus winning the entire tournament.


====American Resurgence and Requiem====
====American Resurgence and Requiem====
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With the beginning of 2009, aXiom had firmly established itself as the best clan without qualification. They had a firm grip on the first spot on the ladder and had asserted themselves against *aiming and various other contenders over the last couple of months. However, with the turn of the year, they stopped playing altogether; inactivity had set in, but not only for aXiom: *aiming played corona one last time in January, defeating them easily with scores of 60-45 and 51-37, but played no other matches over the course of January and February either.
With the beginning of 2009, aXiom had firmly established itself as the best clan without qualification. They had a firm grip on the first spot on the ladder and had asserted themselves against *aiming and various other contenders over the last couple of months. However, with the turn of the year, they stopped playing altogether; inactivity had set in, but not only for aXiom: *aiming played corona one last time in January, defeating them easily with scores of 60-45 and 51-37, but played no other matches over the course of January and February either.


This sudden streak of inactivity was taken advantage of by a third party that had just recently returned to the scene: Team no.Limits. The team was brought back and reformed by Slize, who recruited a significant number of new talent to bolster the then empty ranks of what was once the very best clan in ''JKA''. Besides former no.Limits core players Cube and S3chT, where the latter was the only one still playing the game, the team's new members included such players as Minneyar, TequiLa, HiFly, Shogun and later on x4n, orion and wonder as well. That no.Limits had indeed returned became apparent after they went on an 8 games winning streak from January to March 2009 - and with that they had become once again a serious threat to both aXiom as well as *aiming.
This sudden streak of inactivity was taken advantage of by a third party that had just recently returned to the scene: Team no.Limits. The team was brought back and reformed by Slize, who recruited a significant number of new talent to bolster the then empty ranks of what was once the very best clan in JKA. Besides former no.Limits core players Cube and S3chT, where the latter was the only one still playing the game, the team's new members included such players as Minneyar, TequiLa, HiFly, Shogun and later on x4n, orion and wonder as well. That no.Limits had indeed returned became apparent after they went on an 8 games winning streak from January to March 2009 - and with that they had become once again a serious threat to both aXiom as well as *aiming.


On the 8th of March *aiming played a very close game against Powerplay, winning the first round 42-33 but losing the second one 33-44, which would in fact become *aiming's final match on the ladder. The team withdrew from the ladder entirely with a final score of 69 wins and 34 losses, leaving behind a strong legacy of excellence. The remaining active *aiming players, including dev, Serra, Shirasaya and Sylezz, all decided to merge with aXiom to form a new team called Qmatic; this lasted for a short while, after which Qmatic once again renamed to aXiom. This new and revitalized aXiom gained a lot of momentum in March by winning 7 games in a row, most notably taking revenge on Powerplay with scores of 34-28 and 44-21; aXiom was now once again ready to actively compete against no.Limits, but even though a clash between those two giants seemed inevitable, a match never came to be: They scheduled one, but it was [http://www.esl.eu/eu/jkja/tdm/ladder/match/12938659/ cancelled] for unknown reasons.
On the 8th of March *aiming played a very close game against Powerplay, winning the first round 42-33 but losing the second one 33-44, which would in fact become *aiming's final match on the ladder. The team withdrew from the ladder entirely with a final score of 69 wins and 34 losses, leaving behind a strong legacy of excellence. The remaining active *aiming players, including dev, Serra, Shirasaya and Sylezz, all decided to merge with aXiom to form a new team called Qmatic; this lasted for a short while, after which Qmatic once again renamed to aXiom. This new and revitalized aXiom gained a lot of momentum in March by winning 7 games in a row, most notably taking revenge on Powerplay with scores of 34-28 and 44-21; aXiom was now once again ready to actively compete against no.Limits, but even though a clash between those two giants seemed inevitable, a match never came to be: They scheduled one, but it was [http://www.esl.eu/eu/jkja/tdm/ladder/match/12938659/ cancelled] for unknown reasons.
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With aXiom gone, there was nobody left to stop Xentinels. Although Minneyar and Grizzli left the 2v2 ladder in April 2010 as well, with an astonishing record of 44 wins and zero losses, Xentinels remained active throughout the year. In fact, after their victory over aXiom the team went on to win their next 23 games over the course of the year, ending up with a 47 games winning streak by January 2011. Although they would lose some smaller Cups to minor or spontaneously organized teams, their dominance was pretty much uncontested. They would turn more and more inactive towards late 2010, with fewer and fewer games played, and they eventually left the ladder forever in January 2011 with 97 wins and only 3 losses.
With aXiom gone, there was nobody left to stop Xentinels. Although Minneyar and Grizzli left the 2v2 ladder in April 2010 as well, with an astonishing record of 44 wins and zero losses, Xentinels remained active throughout the year. In fact, after their victory over aXiom the team went on to win their next 23 games over the course of the year, ending up with a 47 games winning streak by January 2011. Although they would lose some smaller Cups to minor or spontaneously organized teams, their dominance was pretty much uncontested. They would turn more and more inactive towards late 2010, with fewer and fewer games played, and they eventually left the ladder forever in January 2011 with 97 wins and only 3 losses.


Xentinels was the last of the older clans to leave the scene, and with their departure an era of competitive ''JKA'' had come to an end.
Xentinels was the last of the older clans to leave the scene, and with their departure an era of competitive JKA had come to an end.


