From Jedi Knight Wiki | JKHub
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Tags: Blanking Manual revert Reverted |
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| '''ROFF files (.rof)''' contain scripted (pre-defined) 3D transformations for entities. They are binary files. A ROFF changes the position and angles of an entity in a series of frames.
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| A ROFF can be used on models, brush entities, and even the camera (as at the beginning of the [[Nar Shaddaa]] Streets level in [[Jedi Outcast]]).
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| == ROFF header ==
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| The header of a ROFF file is as follows.
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| <nowiki>
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| char[4] Header // "ROFF"
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| int Version // always 2
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| int Count // number of frames in ROFF
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| int FrameRate // Frame rate (usually 0x32)
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| int NumNotes
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| </nowiki>
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| == ROFF frames ==
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| The header is followed by the frames of the ROFF. Each frame defines a vector by which to transform the origin (position) of the entity, and a vector by which to transform the angles (rotation) of the entity.
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| <nowiki>
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| float x_delta
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| float y_delta
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| float z_delta
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| float pitch_delta
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| float yaw_delta
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| float roll_delta
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| int StartNote // always -1
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| int NumNotes // always 0
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| </nowiki>
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| [[Category: File Types]]
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Revision as of 02:32, 21 June 2024