Latest revision |
Your text |
Line 1: |
Line 1: |
| A ''texture'' is an image file usually applied to surfaces in [[Map|maps]], or to [[Model|models]]. | | A ''texture'' is an image file usually applied to surfaces in [[Map|maps]], or to [[Model|models]]. They are usually in either the [[.jpg]] or [[.tga]] formats. [[Shader|Shaders]] can be applied to textures for various visual effects. |
|
| |
|
| ==In Mapping== | | ==In Mapping== |
| Textures for use in maps can be found in the various sub-folders of the "textures" folder. [[JKA|JKA's]] [[base]] textures can be found within [[assets1.pk3]]. | | Textures for use in maps can be found in the various sub-folders of the "textures" folder. [[JKA|JKA's]] [[base]] textures can be found within [[assets1.pk3]]. |
|
| |
|
| The textures are usually in the [[.jpg]] format, which is used for a majority of textures like metal, bricks, dirt, sand and other solid and non-solid materials. Other formats such as [[.tga]] and [[.png]] have the so-called alpha channel, which allows to turn them into grids, frames, hedges, fences, plant leafs as well as sprites and semi-transparent surfaces (like water or decorated glass). Skies are also made through textures (6 files in total for different sides) and a special shader.
| | For a texture to be displayed as part of a map it must have dimensions which are powers of two (an integer multiplied by two) such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc. |
| | |
| [[Shader|Shaders]] can be applied to textures for various visual effects, like lights, transparency or animation. Shaders also can affect the textures to be non-solid, make the surface sound like metal or stone, as well as turn the brushes into water, slime or fog.
| |
| | |
| Jedi Academy and Jedi Outcast only support textures with dimensions (width/height) which are powers of two such as 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc.
| |
| | |
| In [[Radiant|GtkRadiant]] textures are applied to brushes and meshes. It is possible to apply multiple textures to a single brush if a separate surface is selected. Aside from the basic textures (e.g. bespin folder), there are special textures from the folder "System" – these are used to optimise the map, add (non) solid brushes (nodraw), remove unnecessary surfaces (via caulk), add physics to misc_model (physics_clip), block Player from entering certain areas in the map or make a visible trigger.
| |
| | |
| [[Category:General_Modding]]
| |