===Fear the HUNs: Late 2010 to Late 2012===
===Fear the HUNs: Late 2010 to Late 2012===


Xentinel's departure from the competitive scene marked a significant turning point in the history of competitive ''JKA'': With a lot of the more established players having now withdrawn, the community did not collapse, but experienced an unexpected influx of newer players instead. Many of these newcomers were from Eastern Europe, most notably Hungary, and some were beginning to make a name for themselves. Although it took the community a long time to accept these newcomers, the few remaining core players of previously successful clans were not as opposed to the newer generation as the majority of the community was - in fact, these few players intermingled with the newer guys successfully: Players like S3chT and bimon, for example, went on to play for the mostly Hungarian team Violence Perfected, while Crush and WhiteSnake (aka JohnnyGambler) joined the newely formed German-only team [[Vintage]].
Xentinel's departure from the competitive scene marked a significant turning point in the history of competitive JKA: With a lot of the more established players having now withdrawn, the community did not collapse, but experienced an unexpected influx of newer players instead. Many of these newcomers were from Eastern Europe, most notably Hungary, and some were beginning to make a name for themselves. Although it took the community a long time to accept these newcomers, the few remaining core players of previously successful clans were not as opposed to the newer generation as the majority of the community was - in fact, these few players intermingled with the newer guys successfully: Players like S3chT and bimon, for example, went on to play for the mostly Hungarian team Violence Perfected, while Crush and WhiteSnake (aka JohnnyGambler) joined the newely formed German-only team [[Vintage]].


This newfound diversity was reflected in the various ways that the scene had changed by the end of 2010: For one, Eastern Europeans had already been widely known for being great staffers, so it comes as no surprise that the amount of staffers playing on the ladders greatly increased in late 2010. However, there was also a shift in tactics as more and more staffers turned to passive styles of play, which made for an effective combination that would significantly change the way that ''JKA'' was to be played ever after.
This newfound diversity was reflected in the various ways that the scene had changed by the end of 2010: For one, Eastern Europeans had already been widely known for being great staffers, so it comes as no surprise that the amount of staffers playing on the ladders greatly increased in late 2010. However, there was also a shift in tactics as more and more staffers turned to passive styles of play, which made for an effective combination that would significantly change the way that JKA was to be played ever after.


That the Hungarians were becoming a more serious force in ''JKA'' had already been evident as far back as late 2009 when the mostly Hungarian team 40sec aka 40Seconds2Die played a draw against Xentinels, one that was nevertheless counted as a win because of the ELO scoring system. 40sec consisted mainly of up-and-coming Hungarian players like Balin, dni, rzr, (Balin and rzr soon joined maLice after vP’s loss to the American team) Jerdor and Till, and their performance against Xentinels was an indication of things to come.
That the Hungarians were becoming a more serious force in JKA had already been evident as far back as late 2009 when the mostly Hungarian team 40sec aka 40Seconds2Die played a draw against Xentinels, one that was nevertheless counted as a win because of the ELO scoring system. 40sec consisted mainly of up-and-coming Hungarian players like Balin, dni, rzr, (Balin and rzr soon joined maLice after vP’s loss to the American team) Jerdor and Till, and their performance against Xentinels was an indication of things to come.


A few months later, Hungary was granted its own 1v1 ladder due to the strength and size of its player base. The Hungarian player Drawner quickly became one of the most successful 1v1 player on the ESL, recording wins even against such established players like Wisnia, S3chT and kAmui. Although he was far from unbeatable, with the Polish player x4n enjoying a strong record against him and Serra defeating him in the Spring Cup 2010 that took place in April of that year, he became known for his very passive style of playing staff, which helped him attain over 1850 points on the international 1v1 ladder and win the Summer League Playoffs in late 2009, in the course of which he beat such players like dev, mrl and even Dureal. Following Drawner's success, the passive Hungarian style of play became far more widespread, with many of the already reputable Eastern European staffers adopting it.
A few months later, Hungary was granted its own 1v1 ladder due to the strength and size of its player base. The Hungarian player Drawner quickly became one of the most successful 1v1 player on the ESL, recording wins even against such established players like Wisnia, S3chT and kAmui. Although he was far from unbeatable, with the Polish player x4n enjoying a strong record against him and Serra defeating him in the Spring Cup 2010 that took place in April of that year, he became known for his very passive style of playing staff, which helped him attain over 1850 points on the international 1v1 ladder and win the Summer League Playoffs in late 2009, in the course of which he beat such players like dev, mrl and even Dureal. Following Drawner's success, the passive Hungarian style of play became far more widespread, with many of the already reputable Eastern European staffers adopting it.
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All of these changes that the ESL was undergoing were most clearly reflected in the 1v1 Winter Cup of March 2011. Despite some older players partaking in that tournament, including mrl, S3cht, Spike, CrAv3 and eazy, the winner's bracket finals saw the Romanian player Razerer play against the Polish singler angel, while the loser's bracket finals had the Hungarian Balin aka Edward Cullen play against the Bulgarian player DeXo, the latter of which would go on to win the entire tournament against angel in the grand finals with a score of 3-1 and 10-7.
All of these changes that the ESL was undergoing were most clearly reflected in the 1v1 Winter Cup of March 2011. Despite some older players partaking in that tournament, including mrl, S3cht, Spike, CrAv3 and eazy, the winner's bracket finals saw the Romanian player Razerer play against the Polish singler angel, while the loser's bracket finals had the Hungarian Balin aka Edward Cullen play against the Bulgarian player DeXo, the latter of which would go on to win the entire tournament against angel in the grand finals with a score of 3-1 and 10-7.


