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CTFPUG is a derivative of both [[Capture the Flag]] and [[PUG]] played historically in both ''[[Jedi Knight II: Jedi Outcast]]'' and ''[[Jedi Knight: Jedi Academy]]'' with full force abilities and guns allowed.  
CTFPUG is a derivative of both [[Capture the Flag]] and [[PUG]] played historically in both ''[[Jedi Knight II: Jedi Outcast]]'' and ''[[Jedi Knight: Jedi Academy]]'' with full force abilities and guns allowed.


CTFPUG matches are a way of playing CTF somewhat competitively.  The skill level in PUG games is generally much higher than on public servers, and games move much faster.  "Puggers" enjoy playing on specialized custom maps which make competitive play more balanced, usually by removing most health packs and shields, replacing lifts with jump pads, and usually adding additional pits.
CTFPUG matches are a way of playing CTF somewhat competitively.  The skill level in PUG games is generally much higher than on public servers, and games move much faster.  "Puggers" enjoy playing on specialized custom maps which make competitive play more balanced, usually by removing most health packs and shields, replacing lifts with jump pads, and usually adding additional pits.
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===Modern method===
===Modern method===


The current method for team selection in Jedi Academy CTFPUG is via an account system facilitated by a combination of [https://jkhub.org/wiki/index.php?title=CTFPUG#Configuration_and_Mods Mods]. Teams are generated based on the verified accounts present on the server using a series of interactive chat commands, starting with "?s". The "teamgen" account system generates potential teams, potential positions, statistics, and more, decreasing the amount of time required to start a PUG from sometimes 20-30 minutes or more in the traditional method to less than 10 on average.
===Traditional method===  
 
Traditionally in order to form a PUG, two players (team captains) duel each other to determine who gets to make the first "pick" (player selection).  Instead of saber-dueling, the duel is usually done with the pistol and the two players stay in the middle of the map rather than running around it.  Once one player wins, they pick a player from spectator to join their team, and the two captains then alternate picks until their team is full.  PUGs are usually played with 3 or 4 players per team (occasionally more or less are also played).  At this point, each captain assigns their players to a position in team-chat (see [[CTFPUG_With_Guns#Basic Strategy]]).  Once both teams are ready, a vote to restart the map is called, which will fairly respawn everyone at the same time in their base, without having to wait for the map to reload.  If a player has to leave mid-match ("RQ") or otherwise has a problem (bad connection, etc.), a player in spectator mode can substitute for them by joining the appropriate team.  Occasionally, no substitute can be found, at which time the match is basically dead.<ref name="www.jactf.com - PUG Games">[https://www.jactf.com/about-ctf/pug-games www.jactf.com - PUG Games]</ref>
===Traditional method===
Traditionally in order to form a PUG, two players (team captains) duel each other to determine who gets to make the first "pick" (player selection).  Instead of saber-dueling, the duel is usually done with the pistol and the two players stay in the middle of the map rather than running around it.  Once one player wins, they pick a player from spectator to join their team, and the two captains then alternate picks until their team is full.  PUGs are usually played with 3 or 4 players per team (occasionally more or less are also played).  At this point, each captain assigns their players to a position in team-chat (see [[CTFPUG#Basic Strategy|Basic Strategy]]).  Once both teams are ready, a vote to restart the map is called, which will fairly respawn everyone at the same time in their base, without having to wait for the map to reload.  If a player has to leave mid-match ("RQ") or otherwise has a problem (bad connection, etc.), a player in spectator mode can substitute for them by joining the appropriate team.  Occasionally, no substitute can be found, at which time the match is basically dead.<ref name="www.jactf.com - PUG Games">[https://www.jactf.com/about-ctf/pug-games www.jactf.com - PUG Games]</ref>


==Basic Strategy==
==Basic Strategy==
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These positions are usually called offense (O), chase defense (chase), and base defense (base).  Competitive CTF matches generally have 4 on 4 players, with two players on offense, one chase defense and one base defense per team.
These positions are usually called offense (O), chase defense (chase), and base defense (base).  Competitive CTF matches generally have 4 on 4 players, with two players on offense, one chase defense and one base defense per team.


But first, a quick note on speed.  In Capture the Flag, speed makes a huge difference.  A split second can be the difference between a cap and having to wait for your flag to be returned again.  For this reason, all players in Capture the Flag will use whatever tactics they can to increase their speed.  (There is an entire [[CTFPUG#Speed|Speed]] section devoted to just this topic.)  Since all players will be moving fast, your saber will be mostly useless as an assault weapon, since it is only helpful at close range.  For this reason, guns are the weapon of choice for dealing out damage in CTF.  The lightsaber is still invaluable though, as a shield.  It is capable of blocking many types of weapon shots near-perfectly.<ref name="www.jactf.com - Basic Strategy">[https://www.jactf.com/about-ctf/basic-strategy www.jactf.com - Basic Strategy]</ref>
But first, a quick note on speed.  In Capture the Flag, speed makes a huge difference.  A split second can be the difference between a cap and having to wait for your flag to be returned again.  For this reason, all players in Capture the Flag will use whatever tactics they can to increase their speed.  (There is an entire [[CTFPUG With Guns#Speed]] section devoted to just this topic.)  Since all players will be moving fast, your saber will be mostly useless as an assault weapon, since it is only helpful at close range.  For this reason, guns are the weapon of choice for dealing out damage in CTF.  The lightsaber is still invaluable though, as a shield.  It is capable of blocking many types of weapon shots near-perfectly.<ref name="www.jactf.com - Basic Strategy">[https://www.jactf.com/about-ctf/basic-strategy www.jactf.com - Basic Strategy]</ref>
 
