Laming Rule: Difference between revisions
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Not all servers enforce a no laming rule, but many do. It is particularly widely used on [[Japlus]] servers and largely avoided on base servers. | Not all servers enforce a no laming rule, but many do. It is particularly widely used on [[Japlus]] servers and largely avoided on base servers. | ||
==Origin== | |||
It is unclear exactly where the term "Laming" originally comes from, or who first came up with the idea, but one of the people speculated to be behind the original idea was Shroom: | |||
<big>'''"'''</big>''I never invented the word 'laming'. If I had of come up with a name for the act back when the LiCk server was in full swing, it would have been something cooler sounding like "Prunger" or "Tstastrami". I did try to get "Asshat" as a name, but to no avail! Heheh. The big difference between what I started, and what other clans emulated, is that I had a single philosophy: That the fun of one should not be at the expense of another. Of course, this ideal was perverted and distorted by the MANY admins who sought only to control others and pander to their own weak sense of self esteem. | |||
It certainly wasn't me by myself. [LiCk]Calvin and I formed a single rule "Saber up to attack", as a way of creating more freedom for players of JK2 on the LiCk server. What facinated us at the time (and this is like, the day JK2 came out!), was how social people were in this game as opposed to other games. Instead of the normal "shoot anything that moves" that one finds in most MP games, JK2 created a certain environment which promoted more chat and communication. We were really both stunned the first time we saw two people start to duel each other, and bow (crouch!) before starting. There was something magical about something as simple as that at the time... although most of us take it for granted now. | |||
So, the rule was really created to help promote what was already evolving in the game. We were QUITE disappointed when we saw other servers doing the same thing, but using it as an excuse to weild their admin power around. This is likely one of the reasons people 'lame' so much today... they are sick of admins and servers telling them what to do, and understandably so! | |||
That's why the whole thing I try to instill in our admins is a sense of respect towards ALL players as opposed to just enforcing the law. There's a big difference between the words of the rules and the spirit of the rules. The spirit is what will carry us forward and keep this game magical while it's still alive.''<big>'''"'''</big> - '''Shroom''' |
Revision as of 22:06, 20 February 2013
General
The laming rule is one of the most common server rules in JKA but originally came from JK2. The rule is applied differently on each server due to how each server interperts the laming rule. Due to this discrepancy it is often wise to check the rules of the server before playing. Most servers make this easier for players by editing the motd to display the laws of the land. This is a common practice done by many of the major JKA clans and servers. One can also check the webpage of the clan itself for a complete list of rules.
The Rule
Laming is attacking a player who is unarmed or chatting. Usually worded as "Laming is attacking a player with saber down or chat-bubble up." Some servers interpret the rule as it being illegal to attack anyone who doesn't wish to be attacked.
Some servers count melee as having saber down, whilst others don't. Servers are also divided over whether the laming rule applies in a duel (which involves attacking a player during the first 3-5 seconds of the duel)
Controversy
According to some, the no laming rule is one of the fundamental elements of JKA that has led to the rise of a clan-rich environment by allowing players to focus on communication rather than just gameplay, or making the game easier for new players.
Others believe that the laming rule is a bad one, making JKA one of the few games with an FFA gametype in which you can not freely kill people, and that it discourages players from playing the actual game, as well as making the game more frustrating to learn for new players.
Not all servers enforce a no laming rule, but many do. It is particularly widely used on Japlus servers and largely avoided on base servers.
Origin
It is unclear exactly where the term "Laming" originally comes from, or who first came up with the idea, but one of the people speculated to be behind the original idea was Shroom:
"I never invented the word 'laming'. If I had of come up with a name for the act back when the LiCk server was in full swing, it would have been something cooler sounding like "Prunger" or "Tstastrami". I did try to get "Asshat" as a name, but to no avail! Heheh. The big difference between what I started, and what other clans emulated, is that I had a single philosophy: That the fun of one should not be at the expense of another. Of course, this ideal was perverted and distorted by the MANY admins who sought only to control others and pander to their own weak sense of self esteem.
It certainly wasn't me by myself. [LiCk]Calvin and I formed a single rule "Saber up to attack", as a way of creating more freedom for players of JK2 on the LiCk server. What facinated us at the time (and this is like, the day JK2 came out!), was how social people were in this game as opposed to other games. Instead of the normal "shoot anything that moves" that one finds in most MP games, JK2 created a certain environment which promoted more chat and communication. We were really both stunned the first time we saw two people start to duel each other, and bow (crouch!) before starting. There was something magical about something as simple as that at the time... although most of us take it for granted now.
So, the rule was really created to help promote what was already evolving in the game. We were QUITE disappointed when we saw other servers doing the same thing, but using it as an excuse to weild their admin power around. This is likely one of the reasons people 'lame' so much today... they are sick of admins and servers telling them what to do, and understandably so!
That's why the whole thing I try to instill in our admins is a sense of respect towards ALL players as opposed to just enforcing the law. There's a big difference between the words of the rules and the spirit of the rules. The spirit is what will carry us forward and keep this game magical while it's still alive." - Shroom