As time went by, the Hungarians became the most dominant force on the ESL, and dni's Violence Perfected established itself as by far the most successful team on the ladder. With the ESL loosening the rules around the amount of time that a team had to wait before they could rechallenge their opponent, vP's core team of rzr, Till and dni took the ladder by storm. Despite the existence of other up-and-coming teams like WarMachines, Jedi Knights, Vintage and 7LIVES, vP barely met any opposition at all in the TDM ladder, only losing eight matches between May 2010 and October 2011. vP’s first loss in the ESL ladder was to the American team maLice, starring tecHnique, Khako and vuzion ([https://play.eslgaming.com/jkja/pc/jkja/open/ladder-3on3plus-tdm-europe/match/18749388/ source]). MaLice was lead by tecHnique who later joined vP himself. Besides that, vP lost three times against TuA, three times against Vintage and once against ''Registered Sex Offenders'', a short-lived all-star team featuring players like mrl, Icarus and Hell Raiser. Initially conceived as a purely Hungarian team, dni's willingness to recruit any whom he believed to be top international players ensured that vP would retain a high level of activity and stay on top of the ladder from late 2010 onwards, with an expanded core membership consisting of S3chT, Bismarch, Llova, WhiteSnake, nobody, Tequila, Drawner, and one of the top North American TDM players, tecH. By May 2011, they had a score of 81 wins to 7 losses. Indeed, it was only against TuA's main team that vP did not have a positive win ratio on the ladders by that point in time. TuA even managed to defeat vP in the grand finals of the 2011 Spring Cup with scores of 32-27 and 26-25, which also marks TuA's first ever championship victory since its conception in 2004.
As time went by, the Hungarians became the most dominant force on the ESL, and dni's Violence Perfected established itself as by far the most successful team on the ladder. With the ESL loosening the rules around the amount of time that a team had to wait before they could rechallenge their opponent, vP's core team of rzr, Till and dni took the ladder by storm. Despite the existence of other up-and-coming teams like WarMachines, Jedi Knights, Vintage and 7LIVES, vP barely met any opposition at all. Initially conceived as a purely Hungarian team, dni's willingness to recruit any whom he believed to be top international players ensured that vP would retain a high level of activity and stay ontop of the ladder from late 2010 onwards, with an expanded core membership consisting of S3chT, Bismarch, Llova, WhiteSnake, nobody, Tequila, Drawner, and one of the top North American TDM players, tecH. By May 2011, they had a score of 81 wins to 7 losses, 3 of which were against TuA. Indeed, it was only against TuA's main team that vP did not have a positive win ratio on the ladders by that point in time. TuA even managed to defeat vP in the grand finals of the 2011 Spring Cup with scores of 32-27 and 26-25, which also marks TuA's first ever championship victory since its conception in 2004.


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But it was team 7Lives/neTwork that was to become the most successful team of early 2012, with many of their new members having come from places like TuA, Vintage and the former Metric and BEAR.
But it was team 7Lives/neTwork that was to become the most successful team of early 2012, with many of their new members having come from places like TuA, Vintage and the former Metric and BEAR.
After Vintage became inactive in early 2012, many of their members went on to join different teams, often staying only for a couple of weeks to months. Whitesnake, afiNity and Diesel joined 7lives, while cmdkeen and kinetic joined Eleven. Later cmdkeen, Lala, kinetic and afiNity would join team Ensium, which also featured players from Violence Perfected like Till and Drawner. A similar lineup would later that year form a team called Violent Perfection, which featured a number of players from Violence Perfected, Ensium and Vintage, which reached the first place in the TDM ladder in september.
After Vintage became inactive in early 2012, many of their members went on to join different teams, often staying only for a couple of weeks to months. JohnnyGambler, afiNity and Diesel joined 7lives, while cmdkeen and kinetic joined Eleven. Later cmdkeen, Lala, kinetic and afiNity would join team Ensium, which also featured players from Violence Perfected like Till and Drawner. A similar lineup would later that year form a team called Violent Perfection, which featured a number of players from Violence Perfected, Ensium and Vintage, which reached the first place in the TDM ladder in september.
In the meantime, dni had decided to remake vP by recruiting rzr, stw, Llova and grimmhold, but following some disputes, both rzr as well as grimmhold decided to stay with neTwork. Dni eventually got banned entirely for abusing his admin powers in the Hungarian section of the ESL, which however did not prevent him from pursuing vengeance against team neTwork: He remade a team called Avenger Force using a fake account for the sole purpose of defeating neTwork on the ladder, which he indeed managed to do with the help of Till and Llova ([http://www.esl.eu/eu/jkja/tdm/ladder/match/25958127/ source]), but once he was found out, all of AF's matches that he participated in were deleted.
In the meantime, dni had decided to remake vP by recruiting rzr, stw, Llova and grimmhold, but following some disputes, both rzr as well as grimmhold decided to stay with neTwork. Dni eventually got banned entirely for abusing his admin powers in the Hungarian section of the ESL, which however did not prevent him from pursuing vengeance against team neTwork: He remade a team called Avenger Force using a fake account for the sole purpose of defeating neTwork on the ladder, which he indeed managed to do with the help of Till and Llova ([http://www.esl.eu/eu/jkja/tdm/ladder/match/25958127/ source]), but once he was found out, all of AF's matches that he participated in were deleted.


More importantly, team neTwork had eventually managed to unite many of the most successful players of early 2012 and stayed fairly uncontested on the first spot of the ladder until May, only ever losing once to Haste. Players like neTwork's rzr and neTwork's Spiritz had also very successful tournament runs in the 2012 1v1 Spring Cup that took place in April of that year, where both of them played against each other in the semi-finals and rzr eventually took the entire tournament by winning against Itachi with scores of 3-2 and 10-7. Seeing as the previous handful of tournaments were all very well attended, the ESL decided to try something more daring: They hosted a Premiership for ''JKA'', full with qualifiers, group stages and playoffs.
More importantly, team neTwork had eventually managed to unite many of the most successful players of early 2012 and stayed fairly uncontested on the first spot of the ladder until May, only ever losing once to Haste. Players like neTwork's rzr and neTwork's Spiritz had also very successful tournament runs in the 2012 1v1 Spring Cup that took place in April of that year, where both of them played against each other in the semi-finals and rzr eventually took the entire tournament by winning against Itachi with scores of 3-2 and 10-7. Seeing as the previous handful of tournaments were all very well attended, the ESL decided to try something more daring: They hosted a Premiership for JKA, full with qualifiers, group stages and playoffs.


