Editing Airkill
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===Performance=== | ===Performance=== | ||
Airkills require a set of skills to perform that usually take a long time to acquire. In both sabering as well as gunning gametypes, the accuracy of one's shot as well as one's ability to predict the movement of the opponent are quintessential for performing airkills. For guns, the ability to accurately predict the trajectory of shots or projectiles for non-hitscan weapons like the [[ | Airkills require a set of skills to perform that usually take a long time to acquire. In both sabering as well as gunning gametypes, the accuracy of one's shot as well as one's ability to predict the movement of the opponent are quintessential for performing airkills. For guns, the ability to accurately predict the trajectory of shots or projectiles for non-hitscan weapons like the [[Imperial Heavy Repeater]] or the [[PLX-2M|Rocket Launcher]] are very important, whereas for saber-only gametypes, the player is required to master a variety of jumping skills, like performing strafe or high jumps with great accuracy and control; ontop of that, the timing of swings and the way certain swings can impact the movement of the player and thus the speed of his jumps are things one has to master to become good at hitting others in midair. | ||
Although airkills are more common in gametypes that feature guns and have been around since the dawn of {{multiple image | Although airkills are more common in gametypes that feature guns and have been around since the dawn of {{multiple image | ||
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}}FPS games, they have only recently become more widespread in saber-only gametypes, with most current players having acquired the skills necessary to perform even more advanced airkills. | }}FPS games, they have only recently become more widespread in saber-only gametypes, with most current players having acquired the skills necessary to perform even more advanced airkills. | ||
Early pioneers of sabering styles that heavily relied on airkills were players like o³Dark, who cultivated a midair-heavy style of playing back as early as February 2004, or Master Ping aka Masta, who started out working on midairs outside of the British and ESL communities in late 2004. On the American side, Master DarkStar and [Ki]Lotusfire were also known for their accurate midairs. EviLWindu aka zentur1o first developed a style that heavily relied on performing airkills with a staff and was one of the most successful competitive players to utilize that kind of play. Midairs became more popular when the British team Ozone joined the ESL in late 2005 and used a playstyle that heavily relied on making high jumps. Players like Jedi Sentinel's Minneyar and Ozone's Dark perfected the execution of airkills in early 2006, and Ping popularized them through his [[fragmovie]] Revelation 4. Some of the more recent players that have adopted airkill-centric playstyles are | Early pioneers of sabering styles that heavily relied on airkills were players like o³Dark, who cultivated a midair-heavy style of playing back as early as February 2004, or Master Ping aka Masta, who started out working on midairs outside of the British and ESL communities in late 2004. On the American side, Master DarkStar and [Ki]Lotusfire were also known for their accurate midairs. EviLWindu aka zentur1o first developed a style that heavily relied on performing airkills with a staff and was one of the most successful competitive players to utilize that kind of play. Midairs became more popular when the British team Ozone joined the ESL in late 2005 and used a playstyle that heavily relied on making high jumps. Players like Jedi Sentinel's Minneyar and Ozone's Dark perfected the execution of airkills in early 2006, and Ping popularized them through his [[fragmovie]] Revelation 4. Some of the more recent players that have adopted airkill-centric playstyles are Vintage's [[AfiNity]] amongst others. | ||
===Airkill or Aerial?=== | ===Airkill or Aerial?=== | ||
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[[Category:Saber Moves]] | [[Category:Saber Moves]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||