Editing Bladeworks Network
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[[Image:League6.jpg|thumb|A screenshot of the BWN ladder taken from early 2005.]]The [http://www.bladeworks.net Bladeworks Network] (BWN) was an online gaming network designed to govern and manage Duel Mode servers. Their goal was to enhance the JKA gaming experience by providing accurate player ranking, profiling, and a central location for | [[Image:League6.jpg|thumb|A screenshot of the BWN ladder taken from early 2005.]]The [http://www.bladeworks.net Bladeworks Network] (BWN) was an online gaming network designed to govern and manage Duel Mode servers. Their goal was to enhance the JKA gaming experience by providing accurate player ranking, profiling, and a central location for competition and collaboration between JKA players in Duel Mode. To do this, the Bladeworks servers ran [[blademod]] to send duel results to a central server for recording. From those results statistics are made for each registered fighter and server. BWN was ran solely on American servers from late 2003 by [[Darkstar]], [[Moria]], and [[SiNiStaR]] till about late 2006 when the system was abandoned for various reasons. | ||
The BWN's competitive nature attracted some of the best fighters from within the US. However, servers themselves were very unregulated and so players would be prone to abuse or hostility. The American | The BWN's competitive nature attracted some of the best fighters from within the US. However, servers themselves were very unregulated and so players would be prone to abuse or hostility. The American competitive scene was very informal prior to the release of BWN, so the rating system provided by BWN became the focus of many fighters in [[JKA]] and served as a competitive outlet for the American scene as a whole - despite all of that, it failed to provide the necessary rigour and organization required for competitive cross-server play to truly flourish. | ||
==Features== | ==Features== | ||
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In 2007, there has been some hype about a revision to the Bladeworks system called BWN2. It is supposed to address many of the common problems the BWN has had and make it a much better system. Unfortunately, even back then there was little evidence to show that BWN2 would ever become a reality. Some new map concepts have surfaced, but no proof of a new scoring system or blademod have been seen and the project ultimately failed to get off the ground. A year later in mid-2008 [[Intrepid]] would set out to code a mod very similar to the original BWN called [http://www.sabermetrix.com/ Sabermetrix], which was well received for a while but very short lived - the last Sabermetrix server went offline sometime in January 2009. | In 2007, there has been some hype about a revision to the Bladeworks system called BWN2. It is supposed to address many of the common problems the BWN has had and make it a much better system. Unfortunately, even back then there was little evidence to show that BWN2 would ever become a reality. Some new map concepts have surfaced, but no proof of a new scoring system or blademod have been seen and the project ultimately failed to get off the ground. A year later in mid-2008 [[Intrepid]] would set out to code a mod very similar to the original BWN called [http://www.sabermetrix.com/ Sabermetrix], which was well received for a while but very short lived - the last Sabermetrix server went offline sometime in January 2009. | ||
[[Category:Large Mods]] | [[Category:Large Mods]] | ||