Editing CTFPUG
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CTFPUG is a derivative of both [[Capture the Flag]] and [[PUG]] played historically in both ''[[Jedi Knight II: Jedi Outcast]]'' and ''[[Jedi Knight: Jedi Academy]]'' with full force abilities and guns allowed. | CTFPUG is a derivative of both [[Capture the Flag]] and [[PUG]] played historically in both ''[[Jedi Knight II: Jedi Outcast]]'' and ''[[Jedi Knight: Jedi Academy]]'' with full force abilities and guns allowed. | ||
CTFPUG matches are a way of playing CTF somewhat competitively. The skill level in PUG games is generally much higher than on public servers, and games move much faster. "Puggers" enjoy playing on specialized custom maps which make competitive play more balanced, usually by removing most health packs and shields, replacing lifts with jump pads, and usually adding additional pits. | CTFPUG matches are a way of playing CTF somewhat competitively. The skill level in PUG games is generally much higher than on public servers, and games move much faster. "Puggers" enjoy playing on specialized custom maps which make competitive play more balanced, usually by removing most health packs and shields, replacing lifts with jump pads, and usually adding additional pits. | ||
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===Modern method=== | ===Modern method=== | ||
===Traditional method=== | |||
Traditionally in order to form a PUG, two players (team captains) duel each other to determine who gets to make the first "pick" (player selection). Instead of saber-dueling, the duel is usually done with the pistol and the two players stay in the middle of the map rather than running around it. Once one player wins, they pick a player from spectator to join their team, and the two captains then alternate picks until their team is full. PUGs are usually played with 3 or 4 players per team (occasionally more or less are also played). At this point, each captain assigns their players to a position in team-chat (see [[CTFPUG_With_Guns#Basic Strategy]]). Once both teams are ready, a vote to restart the map is called, which will fairly respawn everyone at the same time in their base, without having to wait for the map to reload. If a player has to leave mid-match ("RQ") or otherwise has a problem (bad connection, etc.), a player in spectator mode can substitute for them by joining the appropriate team. Occasionally, no substitute can be found, at which time the match is basically dead.<ref name="www.jactf.com - PUG Games">[https://www.jactf.com/about-ctf/pug-games www.jactf.com - PUG Games]</ref> | |||
===Traditional method=== | |||
Traditionally in order to form a PUG, two players (team captains) duel each other to determine who gets to make the first "pick" (player selection). Instead of saber-dueling, the duel is usually done with the pistol and the two players stay in the middle of the map rather than running around it. Once one player wins, they pick a player from spectator to join their team, and the two captains then alternate picks until their team is full. PUGs are usually played with 3 or 4 players per team (occasionally more or less are also played). At this point, each captain assigns their players to a position in team-chat (see [[ | |||
==Basic Strategy== | ==Basic Strategy== | ||
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These positions are usually called offense (O), chase defense (chase), and base defense (base). Competitive CTF matches generally have 4 on 4 players, with two players on offense, one chase defense and one base defense per team. | These positions are usually called offense (O), chase defense (chase), and base defense (base). Competitive CTF matches generally have 4 on 4 players, with two players on offense, one chase defense and one base defense per team. | ||
But first, a quick note on speed. In Capture the Flag, speed makes a huge difference. A split second can be the difference between a cap and having to wait for your flag to be returned again. For this reason, all players in Capture the Flag will use whatever tactics they can to increase their speed. (There is an entire [[CTFPUG# | But first, a quick note on speed. In Capture the Flag, speed makes a huge difference. A split second can be the difference between a cap and having to wait for your flag to be returned again. For this reason, all players in Capture the Flag will use whatever tactics they can to increase their speed. (There is an entire [[CTFPUG With Guns#Speed]] section devoted to just this topic.) Since all players will be moving fast, your saber will be mostly useless as an assault weapon, since it is only helpful at close range. For this reason, guns are the weapon of choice for dealing out damage in CTF. The lightsaber is still invaluable though, as a shield. It is capable of blocking many types of weapon shots near-perfectly.<ref name="www.jactf.com - Basic Strategy">[https://www.jactf.com/about-ctf/basic-strategy www.jactf.com - Basic Strategy]</ref> | ||
===Force Powers=== | ===Force Powers=== | ||
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==Configuration and Mods== | ==Configuration and Mods== | ||
Choosing the right configuration and mods for your game can make a big difference in the quality of your gameplay. You can change a handful of game settings via the in-game menus, but to unlock the game's full potential, you must learn to take advantage of the base game's console, and any mods or commands. As of 2023, all of the CTFPUG community benefits from some combination and varying version of | Choosing the right configuration and mods for your game can make a big difference in the quality of your gameplay. You can change a handful of game settings via the in-game menus, but to unlock the game's full potential, you must learn to take advantage of the base game's console, and any mods or commands. As of 2023, all of the CTFPUG community benefits from some combination and varying version of Base_enhanced<ref>[https://github.com/Avygeil/base_enhanced GitHub - Base_enhanced]</ref> (serverside mod), NewJK<ref>[https://jkanewmod.github.io/documentation_newjk.html jkanewmod.github.io - NewJK]</ref> (engine mod), and/or Newmod<ref>[https://jkanewmod.github.io/index.html jkanewmod.github.io - Newmod]</ref> (clientside mod). These are used together or separately to provide a modern, meta-complimentary setup. | ||
Some useful guides<ref>[https://www.jactf.com/about-ctf/configuration www.jactf.com - Configuration]</ref><ref>[https://www.jactf.com/about-ctf/configuration www.jactf.com - Configuration]</ref><ref>[https://jkanewmod.github.io/documentation.html jkanewmod.github.io - Documentation]</ref> are available online to provide more information about optimal configuration. | Some useful guides<ref>[https://www.jactf.com/about-ctf/configuration www.jactf.com - Configuration]</ref><ref>[https://www.jactf.com/about-ctf/configuration www.jactf.com - Configuration]</ref><ref>[https://jkanewmod.github.io/documentation.html jkanewmod.github.io - Documentation]</ref> are available online to provide more information about optimal configuration. | ||
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==Maps== | ==Maps== | ||
==Players== | ==Players== | ||
The CTFPUG community started with a diverse cast of players that has dwindled over time. | The CTFPUG community started with a diverse cast of players that has dwindled over time. |