===Force Powers===
Unlike most first-person shooters, Jedi Knight games add the concept of force powers, which adds another unique dimension to gameplay.  If used correctly, force powers can be even more effective than any traditional weapon.  Depending on server settings, you are given a certain amount of points to allocate across the different force powers.  Each force power has 3 different levels you can allocate to it, with higher levels making the force power more powerful.<ref>[https://www.jactf.com/about-ctf/basic-strategy/force-powers www.jactf.com - Force Powers]</ref>


===Speed===
===Speed===
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===Weapons===
===Weapons===
Choosing the right weapon is a crucial part of game strategy.  Different maps may not have every weapon available, so it's important to know the map you're playing on, in order to adjust your strategy as needed. Some useful guides<ref>[https://www.jactf.com/about-ctf/basic-strategy/weapons www.jactf.com - Weapons]</ref> are available online to provide more information about weapon utility.
Choosing the right weapon is a crucial part of game strategy.  Different maps may not have every weapon available, so it's important to know the map you're playing on, in order to adjust your strategy as needed. Some useful guides<ref>[https://www.jactf.com/about-ctf/basic-strategy/weapons www.jactf.com - Weapons]</ref> are available online to provide more information about weapon utility.
==Configuration and Mods==
Choosing the right configuration and mods for your game can make a big difference in the quality of your gameplay.  You can change a handful of game settings via the in-game menus, but to unlock the game's full potential, you must learn to take advantage of the base game's console, and any mods or commands.  As of 2023, all of the CTFPUG community benefits from some combination and varying version of base_enhanced<ref>[https://github.com/Avygeil/base_enhanced GitHub - Base_enhanced]</ref> (serverside mod), NewJK<ref>[https://jkanewmod.github.io/documentation_newjk.html jkanewmod.github.io - NewJK]</ref> (engine mod), and/or Newmod<ref>[https://jkanewmod.github.io/index.html jkanewmod.github.io - Newmod]</ref> (clientside mod). These are used together or separately to provide a modern, meta-complimentary setup.
Some useful guides<ref>[https://www.jactf.com/about-ctf/configuration www.jactf.com - Configuration]</ref><ref>[https://www.jactf.com/about-ctf/configuration www.jactf.com - Configuration]</ref><ref>[https://jkanewmod.github.io/documentation.html jkanewmod.github.io - Documentation]</ref> are available online to provide more information about optimal configuration.
==Meta==
The meta of CTFPUG has gone through various phases over the years.
===CTFPUG Meta Eras===
* release-2007 (?) - '''The Honor Meta'''
** Mostly based on speed and accuracy with little emphasis on force power usage (outside of force speed), the best players during this era were either very fast (for their time), very accurate, or a combination of both. Usage of force powers such as rage, protect, absorb, etc. were common but took a backseat and were not utilized effectively. Many players frowned upon excessive usage of certain force powers (rage, pull, etc.), saying "no honor" or "dishonorable" when they were used.
* 2007-2011 (?) - '''The Wallhack Meta'''
** This era saw many players using wallhacks and steadily increasing in the ability of other force power usage.
* 2011-2013 (?) - '''The Spam Meta'''
** This era saw many restrictions and bans placed on wallhackers and a general strive for improvement in force usage tactics and speed. The result of improvements in force usage tactics were strategies such as "rage-swapping" and "protspam". Gameplay revolved around which base defense could feed their offense enough team energize to allow the offense to survive indefinitely with protect. At the time this was difficult to counter these strategies due to poor accuracy, poor countering tactics, and players voting for maps that promoted the usage of such strategies.
* 2013-2020 (?) - '''The Tactical Meta'''
** Heralding the birth of modern tactics, this era saw the best players not being the most speedy or the most accurate (though there were certainly some who stood out), but the most tactical in their gameplay. Timing, positioning, force management, and exploitation of map differences became key.
* 2020-current (?) - '''The Perfection Meta'''
** The current era so far has seen what is striving for perfection in both tactics (like those mentioned above) and mechanics (speed and accuracy) among most players, with those that don't adapt to shifting tactical discoveries falling further and further behind. Due to this, mistakes are highlighted far more frequently than before, and even the smallest one can mean the difference between a team capturing the flag or not. Players and community members attempt to also perfect map and engine/mod dynamics.
==Maps==
Map selection plays a significant role in what strategies are successful in any given CTFPUG game.


==Players==
==Players==
The CTFPUG community started with a diverse cast of players that has dwindled over time.  
The CTFPUG community started with a diverse cast of players that has dwindled over time.  


===Asia===
===Asian Players===


* Leotrex (aka "Slizer")
* Leotrex (aka "Slizer")


===Australia/Oceania===
===Australia/Oceania Players===


* FLK (aka "2 dogs" or "qdos10")
* FLK (aka "2 dogs" or "qdos10")
 
 
===Europe===
===European Players===


* Hannah
* Hannah


===North America===
===North American Players===


* Cydonis (aka "Panic")
* Cydonis (aka "Panic")


===South America===
===South American Players===


* Skiboda
* Skiboda
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