====Jedi Premiership: JPS 2012====
====Jedi Premiership: JPS 2012====
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===The Beginning of the End: Late 2012 to Early 2014===
===The Beginning of the End: Late 2012 to Early 2014===


Despite the overall success of the JPS, inactivity was becoming a severe issue for the ESL. It got so bad that in July 2012 the German ESL ladder was closed down for good, ending the one remaining major sub-branch of ''JKA'' with its long and rich history of competitive play. The admin team arranged for one last farewell tournament, for which only nine players signed up and were unable to finish the finals, as one of the finalists forfeited his match. This highlighted the sorry state of the once so great German competitive community. Even worse, in September of the same year Dureal retired from his position as Master League Admin (MLA) of the ''JKA'' section. One of the most productive and well respected members of the community, he decided that after years of having offered his services, it was time for him to move on. Former Co-MLA Toaster was appointed to lead the section as the new MLA, while former MLA of the German section afiNity became the new international Co-MLA.
Despite the overall success of the JPS, inactivity was becoming a severe issue for the ESL. It got so bad that in July 2012 the German ESL ladder was closed down for good, ending the one remaining major sub-branch of JKA with its long and rich history of competitive play. The admin team arranged for one last farewell tournament, for which only nine players signed up and were unable to finish the finals, as one of the finalists forfeited his match. This highlighted the sorry state of the once so great German competitive community. Even worse, in September of the same year Dureal retired from his position as Master League Admin (MLA) of the JKA section. One of the most productive and well respected members of the community, he decided that after years of having offered his services, it was time for him to move on. Former Co-MLA Toaster was appointed to lead the section as the new MLA, while former MLA of the German section afiNity became the new international Co-MLA.
Another evidence for the decline of the German community was the fact that the Jedi Premiership in 2012 was the final tournament for Vintage, dropping out of the TDM ladder with a final score of 60 wins and 25 losses. Vintage was the last successful team in the ESL that was composed solely of German players. While some of it's players like afiNity, crush or Westbam stopped or already had stopped playing the game for good, some others like kinetic or Diesel went on to join other successful teams like Violence Perfected or 1hit.
Another evidence for the decline of the German community was the fact that the Jedi Premiership in 2012 was the final tournament for Vintage, dropping out of the TDM ladder with a final score of 60 wins and 25 losses. Vintage was the last successful team in the ESL that was composed solely of German players. While some of it's players like afiNity, crush or Westbam stopped or already had stopped playing the game for good, some others like kinetic or Diesel went on to join other successful teams like Violence Perfected or 1hit.


Early in January of 2013 it was decided that team Violence Perfected would once again rejoin the ladder with their initial core players rzr, Till, dni and S3chT. Their run was largely successful, but they were far from invincible anymore and most notably lost a few games to such teams like Abyss and Warmachines. Trey on the other hand, inspired by his victory in the JPS, re-founded the legendary team eForce that had been successful in the early days of ''JKA''. He got Ozone Dark's blessing for that, a former eF player himself, who became an important part of the new team and helped out with the administrative aspects of the clan. Alongside Dark, former Ozone player Osiris also joined the team and made a few cameos in some of the matches, but eF's core players mostly consisted of former Fast Five members with a few additions, lead by both Trey and Terra.
Early in January of 2013 it was decided that team Violence Perfected would once again rejoin the ladder with their initial core players rzr, Till, dni and S3chT. Their run was largely successful, but they were far from invincible anymore and most notably lost a few games to such teams like Abyss and Warmachines. Trey on the other hand, inspired by his victory in the JPS, re-founded the legendary team eForce that had been successful in the early days of JKA. He got Ozone Dark's blessing for that, a former eF player himself, who became an important part of the new team and helped out with the administrative aspects of the clan. Alongside Dark, former Ozone player Osiris also joined the team and made a few cameos in some of the matches, but eF's core players mostly consisted of former Fast Five members with a few additions, lead by both Trey and Terra.


Team eForce had a rather successful but short-lived run on the ladder, staying only for two months till January 2013 when they left with a score of 17 wins to one loss, beating most notably Abyss twice. Both eF as well as vP participated in the 2013 Winter Cup that took place between January and March. As tradition has it, Violence Perfected only made it to the semi-finals of the tournament, where they lost against team Rise of the Phoenix with scores of 35-17, 20-30 and 23-16. They went on to forfeit their third place match against Warmachines, dropping out of the tournament entirely. On the other hand, team eF had a much more successful run, defeating{{multiple image
Team eForce had a rather successful but short-lived run on the ladder, staying only for two months till January 2013 when they left with a score of 17 wins to one loss, beating most notably Abyss twice. Both eF as well as vP participated in the 2013 Winter Cup that took place between January and March. As tradition has it, Violence Perfected only made it to the semi-finals of the tournament, where they lost against team Rise of the Phoenix with scores of 35-17, 20-30 and 23-16. They went on to forfeit their third place match against Warmachines, dropping out of the tournament entirely. On the other hand, team eF had a much more successful run, defeating{{multiple image
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====The Rocky Road to the JNC====
====The Rocky Road to the JNC====


To counteract the issues of inactivity plaguing ''JKA'', vP's leader dni aka Heisenberg decided to launch his own set of tournaments in mid-2013, which he called Heisengames. To keep the administrative side strictly under his control, and because nobody from the ESL wanted to cooperate with him due to his bad reputation, having abused admin powers in the ESL before, he decided to keep Heisengames completely separate from the ESL infrastructure, launching his own website and appointing his own staff. His plan was to increase activity and to lure older players back to ''JKA'' by offering tournaments with money prizes - something that the ESL had so far been unable to provide.
To counteract the issues of inactivity plaguing JKA, vP's leader dni aka Heisenberg decided to launch his own set of tournaments in mid-2013, which he called Heisengames. To keep the administrative side strictly under his control, and because nobody from the ESL wanted to cooperate with him due to his bad reputation, having abused admin powers in the ESL before, he decided to keep Heisengames completely separate from the ESL infrastructure, launching his own website and appointing his own staff. His plan was to increase activity and to lure older players back to JKA by offering tournaments with money prizes - something that the ESL had so far been unable to provide.


