Makermod

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Revision as of 00:32, 12 June 2024 by Circa (talk | contribs) (Reverted edits by 2A09:BAC5:62CB:183C:0:0:26A:9C (talk) to last revision by NumberWan)

Makermod is a modification by Scooper for multi player, originally started by Toast. It is similar to Lugormod, however everyone is allowed to build and cheats are enabled on most servers. Its capabilities are also more limited than Lugormod's.

In August 2010 Didz became a coder for the Makermod clientside and somewhere in 2012, a full Makermod developer.

Building

Players are able to load models from the game to be able to place them on a selected map. With crafting skills and little imagination constructing pretty much anything is possible with the available commands given.

Script Building

A very easy process for many players to create but very time consuming. Simple commands, with good idea of placement and enough time building what one wants without the full work. Some scripts are very good for short structures or simple things but if one has the imagination one can make a script to give yourself the illusion of puffing fire from ones hand to teleporting in a beam of light.

Creating a Script

Creating a script in Makermod is quite simple. The easiest way is to create a text file in the Makermod or base folder and type out commands.

Example:


mplace factory/catw2_b; mmove 0 0 0;

mplace factory/catw2_b; mscale 2; mmove 24 0 0;


Once satisfied with the script, save the script in the Makermod folder as a ".cfg" file, without the quotes, with any filename you wish, for example, "bridge.cfg". When ingame, simply type "exec bridge.cfg", or whatever the file name is, to load the script.

WARNING: Make sure mgrabbing is set to 0, and a location is mmarked, otherwise the script may end up a tangled mess.

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