Editing .sab
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| brokenSaber1, brokenSaber2 || This is unused in [[BaseJKA|base]] multiplayer, but was supposed to be model files to use when your staff gets broken. It does work however in Single Player. It may be used in some mods, so set it to the usual value of "brokenstaff", or whatever broken staff model the mod has. | | brokenSaber1, brokenSaber2 || This is unused in [[BaseJKA|base]] multiplayer, but was supposed to be model files to use when your staff gets broken. It does work however in Single Player. It may be used in some mods, so set it to the usual value of "brokenstaff", or whatever broken staff model the mod has. | ||
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| twoHanded || set this to 1 for a staff. This restricts [[force powers]] if g_saberRestrictForce is set to 1, but makes the hilt stronger in [[Saber Lock|locks]] and [[Parrying|parries]]. And it makes the hilt break | | twoHanded || set this to 1 for a staff. This restricts [[force powers]] if g_saberRestrictForce is set to 1, but makes the hilt stronger in [[Saber Lock|locks]] and [[Parrying|parries]]. And it makes the hilt break throw other sabers(breakparryBouns). | ||
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| bladeStyle2Start || used to define which blades use bladeStyle and which ones sue bladeStyle2, set to the number of last blade you want to use the default style. Example file can be found at the bottom. | | bladeStyle2Start || used to define which blades use bladeStyle and which ones sue bladeStyle2, set to the number of last blade you want to use the default style. Example file can be found at the bottom. | ||
|} | |} | ||