Lightsaber Duel Challenge: Difference between revisions

From Jedi Knight Wiki | JKHub
(Blanked the page)
Tags: Blanking Reverted
(Undo revision 8581 by 75.84.116.145 (talk))
Tag: Undo
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The [[Lightsaber Duel Challenge]], also known as '''private duel''', is available only in [[Free For All]] and [[Holocron FFA]] [[multiplayer]] modes in ''[[Jedi Knight II: Jedi Outcast]]'' and ''[[Jedi Knight: Jedi Academy]]''. It allows a player to take on another player in one-on-one, [[lightsaber]]s-only dueling without fear of interference from other players on the [[server]]. To challenge another player have your lightsaber drawn, get close to your opponent, target him/her and press the Engage Duel key (default <code>K</code> key). This sends a challenge message to the other player who then can accept by pressing the Engage Duel key. If the challenged player accepts, both players will engage in a duel.


At this point, a glow surrounds each player, and they'll both be restricted to lightsaber use (they won't be able to switch to other weapons), and their [[Force Power]]s will be limited. No other player on the server will be able to affect the duelists with weapons or Force powers for the duration of the duel.
Similarly, the duelists won't be able to affect any player not associated with their battle. The duel can be broken in one of two ways: If the combatants get out of reasonable attack range, or when one of the duelists overcomes the other.
When a duel is won, the winner gets one kill, full health and the satisfaction of knowing that he/she went toe-to-toe with another player and emerged victorious. The players are returned to normal play and continue as standard players until they engage in another duel. Only one duel can occur on a server at any time.
==JA+==
[[JA+]] (and other mods) change a number of things about private duels. Duel effects are changed, making players outside of the duel completely invisible to the engaged duelists, duel-severing is disabled and [[HP]] is reset to default before and after the duel.
[[Category:Terms]]
[[Category:Multiplayer]]

Latest revision as of 09:59, 22 June 2024

The Lightsaber Duel Challenge, also known as private duel, is available only in Free For All and Holocron FFA multiplayer modes in Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy. It allows a player to take on another player in one-on-one, lightsabers-only dueling without fear of interference from other players on the server. To challenge another player have your lightsaber drawn, get close to your opponent, target him/her and press the Engage Duel key (default K key). This sends a challenge message to the other player who then can accept by pressing the Engage Duel key. If the challenged player accepts, both players will engage in a duel.

At this point, a glow surrounds each player, and they'll both be restricted to lightsaber use (they won't be able to switch to other weapons), and their Force Powers will be limited. No other player on the server will be able to affect the duelists with weapons or Force powers for the duration of the duel. Similarly, the duelists won't be able to affect any player not associated with their battle. The duel can be broken in one of two ways: If the combatants get out of reasonable attack range, or when one of the duelists overcomes the other.

When a duel is won, the winner gets one kill, full health and the satisfaction of knowing that he/she went toe-to-toe with another player and emerged victorious. The players are returned to normal play and continue as standard players until they engage in another duel. Only one duel can occur on a server at any time.

JA+

JA+ (and other mods) change a number of things about private duels. Duel effects are changed, making players outside of the duel completely invisible to the engaged duelists, duel-severing is disabled and HP is reset to default before and after the duel.