Filesystem: Difference between revisions

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Games using the [[Id Tech 3|Quake 3 Engine]], such as [[Jedi Outcast]] and [[Jedi Academy]], use a virtual filesystem.


It works similarly to ''mounting'' in Linux: When a certain file is requested, for example "models/players/kyle/model.glm", its actual location can be in any of the mounted directories/pk3 archives; it does not matter which one. This makes the game extendible: New files can simply be put into an additional .pk3 archive that will get mounted at startup.
So what archives and directories are mounted?
* Any PK3 file inside GameData/base; PK3 files are just renamed .zip files, and only zip compression is supported! One freeware tool for reading and creating zip archives is [http://7-zip.org/ 7-Zip].
* Any PK3 file inside GameData/''currentmod'', if you're inside a mod
* In Single Player, and in MP if the CVar "sv_pure" is set to 0: any loose files and folders in GameData/base and GameData/''currentmod''
So, to get back to our example of "models/players/kyle/model.glm": In unmodified Jedi Academy Single Player this would search for:
* "GameData/base/models/players/kyle/model.glm"
* for "models/players/kyle/model.glm" inside "GameData/base/assets0.pk3", "GameData/base/assets1.pk3", "GameData/base/assets2.pk3" and "GameData/base/assets3.pk3"
== Directory structure ==
This is the directory structure of JK2 and JA, found inside the PK3 files.
==== botfiles ====
==== botroutes ====
==== eagle ====
Contains files associated with the Creative Labs enhanced audio system.
==== effects ====
Contains effects ([[.efx]]) files. This is JK2's particle system.
There are subdirectories for each weapon, containing the effects for that weapon.
==== ext_data ====
Contains various kinds of important game definitions.
[[npcs.cfg]] contains all NPC definitions (Jedi Outcast)
[[dms.dat]] music definitions
[[items.dat]] items definitions
[[weapons.dat]] weapons definitions
* npcs subdirectory: contains [[.npc]] files (Jedi Academy)
* sabers subdirectory: contains [[.sab]] lightsaber definitions
* Siege subdirectory
* vehicles subdirectory: contains [[.veh]] vehicle definitions
==== fonts ====
==== gfx ====
Contains various graphics files, including menu images, HUD images, and images used to create [[.efx]] effects.
==== levelshots ====
Contains [[.jpg|JPEG]] images shown during level loading.
==== maps ====
Contains map files. (See [[.bsp]])
==== menu ====
==== models ====
Contains [[.md3]] models and character [[.glm]] models.
* chunks subdirectory
* flags subdirectory: CTF flags
* items subdirectory: ammo, med packs, and other items
* map_objects subdirectory
* players subdirectory: all playable and NPC character models and skins
* weaphits subdirectory
* weapons2 subdirectory: all weapons
==== music ====
Contains music files. ([[.mp3]] format)
==== scripts ====
Contains [[icarus]] script files and [[ROFF]] files.
They are grouped in subdirectories for each map.
==== shaders ====
Contains [[.shader]] files
==== textures ====
Contains texture files, grouped in subdirectories.
These are in [[.jpg]], [[.png]] and [[.tga]] graphics formats.
==== sound ====
Contains sound effects, in [[.wav]] and [[.mp3]] format.
[[sound.txt]] contains all soundset definitions.
* chars subdirectory: character sound effects (including English dialogue)
* chr_d subdirectory: character dialogue in German
* chr_e subdirectory: character dialogue in Spanish
* chr_f subdirectory: character dialogue in French
* weapons subdirectory: weapon sound effects
==== strings ====
In Jedi Outcast, this directory is called "strip"
[[.str]] files containing subtitles.
[[objectives.str]] contains mission objectives.
==== ui ====
Menu system
==== video ====
Contains [[.roq]] cutscenes.
== File types ==
This is a list of file types used by JK2 and JA, grouped by type.
=== Audio files ===
* [[.wav]]
* [[.mp3]]
* [[sound.txt]]
=== Image files ===
* [[.jpg]]
* [[.tga]]
* [[.png]]
* [[.shader]]
=== 3D models ===
* [[.md3]]
* [[.ase]]
* [[.glm]]
* [[.gla]]
* [[.skin]]
=== Video ===
* [[.roq]]
=== Map files ===
* [[.bsp]]
=== Script files ===
* [[.ibi]]
* [[.rof]]
=== Particle effects ===
* [[.efx]]
=== Other files ===
* [[.npc]]
* [[.sab]]
* [[.veh]]
* [[dms.dat]]
* [[items.dat]]
* [[weapons.dat]]
* [[.str]]
* [[.jkb]]
[[Category:Tutorials]]
[[Category:Modding categories]]
[[Category:General Modding]]
[[Category:File Types]]

Revision as of 01:52, 11 June 2024