Dni launched Heisengames in March 2013 and it proved to be quite a success at first. The 64 players 1v1 tournament filled up quickly and was renamed to Grand Tournament 1. Although not very successful at getting in new blood into ''JKA'', it did get the attention of some of the older players that decided to make a return: This included such players like Warhammer, Serra and wonder amongst others. The finals of the first Grand Tournament took place between Tiber and Drawner, which Tiber managed to win with scores of 5-1, 1-2 and 3-2. However, Tiber as well as most participants of the GT1 failed to read the fine print when they signed up for the tournament, which said that the prize money would only be awarded to the winner of the tournament if he then could beat dni in a 1v1. Tiber went along with it anyway, defeated dni and received the amount promised to him.
Dni launched Heisengames in March 2013 and it proved to be quite a success at first. The 64 players 1v1 tournament filled up quickly and was renamed to Grand Tournament 1. Although not very successful at getting in new blood into JKA, it did get the attention of some of the older players that decided to make a return: This included such players like Warhammer, Serra and wonder amongst others. The finals of the first Grand Tournament took place between Tiber and Drawner, which Tiber managed to win with scores of 5-1, 1-2 and 3-2. However, Tiber as well as most participants of the GT1 failed to read the fine print when they signed up for the tournament, which said that the prize money would only be awarded to the winner of the tournament if he then could beat dni in a 1v1. Tiber went along with it anyway, defeated dni and received the amount promised to him.


Seeing as the tournament went quite well, dni decided to step it up a bit. He subsequently renamed Heisengames to basejka, hosted a public archive for demos, which was nicknamed the democloud, announced preparations for Grand Tournament 2 and began launching a variety of smaller cups with money prizes. Despite his already bad reputation and the negative publicity that he gave basejka by flaming on the ESL forums, dni's tournaments were doing well. However, due to the way dni started to treat some of the people signed up for his site as well as due to the rumours that he had no intention of paying the victors of his tournaments, many players refused to continue their matches out of protest.
Seeing as the tournament went quite well, dni decided to step it up a bit. He subsequently renamed Heisengames to basejka, hosted a public archive for demos, which was nicknamed the democloud, announced preparations for Grand Tournament 2 and began launching a variety of smaller cups with money prizes. Despite his already bad reputation and the negative publicity that he gave basejka by flaming on the ESL forums, dni's tournaments were doing well. However, due to the way dni started to treat some of the people signed up for his site as well as due to the rumours that he had no intention of paying the victors of his tournaments, many players refused to continue their matches out of protest.
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| footer_align=center
| footer_align=center
}}the Romanian players Trey, Tiber, Razerer and Stone managed to beat Hungarian's first team 47-41 and 53-39, before they faced and defeated the second team 27-26 and 44-27. In the lower bracket, the Alpine Regions went on to eliminate the Czech and second Polish team before facing off against Hungary #2. A true clash between the older and newer generation of players was about to occur, and in one of the closest game in the history of ''JKA'', the Alpine Regions scored 22-23, 23-22 and 33-50 against the Hungarians, losing their shot at the championship in the process. Thus the three oldest teams in the JNC were eliminated by the Hungarians: First the defending champions Germany; then Poland, which had always been a strong contender; and finally the Alpine Regions, a team made up entirely of older generation players. A sign that the times had truly changed.{{multiple image
}}the Romanian players Trey, Tiber, Razerer and Stone managed to beat Hungarian's first team 47-41 and 53-39, before they faced and defeated the second team 27-26 and 44-27. In the lower bracket, the Alpine Regions went on to eliminate the Czech and second Polish team before facing off against Hungary #2. A true clash between the older and newer generation of players was about to occur, and in one of the closest game in the history of JKA, the Alpine Regions scored 22-23, 23-22 and 33-50 against the Hungarians, losing their shot at the championship in the process. Thus the three oldest teams in the JNC were eliminated by the Hungarians: First the defending champions Germany; then Poland, which had always been a strong contender; and finally the Alpine Regions, a team made up entirely of older generation players. A sign that the times had truly changed.{{multiple image
| footer    = Team Alpine Regions got eliminated by the Hungarians' second team.
| footer    = Team Alpine Regions got eliminated by the Hungarians' second team.
| align = left
| align = left
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====What Remains====
====What Remains====


Although the JNC 2013 produced some very memorable games, it still wasn't looking good for ''JKA'' as a whole. The ladders were barely active at all anymore; the 1v1 one was almost entirely filled up with people who hadn't logged into their accounts for months, while the TDM and 2v2 ladders had only a few games played per week. Ontop of that, the then MLA Toaster retired on the 20th of September and did not appoint a successor. An ESL supervisor took charge of the section and noticed the poor state of the game. This began a series of high-level discussions between the existing ''JKA'' admins, the supervisor and some core ESL admins as to whether the section should be closed. Fortunately, the admins managed to make their case well enough to prevent an immediate closure, so that ''JKA'' was given a second chance.
Although the JNC 2013 produced some very memorable games, it still wasn't looking good for JKA as a whole. The ladders were barely active at all anymore; the 1v1 one was almost entirely filled up with people who hadn't logged into their accounts for months, while the TDM and 2v2 ladders had only a few games played per week. Ontop of that, the then MLA Toaster retired on the 20th of September and did not appoint a successor. An ESL supervisor took charge of the section and noticed the poor state of the game. This began a series of high-level discussions between the existing JKA admins, the supervisor and some core ESL admins as to whether the section should be closed. Fortunately, the admins managed to make their case well enough to prevent an immediate closure, so that JKA was given a second chance.


