Editing Project Lighthouse
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
'''''Project Lighthouse''''' is a Single Player modification for [[Jedi Outcast]], developed by Lasse “Lassev” Vääriskoski around September (or January) 2003. The pack includes several original maps and a few additions by other authors, including a detailed walkthrough, written by Simon “Kengo” Williams. | '''''Project Lighthouse''''' is a Single Player modification for [[Jedi Outcast]], developed by Lasse “Lassev” Vääriskoski around September (or January) 2003. The pack includes several original maps and a few additions by other authors, including a detailed walkthrough, written by Simon “Kengo” Williams. | ||
==Story== | ==Story== | ||
[[Kyle|Kyle Katarn]] and [[Jan|Jan Ors]] are spending some time on planet Rapah Kdvik, repairing Raven's Claw and planning their future. As a scarcely populated oceanic planet with | [[Kyle|Kyle Katarn]] and [[Jan|Jan Ors]] are spending some time on planet Rapah Kdvik, repairing Raven's Claw and planning their future. As a scarcely populated oceanic planet with few small rocky islands Rapah Kdvik is an ideal place for those who want privacy. Kyle got an offer to use the small villa Lando had won years ago in a game of gamble. After the busy beaches of Spira, Rapah Kdvik is a good place for silent relaxation and meditation. Yet, even before landing on the planet, Kyle had an uneasy feeling that something was going to come up very soon. Sooner than he would have welcomed... | ||
==Specifics== | ==Specifics== | ||
The mod includes four maps: bungaloo, lighthouse, lighthouse_2, and lighthouse_3 | The mod includes four maps: bungaloo, lighthouse, lighthouse_2, and lighthouse_3. | ||
"Project Lighthouse" includes many hard puzzles in addition to moderately hard fighting. To play succesfully through the levels, you should keep in mind the axiom of a linear plot: every room has some meaning, every switch has some functionality (with a couple of obvious exceptions). For this reason a walkthrough written by Simon “Kengo” Williams was included with the pack. | "Project Lighthouse" includes many hard puzzles in addition to moderately hard fighting. To play succesfully through the levels, you should keep in mind the axiom of a linear plot: every room has some meaning, every switch has some functionality (with a couple of obvious exceptions). For this reason a walkthrough written by Simon “Kengo” Williams was included with the pack. | ||
The author advised never to use the "NOCLIP" cheat option with this level, as it could cause "serious instability", because the level design is such that the plot will only proceed, when several spots are passed along the way. This is only possible by following and honouring the architecture. The circumvention of such steps by "NOCLIP" will cause some events not to happen, which may later cause freezing of the game. | The author advised never to use the "NOCLIP" cheat option with this level, as it could cause "serious instability", because the level design is such that the plot will only proceed, when several spots are passed along the way. This is only possible by following and honouring the architecture. The circumvention of such steps by "NOCLIP" will cause some events not to happen, which may later cause freezing of the game. | ||
==Credits== | ==Credits== | ||
Lasse made a list of credits – to thank the people, who helped him create the mod in one way or another. | Lasse made a list of credits – to thank the people, who helped him create the mod in one way or another. | ||
{| class="wikitable" | {| class="wikitable" |