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[[Category:Stances]]
[[Category:Stances]]
[[Category:Single Saber Stances]]
[[Category:Single Saber Stances]]
Red stance also known as "Strong" or "Slow" style, is the slowest and most powerful of the three [[single saber]] stances. It is not available with any other type of [[saber]]. Due to it's very slow speed, it cannot effectively be used in [[counter-style]], but its high damage makes it one of the more popular offensive saber choices. [[File:saber strong.png|thumb|The red style's [[HUD]] icon]]
Red stance also known as "Strong" or "Slow" style, is the slowest and most powerful of the three [[single saber]] stances. It is not available with any other type of [[saber]]. Due to it's very slow speed, it cannot effectively be used in [[counter-style]], but its high damage makes it one of the more popular offensive saber choices. It can chain up to 3 swings in a row. [[File:saber strong.png|thumb|The red style's [[HUD]] icon]]




In Single Player, this style must be chosen by the player. It also chains attacks more smoothly and quickly than it does in MP. When a defender has a [[parryBonus]] of 3 greater than the attacker's [[breakParryBonus]] its attacks can be blocked slightly.
In Single Player, this style must be chosen by the player they receive a new stance. It also chains attacks more smoothly and quickly than it does in MP. When a defender has a [[parryBonus]] of 3 greater than the attacker's [[breakParryBonus]] its attacks can be blocked slightly.

Revision as of 19:08, 3 April 2013

Red stance also known as "Strong" or "Slow" style, is the slowest and most powerful of the three single saber stances. It is not available with any other type of saber. Due to it's very slow speed, it cannot effectively be used in counter-style, but its high damage makes it one of the more popular offensive saber choices. It can chain up to 3 swings in a row.

The red style's HUD icon


In Single Player, this style must be chosen by the player they receive a new stance. It also chains attacks more smoothly and quickly than it does in MP. When a defender has a parryBonus of 3 greater than the attacker's breakParryBonus its attacks can be blocked slightly.