Texture: Difference between revisions

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(→‎In Mapping: removed inaccurate explanation of power of two, which doesn't actually require further explanation, and reworded the rest a bit)
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Jedi Academy and Jedi Outcast only support textures with dimensions (width/height) which are powers of two such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc.
Jedi Academy and Jedi Outcast only support textures with dimensions (width/height) which are powers of two such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc.
[[Category:General_Modding]]

Revision as of 22:30, 16 September 2015

A texture is an image file usually applied to surfaces in maps, or to models. They are usually in either the .jpg or .tga formats. Shaders can be applied to textures for various visual effects.

In Mapping

Textures for use in maps can be found in the various sub-folders of the "textures" folder. JKA's base textures can be found within assets1.pk3.

Jedi Academy and Jedi Outcast only support textures with dimensions (width/height) which are powers of two such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc.