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* sky textures
* sky textures
* transparent or semi-transparent textures (eg. grates, glass, force fields)
* transparent or semi-transparent textures (eg. grates, glass, force fields)
* vertical textures (eg. grass)
* grass


Shaders do not only affect the visual appearance of surfaces, but can also change the behaviour of surfaces. So for example, shaders are used to create liquids, and surfaces made out of different kinds of materials (eg. metal, sand, snow).
Shaders do not only affect the visual appearance of surfaces, but can also change the behaviour of surfaces. So for example, shaders are used to create liquids, and surfaces made out of different kinds of materials (eg. metal, sand, snow).
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'''textures/system/inside''' - designates an inside area (no weather)
'''textures/system/inside''' - designates an inside area (no weather)
== Materials ==
The following surface materials work in [[Jedi Academy]]. A shader that assigned one of these materials will cause different footstep sound effects to play when the player walks on them, and in some cases [[effect]]s such as puffs of snow, footprints, etc. (These appear to be hardcoded into the game [[Coding|source code]].)
<nowiki>q3map_material Carpet
q3map_material Dirt
q3map_material Gravel
q3map_material HollowMetal
q3map_material LongGrass
q3map_material Mud
q3map_material Sand
q3map_material ShortGrass
q3map_material Snow
q3map_material SolidMetal
q3map_material SolidWood</nowiki>


== See also ==
== See also ==
* [https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/ Quake 3 Shader Manual]
* [https://icculus.org/gtkradiant/documentation/Q3AShader_Manual/ Quake 3 Shader Manual]
* [http://q3map2.robotrenegade.com/docs/shader_manual/contents.html Q3Map2 Shader Manual]


[[Category: File Types]]
[[Category: File Types]]
[[Category: General Modding]]
[[Category: General Modding]]
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