Filesystem
Games using the Quake 3 Engine, such as Jedi Outcast and Jedi Academy, use a virtual filesystem.
It works similarly to mounting in Linux: When a certain file is requested, for example "models/players/kyle/model.glm", its actual location can be in any of the mounted directories/pk3 archives; it does not matter which one. This makes the game extendible: New files can simply be put into an additional .pk3 archive that will get mounted at startup.
So what archives and directories are mounted?
- Any PK3 file inside GameData/base; PK3 files are just renamed .zip files, and only zip compression is supported! One freeware tool for reading and creating zip archives is 7-Zip.
- Any PK3 file inside GameData/currentmod, if you're inside a mod
- In Single Player, and in MP if the CVar "sv_pure" is set to 0: any loose files and folders in GameData/base and GameData/currentmod
So, to get back to our example of "models/players/kyle/model.glm": In unmodified Jedi Academy Single Player this would search for:
- "GameData/base/models/players/kyle/model.glm"
- for "models/players/kyle/model.glm" inside "GameData/base/assets0.pk3", "GameData/base/assets1.pk3", "GameData/base/assets2.pk3" and "GameData/base/assets3.pk3"
Directory structure
This is the directory structure of JK2 and JA, found inside the PK3 files.
botfiles
botroutes
eagle
Contains files associated with the Creative Labs enhanced audio system.
effects
Contains effects (.efx) files. This is JK2's particle system.
ext_data
Contains various kinds of important game definitions.
dms.dat music definitions
items.dat items definitions
weapons.dat weapons definitions
- npcs subdirectory: contains .npc files
- sabers subdirectory: contains .sab lightsaber definitions
- Siege subdirectory
- vehicles subdirectory: contains .veh vehicle definitions
fonts
gfx
Various graphics files, used in the menu system and in-game.
levelshots
JPEG images shown during level loading.
maps
Map files. (See .bsp)
models
Contains .md3 models and character .glm models.
- chunks subdirectory
- flags subdirectory: CTF flags
- items subdirectory: ammo, med packs, and other items
- map_objects subdirectory
- players subdirectory: all playable and NPC character models
- weaphits subdirectory
- weapons2 subdirectory: all weapons
music
Music files. (.mp3 format)
scripts
Icarus script files. They are grouped in subdirectories for each map.
shaders
.shader files
textures
Texture files These are in .jpg, .png and .tga graphics formats.
sound
Sound effects, in .wav and .mp3 format.
sound.txt contains all soundset definitions.
- chars subdirectory: character sound effects (including English dialogue)
- chr_d subdirectory: character dialogue in German
- chr_e subdirectory: character dialogue in Spanish
- chr_f subdirectory: character dialogue in French
strings
.str files containing subtitles.
objectives.str contains mission objectives.
ui
Menu system
video
Contains .roq cutscenes.