Editing .sab
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| brokenSaber1, brokenSaber2 || This is unused in [[BaseJKA|base]] multiplayer, but was supposed to be model files to use when your staff gets broken. It does work however in Single Player. It may be used in some mods, so set it to the usual value of "brokenstaff", or whatever broken staff model the mod has. | | brokenSaber1, brokenSaber2 || This is unused in [[BaseJKA|base]] multiplayer, but was supposed to be model files to use when your staff gets broken. It does work however in Single Player. It may be used in some mods, so set it to the usual value of "brokenstaff", or whatever broken staff model the mod has. | ||
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| twoHanded || set this to 1 for a staff. This restricts [[force powers]] if g_saberRestrictForce is set to 1, but makes the hilt stronger in [[Saber Lock|locks]] and [[Parrying|parries]] | | twoHanded || set this to 1 for a staff. This restricts [[force powers]] if g_saberRestrictForce is set to 1, but makes the hilt stronger in [[Saber Lock|locks]] and [[Parrying|parries]]. | ||
|} | |} | ||
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| parryBonus || a bonus in [[parrying|parries]]. In Single Player, to block sabers with a break parry bonus, this must equal that bonus +2 (ex. a saber needs a PB of 3 to block a BPB of 1). | | parryBonus || a bonus in [[parrying|parries]]. In Single Player, to block sabers with a break parry bonus, this must equal that bonus +2 (ex. a saber needs a PB of 3 to block a BPB of 1). | ||
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| breakParryBonus || a bonus to break a parry. In Single Player, values of 1+ makes medium, staff, tavion, and perhaps duals stance swings uninterruptible. At most they can only be blocked partially | | breakParryBonus || a bonus to break a parry. In Single Player, values of 1+ makes medium, staff, tavion, and perhaps duals stance swings uninterruptible. At most they can only be blocked partially. | ||
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| disarmBonus || you should get the idea by now... | | disarmBonus || you should get the idea by now... | ||
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| saberRadius || (normally 3) how wide the saber's first blade should be (minimum of 0.25) | | saberRadius || (normally 3) how wide the saber's first blade should be (minimum of 0.25) | ||
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| bladeStyle2Start || | | bladeStyle2Start || set this to a blade number. Any keys set after this line in the .sab entry will apply only to blades of the set number or higher, allowing you to give different blades different properties (should allow you to have a weapon with one sword blade and one saber blade and the like). This is unconfirmed, so test thoroughly if you use it. You should even be able to use this line multiple times with different values. | ||
|} | |} | ||
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| swingSound3 || | | swingSound3 || | ||
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| fallSound1 || | | fallSound1 || | ||
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| fallSound2 || | | fallSound2 || | ||
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| blockSound3 || | | blockSound3 || | ||
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| bounceSound1 || | | bounceSound1 || | ||
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| bounceSound2 || | | bounceSound2 || | ||
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blockSound2 "sound/weapons/spoonofdeath/fall2.mp3" | blockSound2 "sound/weapons/spoonofdeath/fall2.mp3" | ||
blockSound3 "sound/weapons/spoonofdeath/fall3.mp3" | blockSound3 "sound/weapons/spoonofdeath/fall3.mp3" | ||
}</nowiki> | }</nowiki> | ||
[[Category:File Types]] | [[Category:File Types]] |