Capture The Flag: Difference between revisions

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==Objectives==
==Objectives==
Two teams, one red and the other blue each have a flag base at opposite ends of a symmetrical map. A point is awarded each time you bring the enemy flag back to your own flag-base. You cannot score while your own flag is not in the base. To return your flag, kill the player carrying it, and touch the dropped flag before another enemy picks it up.
Two teams, one red and the other blue each have a flag base at opposite ends of a symmetrical map. A point is awarded each time you bring the enemy flag back to your own flag-base. You cannot score while your own flag is not in the base. To return your flag, kill the player carrying it, and touch the dropped flag before another enemy picks it up. The first team to reach a certain number of captures wins the round.
 
==Related Cvars==
* [[g_gametype]] 8 - Sets the server to FFA mode.
* [[timelimit]] - Sets the round time limit.
* [[capturelimit]] - Sets the number of captures needed to end the round.
 
==Related Commands==
* [[ammap]] 8 - followed by a map name can be used to change to CTF by [[Japlus]] [[Server Admin|server admins]]


[[Category:Gametypes]]
[[Category:Gametypes]]

Revision as of 00:56, 3 March 2013

Capture the Flag or CTF, is a gametype featured in many video games.

Objectives

Two teams, one red and the other blue each have a flag base at opposite ends of a symmetrical map. A point is awarded each time you bring the enemy flag back to your own flag-base. You cannot score while your own flag is not in the base. To return your flag, kill the player carrying it, and touch the dropped flag before another enemy picks it up. The first team to reach a certain number of captures wins the round.

Related Cvars

Related Commands