Entity: Difference between revisions
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==See also== | ==See also== | ||
* [https://icculus.org/gtkradiant/documentation/q3radiant_manual/ch02/pg2_1.htm#entities GtkRadiant Manual] | * [https://icculus.org/gtkradiant/documentation/q3radiant_manual/ch02/pg2_1.htm#entities GtkRadiant Manual] | ||
[[Category: General Modding]] |
Revision as of 17:24, 4 November 2021
An entity refers to anything that the player can interact with in an Id Tech 3 map. Weapons, items, NPCs, doors and switches are all types of entities.
The static geometry of a map is also an entity, known as "worldspawn".
Entity types
These are the types of entities in Jedi Outcast and Jedi Academy:
- ammo
- emplaced (emplaced guns)
- func (doors, moving platforms and elevators, breakable walls, glass, etc.)
- fx (effects such as smoke, fire and weather effects)
- holocron (force power items)
- info (player starting point)
- item (medikits, shields, batteries, bacta, etc.)
- light (light source)
- misc (miscellaneous entities, including 3d models, gun turrets, security panels, security cameras)
- NPC
- path_corner (waypoints for func_train)
- point_combat (combat location for NPCs)
- rail (special entities for creating the moving train effect in t1_rail level in Jedi Academy)
- ref_tag (location marker for scripts)
- target (perform various functions when activated)
- terrain
- trigger
- waypoint (used by NPCs for navigation)
- weapon