An Autumn Cup was organized in early November, but despite the low number of participants, the tournament dragged on into early 2014 due to general problems of inactivity. Other attempts at trying to breath some life into the scene were only temporarily successful: In mid-December the single-only ladder was closed and the original 1v1 ladder was replaced by a best-of-3 one, doing away with the controversial ELO system that determined the victor by comparing the score ratios of both rounds to one another. This helped spark some activity for a short while, but after a few weeks the bo3 ladder became as inactive as its predecessor had been.
An Autumn Cup was organized in early November, but despite the low number of participants, the tournament dragged on into early 2014 due to general problems of inactivity. Other attempts at trying to breath some life into the scene were only temporarily successful: In mid-December the single-only ladder was closed and the original 1v1 ladder was replaced by a best-of-3 one, doing away with the controversial ELO system that determined the victor by comparing the score ratios of both rounds to one another. This helped spark some activity for a short while, but after a few weeks the bo3 ladder became as inactive as its predecessor had been.
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This state of affairs changed dramatically in March 2014 as the competitive community experienced a significant surge in activity. It was in this context that Tiber had brought Jerdor and rzr together and had formed team tryHARD to take on eForce - and so they did, as they defeated eForce twice in a row on the ladder. Team eForce eventually did manage to beat tryHARD once as well, but they suffered a significant defeat in the 2014 Spring Cup, where tryHARD took them out with close scores. They had more success in the 2v2 format, as eForce's grimmhold and Spiritz took on Jerdor and rzr twice in a row with incredibly close scores. Team eForce had still retained their first place on the TDM ladder, but it was clear to everyone that they had found a worthy contender.
This state of affairs changed dramatically in March 2014 as the competitive community experienced a significant surge in activity. It was in this context that Tiber had brought Jerdor and rzr together and had formed team tryHARD to take on eForce - and so they did, as they defeated eForce twice in a row on the ladder. Team eForce eventually did manage to beat tryHARD once as well, but they suffered a significant defeat in the 2014 Spring Cup, where tryHARD took them out with close scores. They had more success in the 2v2 format, as eForce's grimmhold and Spiritz took on Jerdor and rzr twice in a row with incredibly close scores. Team eForce had still retained their first place on the TDM ladder, but it was clear to everyone that they had found a worthy contender.


The overall activity spike in March lead to the ESL supervisor in charge of the section to appoint former admin Pingu as the new MLA for the ''JKA'' section, with Toaster making a return as a co-MLA admin. This lead to a new staff of admins and put the section back into the hands of the community. This also saw the introduction of an evening cup series, the first of which Jerdor managed to take over Tiber in the finals. However, the activity spike was just that: a spike, and although it inspired a lot of new players to join the ESL and form new teams for the various ladders, the state of competitive ''JKA'' was slowly beginning to once again grind to a halt. In mid-April, barely any matches had been played in any of the ladders and the running tournaments were dragging on for months.
The overall activity spike in March lead to the ESL supervisor in charge of the section to appoint former admin Pingu as the new MLA for the JKA section, with Toaster making a return as a co-MLA admin. This lead to a new staff of admins and put the section back into the hands of the community. This also saw the introduction of an evening cup series, the first of which Jerdor managed to take over Tiber in the finals. However, the activity spike was just that: a spike, and although it inspired a lot of new players to join the ESL and form new teams for the various ladders, the state of competitive JKA was slowly beginning to once again grind to a halt. In mid-April, barely any matches had been played in any of the ladders and the running tournaments were dragging on for months.


===The Final Chapter: 2015 to 2021===
The ESL section of Jedi Academy was closed several times over the years and was closed for good in 2019. However, the remaining community formed their own tournament-platform called "Epic Saber League" which successfully hosted another Nations Cup, the first one since 2013.
 
In the following years, the community had to face a new all-time low in activity, only a small amount of tournaments were played and the size of the community was only a fraction of what it used to be only a couple of years before. The website ''Basejka'', as an alternative to the ESL made a short comeback in 2016, hosting a couple of successful tournaments, but vanished as quickly as it had appeared.
2015 however saw the rise of a new community, one that had been relatively underrepresented prior to that: The Russian community started to become the biggest and most active community in the game, which organized itself and held its own tournaments, Russian player Tray being one of the main organizers.
Between 2017 and 2018 however, almost nothing happened in competitive ''JKA'' and the ESL section was closed due to inactivity.
 
After the remaining community started to organize itself on the chat-platform Discord, it managed to convince the ESL staff to reopen the section for ''Jedi Knight: Jedi Academy'', which made a short comeback in 2019. But only months later the section got closed again, this time for good. However, the remaining community formed their own tournament-platform called "Epic Saber League" which successfully hosted another [[Jedi_Nations_Cup#Jedi_Nations_Cup_2020|Jedi Nations Cup]], the first one since 2013. Team United Kingdom could claim the win against Team Hungary in the finals, marking the third won JNC for Team UK.
In 2019 and 2020 the activity in the competitive scene was at a new high since it's downfall in 2014, with the biggest amount of tournaments since 2012. This era also saw the comeback of a number of older players, who hadn't played the game for a long time.
In the beginning of 2021 however, the activity dropped again, proving that the previous activity spike was only of temporary nature and only possible by a huge amount of organisation and advertisement by the tournament organizers.
 
