Editing Airkill

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===Performance===
===Performance===


Airkills require a set of skills to perform that usually take a long time to acquire. In both sabering as well as gunning gametypes, the accuracy of one's shot as well as one's ability to predict the movement of the opponent are quintessential for performing airkills. For guns, the ability to accurately predict the trajectory of shots or projectiles for non-hitscan weapons like the [[Repeater|Imperial Heavy Repeater]] or the [[PLX-2M|Rocket Launcher]] are very important, whereas for saber-only gametypes, the player is required to master a variety of jumping skills, like performing strafe or high jumps with great accuracy and control; ontop of that, the timing of swings and the way certain swings can impact the movement of the player and thus the speed of his jumps are things one has to master to become good at hitting others in midair.
Airkills require a set of skills to perform that usually take a long time to acquire. In both sabering as well as gunning gametypes, the accuracy of one's shot as well as one's ability to predict the movement of the opponent are quintessential for performing airkills. For guns, the ability to accurately predict the trajectory of shots or projectiles for non-hitscan weapons like the [[Imperial Heavy Repeater]] or the [[PLX-2M|Rocket Launcher]] are very important, whereas for saber-only gametypes, the player is required to master a variety of jumping skills, like performing strafe or high jumps with great accuracy and control; ontop of that, the timing of swings and the way certain swings can impact the movement of the player and thus the speed of his jumps are things one has to master to become good at hitting others in midair.


Although airkills are more common in gametypes that feature guns and have been around since the dawn of {{multiple image
Although airkills are more common in gametypes that feature guns and have been around since the dawn of {{multiple image
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