Editing .shader
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* sky textures | * sky textures | ||
* transparent or semi-transparent textures (eg. grates, glass, force fields) | * transparent or semi-transparent textures (eg. grates, glass, force fields) | ||
* | * grass | ||
Shaders do not only affect the visual appearance of surfaces, but can also change the behaviour of surfaces. So for example, shaders are used to create liquids, and surfaces made out of different kinds of materials (eg. metal, sand, snow). | Shaders do not only affect the visual appearance of surfaces, but can also change the behaviour of surfaces. So for example, shaders are used to create liquids, and surfaces made out of different kinds of materials (eg. metal, sand, snow). | ||
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'''textures/system/inside''' - designates an inside area (no weather) | '''textures/system/inside''' - designates an inside area (no weather) | ||
== See also == | == See also == | ||
* [https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/ Quake 3 Shader Manual] | * [https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/ Quake 3 Shader Manual] | ||
[[Category: File Types]] | [[Category: File Types]] | ||
[[Category: General Modding]] | [[Category: General Modding]] |