From Jedi Knight Wiki | JKHub
|
|
Line 1: |
Line 1: |
| {{stub}}
| | #Redirect[[ICARUS]] |
| | |
| [[Category:File_Types]] | |
| [[File:IcarusLogoSOF2.jpg|300px|thumb|right|ICARUS logo|ICARUS logo, as seen in the Soldier of Fortune II SDK]]
| |
| | |
| '''ICARUS''' is a proprietary scripting language/format used by [[Raven Software]] in their titles which use the Quake 3 engine. The first game to use this was Star Trek Voyager: Elite Forces. [[Jedi Outcast]], Soldier of Fortune II, and [[Jedi Academy]] also used this scripting language. ICARUS is compiled via IBIZE.exe, which is included in the SDK. A user-friendly interface for ICARUS scripting is present in the form of [[BehavED]].
| |
| | |
| ===Trivia===
| |
| [[Rich Whitehouse]] is noted for mentioning that "ICARUS would be the hardest thing to reverse engineer out of the game. [[GHOUL 2]] would probably be a lot easier, however."
| |
| [[Category:Needs Expansion]]
| |
Latest revision as of 09:37, 5 May 2020