Makermod: Difference between revisions

From Jedi Knight Wiki | JKHub
Tag: Reverted
Tag: Reverted
Line 6: Line 6:
Players are able to load models from the game to be able to place them on a selected map. With crafting skills and little imagination constructing pretty much anything is possible with the available commands given.
Players are able to load models from the game to be able to place them on a selected map. With crafting skills and little imagination constructing pretty much anything is possible with the available commands given.


==Creating a Script==
Creating a script in Makermod is quite simple. The easiest way is to create a text file in the Makermod or base folder and type out commands.
Example:
mplace factory/catw2_b; mmove 0 0 0;
mplace factory/catw2_b; mscale 2; mmove 24 0 0;
Once satisfied with the script, save the script in the Makermod folder as a ".cfg" file, without the quotes, with any filename you wish, for example, "bridge.cfg". When ingame, simply type "exec bridge.cfg", or whatever the file name is, to load the script.
WARNING: Make sure mgrabbing is set to 0, and a location is mmarked, otherwise the script may end up a tangled mess.
==Links==
==Links==
*[http://makermod.net/index.php Makermod]
*[http://makermod.net/index.php Makermod]

Revision as of 23:56, 10 June 2024

Makermod is a modification by Scooper for multi player, originally started by Toast. It is similar to Lugormod, however everyone is allowed to build and cheats are enabled on most servers. Its capabilities are also more limited than Lugormod's.

In August 2010 Didz became a coder for the Makermod clientside and somewhere in 2012, a full Makermod developer.

Building

Players are able to load models from the game to be able to place them on a selected map. With crafting skills and little imagination constructing pretty much anything is possible with the available commands given.

Links