{{multiple image
| footer    = Number of Jedi Academy tournaments over the years.
| align = center
 
| image1    = jkatournamentsgraph.jpg
| alt1      = jka tournaments
| width1    = {{#expr: (600) round 0}}
 
| footer_align=center
}}


===Rivalries: The Big Four===
===Rivalries: The Big Four===
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And yet again, it doesn't look any better for any of the other top clans: 333's record against Ozone is one loss, zero wins; against *aiming it's one loss, zero wins too, and against no.Limits it's 4 losses and 3 wins. The top German clan corona/bioXar/cronTEX has a record against no.Limits of 5 losses and 1 win, against Ozone it's 2 losses and no wins, against *aiming it's 9 losses and 7 wins and against aXiom it's 3 losses and 2 wins. The great American clan Number 2 lost against Ozone 3 times, winning once, they lost against no.Limits 4 times, winning again only once, and they tied with *aiming 1-1.
And yet again, it doesn't look any better for any of the other top clans: 333's record against Ozone is one loss, zero wins; against *aiming it's one loss, zero wins too, and against no.Limits it's 4 losses and 3 wins. The top German clan corona/bioXar/cronTEX has a record against no.Limits of 5 losses and 1 win, against Ozone it's 2 losses and no wins, against *aiming it's 9 losses and 7 wins and against aXiom it's 3 losses and 2 wins. The great American clan Number 2 lost against Ozone 3 times, winning once, they lost against no.Limits 4 times, winning again only once, and they tied with *aiming 1-1.


Ontop of that, the Big Four were for the most part tightly knit invite-only clans that rarely accepted new members and rarely had anyone leave their clans for other team - unlike the case with many other top teams like corona or TuA. A team aXiom without Dureal is unimaginable, no.Limits without S3chT or Cube seems illegitimate at best, and *aiming without dev and Serrazel could not possibly exist. So the Big Four was an elite group, harboring not only the very best ''JKA'' players in existence, but also staying far above the rest of the competitive world in terms of sheer skill. Everyone knew that whenever a clash between Big Four members was taking place, the resulting games would be the stuff of legends. But how well did the four clans do against one another?
Ontop of that, the Big Four were for the most part tightly knit invite-only clans that rarely accepted new members and rarely had anyone leave their clans for other team - unlike the case with many other top teams like corona or TuA. A team aXiom without Dureal is unimaginable, no.Limits without S3chT or Cube seems illegitimate at best, and *aiming without dev and Serrazel could not possibly exist. So the Big Four was an elite group, harboring not only the very best JKA players in existence, but also staying far above the rest of the competitive world in terms of sheer skill. Everyone knew that whenever a clash between Big Four members was taking place, the resulting games would be the stuff of legends. But how well did the four clans do against one another?


Team no.Limits joined the ESL ladder in mid 2005 and left it in late 2007. After a year long break from competitive play, they rejoined the ladder in late 2008 and stayed for another year till August 2009, when they finally retired. In that time, no.Limits played *aiming on many occasions, starting as early as August 2005, where they won both rounds with scores of 58-41 and 62-59. Although no.Limits would go on to win their next encounter as well, their win-loss ratio evened out in 2006, where victories would alternate between the two teams. Their final match would take place in January 2007 in the finals of the ESL New Year's Cup and would see no.Limits lose the first round 27-35 and a win the second one 53-41, winning the entire match with a score of 80-76.  
Team no.Limits joined the ESL ladder in mid 2005 and left it in late 2007. After a year long break from competitive play, they rejoined the ladder in late 2008 and stayed for another year till August 2009, when they finally retired. In that time, no.Limits played *aiming on many occasions, starting as early as August 2005, where they won both rounds with scores of 58-41 and 62-59. Although no.Limits would go on to win their next encounter as well, their win-loss ratio evened out in 2006, where victories would alternate between the two teams. Their final match would take place in January 2007 in the finals of the ESL New Year's Cup and would see no.Limits lose the first round 27-35 and a win the second one 53-41, winning the entire match with a score of 80-76.  
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|14-12-08||aXiom||<span style="color:maroon">'''*aiming'''</span>||[http://www.esl.eu/eu/jkja/tdm/ladder/match/7246623/ TDM]|| 50 - 57 ||style="padding:0px;"|
|14-12-08||aXiom||<span style="color:maroon">'''*aiming'''</span>||[http://www.esl.eu/eu/jkja/tdm/ladder/match/7246623/ TDM]|| 50 - 57 ||style="padding:0px;"|
|}
|}
</div>teams to sign up for the ESL, namely on 21.10.2003, shortly after the ESL made available ladders dedicated to ''JKA'', and would stay on the ladder, playing at various levels of activity, until March 2009. Unlike the other teams of the Big Four, *aiming never reformed their main team or abstained from playing on the ladder for longer periods of time. Their 2v2 team, consisting of *aiming.dev and *aiming.syLezz, was one of the most successful teams in the history of ''JKA'' and they were the first ones to beat Ozone's famous players Osiris and inSane in an official ESL match on 29.06.2005. Ozone would take its revenge a few months later, beating *aiming both in 2v2 as well as TDM before they took their sights on team no.Limits. Ozone's core players Dark and Ven would later on, teaming up with JS' Grizzli under the guise of zedi, take on *aiming one more time in March 2007 and win with a score of 41-31 and 62-54.
</div>teams to sign up for the ESL, namely on 21.10.2003, shortly after the ESL made available ladders dedicated to JKA, and would stay on the ladder, playing at various levels of activity, until March 2009. Unlike the other teams of the Big Four, *aiming never reformed their main team or abstained from playing on the ladder for longer periods of time. Their 2v2 team, consisting of *aiming.dev and *aiming.syLezz, was one of the most successful teams in the history of JKA and they were the first ones to beat Ozone's famous players Osiris and inSane in an official ESL match on 29.06.2005. Ozone would take its revenge a few months later, beating *aiming both in 2v2 as well as TDM before they took their sights on team no.Limits. Ozone's core players Dark and Ven would later on, teaming up with JS' Grizzli under the guise of zedi, take on *aiming one more time in March 2007 and win with a score of 41-31 and 62-54.


