Editing Ugnaught
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Several Ugnaughts are present on Bespin, when Kyle Katarn arrives there to stop the mercenaries, as well as the Imperials. The humanoids would be ignored by occupying forces, and in most times they would simply continue their work. | Several Ugnaughts are present on Bespin, when Kyle Katarn arrives there to stop the mercenaries, as well as the Imperials. The humanoids would be ignored by occupying forces, and in most times they would simply continue their work. | ||
===In | ===In there stories=== | ||
Ugnaughts are one of the neutral NPCs in Dark Forces II, where they are seen working on the fuel station outside Barons Hed on Sulon. They look different there though: they wear yellow costumes and have dark skin. In all cases ugnaughts are absolutely harmless and walk around the area, sometimes getting into the fights between the Imperials and | Ugnaughts are one of the neutral NPCs in Dark Forces II, where they are seen working on the fuel station outside Barons Hed on Sulon. They look different there though: they wear yellow costumes and have dark skin. In all cases ugnaughts are absolutely harmless and walk around the area, sometimes getting into the fights between the Imperials and Kyle Katarn. They also return in Mysteries of the Sith, where they are some of the guests at Ka'Pa the Hutt's Palace. | ||
Ugnaughts also return in | Ugnaughts also return in Star Wars: The Old Republic, where the Player can find them working in the lower parts of [[Coruscant]]. | ||
==Behind the scenes== | ==Behind the scenes== | ||
Ugnaughts are one of the smaller models in JO and JA, in latter case they only appear in MP. In one of their hands they can carry a technical tool - which is actually part of the model and can't be given to other characters in game. Even though this NPC is neutral, Kyle has to use Force powers to persuade one Ugnaught in Bespin to switch off the incinerator room in order to get to the next level | Ugnaughts are one of the smaller models in JO and JA, in latter case they only appear in MP. In one of their hands they can carry a technical tool - which is actually part of the model and can't be given to other characters in game. Even though this NPC is neutral, Kyle has to use Force powers to persuade one Ugnaught in Bespin to switch off the incinerator room in order to get to the next level. | ||
In JO and JA ugnaughts have no custom sounds. | In JO and JA ugnaughts have no custom sounds. |