ICARUS: Difference between revisions
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[[File:IcarusLogoSOF2.jpg|300px|thumb|right|ICARUS logo|ICARUS logo, as seen in the Soldier of Fortune II SDK]] | [[File:IcarusLogoSOF2.jpg|300px|thumb|right|ICARUS logo|ICARUS logo, as seen in the Soldier of Fortune II SDK]] | ||
'''ICARUS''' is a proprietary scripting language/format used by [[Raven Software]] in their titles which use the Quake 3 engine. The first game to use this was Star Trek Voyager: Elite Forces. [[Jedi Outcast]], Soldier of Fortune II, and [[Jedi Academy]] also used this scripting language | '''ICARUS''' is a proprietary scripting language/format used by [[Raven Software]] in their titles which use the [[Id Tech 3|Quake 3 engine]]. The first game to use this was Star Trek Voyager: Elite Forces. [[Jedi Outcast]], Soldier of Fortune II, and [[Jedi Academy]] also used this scripting language. | ||
===Trivia | Icarus scripts are initially written as text files. A script is compiled into a binary '''.ibi''' file via IBIZE.exe (which is included in the SDK); these are the files that are used by the game engine. A user-friendly interface for ICARUS scripting is present in the form of [[BehavED]]. | ||
== Running scripts == | |||
Icarus scripts are run by [[entity|entities]]. The [[target_scriptrunner]] entity is commonly used to run scripts; however, triggers, [[NPC]]s and many other kinds of entities can run a script. | |||
==Trivia== | |||
[[Rich Whitehouse]] is noted for mentioning that "ICARUS would be the hardest thing to reverse engineer out of the game. [[GHOUL 2]] would probably be a lot easier, however." | [[Rich Whitehouse]] is noted for mentioning that "ICARUS would be the hardest thing to reverse engineer out of the game. [[GHOUL 2]] would probably be a lot easier, however." | ||
[[Category:File_Types]] | [[Category:File_Types]] |
Revision as of 16:51, 4 November 2021
ICARUS is a proprietary scripting language/format used by Raven Software in their titles which use the Quake 3 engine. The first game to use this was Star Trek Voyager: Elite Forces. Jedi Outcast, Soldier of Fortune II, and Jedi Academy also used this scripting language.
Icarus scripts are initially written as text files. A script is compiled into a binary .ibi file via IBIZE.exe (which is included in the SDK); these are the files that are used by the game engine. A user-friendly interface for ICARUS scripting is present in the form of BehavED.
Running scripts
Icarus scripts are run by entities. The target_scriptrunner entity is commonly used to run scripts; however, triggers, NPCs and many other kinds of entities can run a script.
Trivia
Rich Whitehouse is noted for mentioning that "ICARUS would be the hardest thing to reverse engineer out of the game. GHOUL 2 would probably be a lot easier, however."