Health: Difference between revisions
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A player's '''health''' is a percentage indicating how far from death they are, displayed in red on the [[HUD]]. When the player's health hits 0, the player dies. It is possible for a player's health to be over 100, but this decreases over time until it reaches 100. Health can be restored in various ways including [[force heal]] and [[pickup|pickups]]. Players usually spawn with 125 health in [[Multi player|multi player]], and 100 or 50 in [[Single player|single player]]. | A player's '''health''' is a percentage indicating how far from death they are, displayed in red on the [[HUD]]. When the player's health hits 0, the player dies. It is possible for a player's health to be over 100, but this decreases over time until it reaches 100. Health can be restored in various ways including [[force heal]] and [[pickup|pickups]]. Players usually spawn with 125 health in [[Multi player|multi player]], and 100 or 50 in [[Single player|single player]]. | ||
[[Category:Gameplay]] |
Revision as of 17:52, 11 January 2014
A player's health is a percentage indicating how far from death they are, displayed in red on the HUD. When the player's health hits 0, the player dies. It is possible for a player's health to be over 100, but this decreases over time until it reaches 100. Health can be restored in various ways including force heal and pickups. Players usually spawn with 125 health in multi player, and 100 or 50 in single player.