Ozone was peculiar in many ways. They had the shortest longevity of any of the Big Four, staying only from 25.08.2005 to 27.10.2006 on the ladder and later on partially reforming as Zedi in 2007 - the vast majority of Zedi games in 2007 were played by Ozone's previous core players Dark, Ven, Osiris and either one of the previous Jedi Sentinel players Minneyar and Grizzli. So even if drawing a continuity from Ozone to Zedi were permitted, the clan only remained actively participating in the ESL for roughly two years - a rather short period of time compared to *aiming's six years. In that time, however, Ozone achieved more than any other clan in the history of ''JKA''.  
Ozone was peculiar in many ways. They had the shortest longevity of any of the Big Four, staying only from 25.08.2005 to 27.10.2006 on the ladder and later on partially reforming as Zedi in 2007 - the vast majority of Zedi games in 2007 were played by Ozone's previous core players Dark, Ven, Osiris and either one of the previous Jedi Sentinel players Minneyar and Grizzli. So even if drawing a continuity from Ozone to Zedi were permitted, the clan only remained actively participating in the ESL for roughly two years - a rather short period of time compared to *aiming's six years. In that time, however, Ozone achieved more than any other clan in the history of JKA.  


As previously mentioned, Ozone set their sights on no.Limits after their 2v2 and TDM victories against *aiming, and they successfully beat the top team in an incredibly tense match with the scores 36-36 and 36-28. They would go on to lose to no.Limits twice in early 2006, but win a victory shortly after in one of Ozone's final matches with a score of 52-50 and 57-51. Most notably, however, would be the fact that Ozone effectively dethroned aXiom as the world's best team in both 2v2 as well as TDM, tying with aXiom's 2v2 team 1-1 in matches and defeating them in one of the most famous TDM matches in ''JKA'' history with a score of 57-36 and 69-55.
As previously mentioned, Ozone set their sights on no.Limits after their 2v2 and TDM victories against *aiming, and they successfully beat the top team in an incredibly tense match with the scores 36-36 and 36-28. They would go on to lose to no.Limits twice in early 2006, but win a victory shortly after in one of Ozone's final matches with a score of 52-50 and 57-51. Most notably, however, would be the fact that Ozone effectively dethroned aXiom as the world's best team in both 2v2 as well as TDM, tying with aXiom's 2v2 team 1-1 in matches and defeating them in one of the most famous TDM matches in JKA history with a score of 57-36 and 69-55.


Before that famous loss against Ozone encouraged aXiom to take a break, aXiom had already defeated no.Limits with a score of 75-61 and 91-73 in the only match that would ever take place between the two clans. They had also defeated *aiming three times in TDM and once in 2v2 by that point. After aXiom returned from their break in July 2007 and rejoined the ladders, they lost their first match against *aiming in August, but went on to play the team five more times, losing only once at the very end of their career in December 2008.
Before that famous loss against Ozone encouraged aXiom to take a break, aXiom had already defeated no.Limits with a score of 75-61 and 91-73 in the only match that would ever take place between the two clans. They had also defeated *aiming three times in TDM and once in 2v2 by that point. After aXiom returned from their break in July 2007 and rejoined the ladders, they lost their first match against *aiming in August, but went on to play the team five more times, losing only once at the very end of their career in December 2008.


From a chronological point of view, certain areas of dominance become apparent: Team aXiom was incredibly successful early on from around 2004 to 2005 and then once more in 2007 and 2008. They were unfortunately almost entirely absent in the critical time period of late 2005 to early 2006 when Ozone was at its best. Whereas no.Limits and *aiming remained powerful throughout, both clans became the dominant force in ''JKA'' after Ozone had become inactive in mid 2006.
From a chronological point of view, certain areas of dominance become apparent: Team aXiom was incredibly successful early on from around 2004 to 2005 and then once more in 2007 and 2008. They were unfortunately almost entirely absent in the critical time period of late 2005 to early 2006 when Ozone was at its best. Whereas no.Limits and *aiming remained powerful throughout, both clans became the dominant force in JKA after Ozone had become inactive in mid 2006.


In terms of the overall amount of matches won against members of the Big Four, aXiom is the clear winner with an overall score of 10-4. However, they owe 8 out of their 10 wins to *aiming, against whom they maintain an 8-2 record. Considering how often aXiom played against *aiming, one therefore has to take the overall scores with a grain of salt: If it were not for *aiming, aXiom's record against the Big Four would be at a meager 2-2. Ozone takes the second spot in <div style="background-color:white;border: solid silver 1px;float:left;margin: 0px 6px 0px 0px;padding:2px;position:relative;">
In terms of the overall amount of matches won against members of the Big Four, aXiom is the clear winner with an overall score of 10-4. However, they owe 8 out of their 10 wins to *aiming, against whom they maintain an 8-2 record. Considering how often aXiom played against *aiming, one therefore has to take the overall scores with a grain of salt: If it were not for *aiming, aXiom's record against the Big Four would be at a meager 2-2. Ozone takes the second spot in <div style="background-color:white;border: solid silver 1px;float:left;margin: 0px 6px 0px 0px;padding:2px;position:relative;">
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