Editing Lugormod
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=== U# === | === U# === | ||
After T2, Robophred began work on U#, which included highly-requested features such as new scripting and an all new [[entity]] interface. | After T2, Robophred began work on U#, which included highly-requested features such as new scripting and an all new [[entity]] interface. A few years after U# came about, popularity began to taper off, due to large clans such as [[Mystic Forces]],previously known as <|GOD|> and later known as Order of Terra (who had the most active Lugormod server globally), along with other large clans like !!BOSS!! and [[Clan Atlantis]] eventually moving on to other games. Regardless, the features were highly praised at the time. | ||
== Features == | == Features == | ||
Lugormod included several features which were to become unique for its mod. These included entity manipulation, map-building, and complex, almost MMO-like character progression. Multiplayer also has three classes, Jedi, Sith and Merc, which each have their own unique skills. The community has however been scolded for its rampant trolling and [[Laming Rule|Laming]]. | Lugormod included several features which were to become unique for its mod. These included entity manipulation, map-building, and complex, almost MMO-like character progression. Multiplayer also has three classes, Jedi, Sith and Merc, which each have their own unique skills. The community has however been scolded for its rampant trolling and [[Laming Rule|Laming]]. | ||
[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Large Mods]] | [[Category:Large Mods]] |